https://bugs.winehq.org/show_bug.cgi?id=53443
Bug ID: 53443 Summary: Total War Shogun 2 spews GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT errors Product: Wine Version: 7.14 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: hibbsncc1701@gmail.com Distribution: ---
Created attachment 72819 --> https://bugs.winehq.org/attachment.cgi?id=72819 Console log of error on wine-7.13 with MR483 (upstreamed in wine-7.14) applied.
This bug is split from Bug #53372, and is about the non-fatal out of memory errors.
The comments in the mentioned bug go into greater detail, (in particular, comments 2 and 4), but to summarize it here:
The game will occasionally generate an non-fatal out of memory error during a return to the campaign map from a battle. When this occurs, the game will continue to run as normal, but slower due to the constant spewing of GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT errors to the console on every frame.
This error did not occur before wine-7.13, and Bug #53372 was the initial suspect. However after fixing it, and working around Bug #53428 which was also introduced in wine-7.13, the non-fatal OOM error remains in current wine.
I have a WINEDEBUG=+d3d,+d3d9,+opengl,+wgl,+seh log of this bug occurring for those that are interested, however due to it's size, it cannot be posted here on winehq. As the total compressed size is 1229.2 MiB.
The game is cognizant of it's memory usage, and it will attempt to stay within a memory budget. Due to Bug # however, it's not always successful.
https://bugs.winehq.org/show_bug.cgi?id=53443
--- Comment #1 from Patrick Hibbs hibbsncc1701@gmail.com --- s/Due to Bug # however, it's not always successful./Due to Bug #53442 however, it's not always successful./g
That's what I get for trying to copy paste.