http://bugs.winehq.org/show_bug.cgi?id=9707
Summary: Chicken Invaders 3: "hickups" Product: Wine Version: 0.9.45. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P3 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: steven@vaningelgem.be
Hi,
When I play "Chicken Invaders 3" in 0.9.45, the screen "locks" up. I mean, the computer seems to stop responding for like half a second, and then works again. When I revert to 0.9.44, it's working flawlessly (without restarting the computer or closing any programs). Going back to 0.9.45 I get the hickups again.
Using the Debian .deb file.
Greetings
http://bugs.winehq.org/show_bug.cgi?id=9707
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|enhancement |normal Keywords| |regression
--- Comment #1 from Austin English austinenglish@gmail.com 2007-09-18 04:06:24 --- Please run a regression test to find the patch that broke it: http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=9707
--- Comment #2 from Steven Van Ingelgem steven@vaningelgem.be 2007-09-18 09:51:52 --- Hi Austin,
Could you tell me how the Debian version is build, as I arrive at building it, but I cannot run it because 'X11DRV_EnumDisplaySettingsEx' seems not being able to enumerate to 800x600x32, but the 'official' .deb file from winehq repository is able to play the game...
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found(800x600x32)! (NoRes)
If you could tell me this, I could continue trying to find which patch made it broken. :)
Thanks
http://bugs.winehq.org/show_bug.cgi?id=9707
--- Comment #3 from Austin English austinenglish@gmail.com 2007-09-18 11:41:13 --- Run ./configure --verbose and make sure you have met _all_ needed dependencies.
http://bugs.winehq.org/show_bug.cgi?id=9707
Lei Zhang thestig@google.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |http://www.arcadetown.com/ch | |ickeninvaders3/game.asp Keywords| |download
http://bugs.winehq.org/show_bug.cgi?id=9707
--- Comment #4 from Steven Van Ingelgem steven@vaningelgem.be 2007-09-19 05:17:35 --- steven@koordje:~/wine/wine-git$ git bisect bad ad692f2a83c11ba0c9bb1d0e21d4d95029a65942 is first bad commit commit ad692f2a83c11ba0c9bb1d0e21d4d95029a65942 Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Tue Sep 11 10:31:54 2007 +0200
wined3d: Add PBO support for dynamically locked surfaces.
:040000 040000 01fb253a9adb3461ff47e628e84d98f0d86c5602 50e3b1e2b93a25730b27592d8ce8fb27d18d28e9 M dlls :040000 040000 c6496e8ae1751f797622f9baeba9036123328467 bfe2b63d1c912f0317c45c1c068103c415848b91 M include
http://bugs.winehq.org/show_bug.cgi?id=9707
Louis Lenders xerox_xerox2000@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xerox_xerox2000@yahoo.co.uk, | |thunderbird2k@gmx.net
--- Comment #5 from Louis Lenders xerox_xerox2000@yahoo.co.uk 2007-09-19 08:39:51 --- Added author of patch
http://bugs.winehq.org/show_bug.cgi?id=9707
--- Comment #6 from Roderick Colenbrander thunderbird2k@gmx.net 2007-09-21 05:25:02 --- Try again using the latest git/cvs version. Most likely it fixed the problem.
http://bugs.winehq.org/show_bug.cgi?id=9707
--- Comment #7 from Steven Van Ingelgem steven@vaningelgem.be 2007-09-21 07:58:55 --- I did: $ git reset --hard origin $ git fetch ; git rebase origin $ CC="ccache gcc" ./configure && make clean && make && sudo make install
Running afterwards still has the problem, only to my feeling a little less longer hickups, but a little more (shorter, but more).
Greetings
http://bugs.winehq.org/show_bug.cgi?id=9707
--- Comment #8 from Roderick Colenbrander thunderbird2k@gmx.net 2007-11-08 16:43:11 --- Try the latest GIT version. A number of rewrites have been done which should make pbo's work better.
http://bugs.winehq.org/show_bug.cgi?id=9707
Roderick Colenbrander thunderbird2k@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #9 from Roderick Colenbrander thunderbird2k@gmx.net 2008-01-07 17:04:39 --- The game seems to work fine using both RenderTargetLockMode=readdraw and readtex in opengl. I consider this bug solved. After the bug was reported a lot of changes have been done which have improved the situation.
http://bugs.winehq.org/show_bug.cgi?id=9707
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #10 from Dan Kegel dank@kegel.com 2008-01-28 06:14:04 --- Closing all RESOLVED FIXED bugs older than 0.9.54.