http://bugs.winehq.org/show_bug.cgi?id=23151
Summary: Mass Effect 2: in intro video, Miranda's eyes are solid white Product: Wine Version: unspecified Platform: x86-64 OS/Version: Linux Status: NEW Severity: trivial Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: austinenglish@gmail.com
Created an attachment (id=28794) --> (http://bugs.winehq.org/attachment.cgi?id=28794) screenshot - wine
Only happens in one part. The dialog is around "But Shepard...they'll follow him. He's a hero, a bloody icon." and "But he's just one man."
I'll attach screenshots on windows and wine.
Terminal output is: fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 1111774798 (as fourcc: NVDB) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(1111774798) in the format lookup table fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
Note: The wine screenshot had a small delay from Shutter, so there's a line across it where two frames merged. That's not in the game, but you can see the eye problem in it.
http://bugs.winehq.org/show_bug.cgi?id=23151
--- Comment #1 from Austin English austinenglish@gmail.com 2010-06-13 02:28:18 --- Created an attachment (id=28795) --> (http://bugs.winehq.org/attachment.cgi?id=28795) screenshot - windows
http://bugs.winehq.org/show_bug.cgi?id=23151
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|unspecified |1.2-rc3
http://bugs.winehq.org/show_bug.cgi?id=23151
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dank@kegel.com Severity|trivial |minor
--- Comment #2 from Dan Kegel dank@kegel.com 2010-07-19 15:55:37 --- Y'know, it's kind of visually disturbing, so IMHO it rates one step up from trivial.
e.g. tried tweaking game settings (even the ones that aren't aviailable via the gui), and didn't find any that made the crazy eyes go away.
http://bugs.winehq.org/show_bug.cgi?id=23151
--- Comment #3 from Dan Kegel dank@kegel.com 2010-07-27 23:23:25 --- 'winetricks glsl-disable' seems to help.
http://bugs.winehq.org/show_bug.cgi?id=23151
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://masseffect.bioware.c | |om/cdn/A/ME2_DEMO/MassEffec | |t2DemoEN.exe
--- Comment #4 from Austin English austinenglish@gmail.com 2010-10-11 21:46:46 CDT --- The demo also has the problem.
On a related note, there's some stuttering in the intro movie. To reproduce: 1. Load a new game and watch the intro with Miranda and the Illusive man 2. Watch the video of the Normandy's attack 3. Once the transition is made from the shot of the Normandy taking enemy fire to the interior of the Normandy, observe the frame rate hang briefly on the explosion 4. As Ashley is shown running through the ship, observe the frame rate drop and stutter until she reaches Shepard
disabling glsl also seems to help there (though that may be bug 23832).
http://bugs.winehq.org/show_bug.cgi?id=23151
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #5 from Stefan Dösinger stefandoesinger@gmx.at 2011-01-08 03:54:59 CST --- I'd say 23151, 23218 and 25020 are the same bug. Two of them can be closed as duplicates of others.
http://bugs.winehq.org/show_bug.cgi?id=23151
--- Comment #6 from Austin English austinenglish@gmail.com 2011-01-13 17:39:18 CST --- *** Bug 23218 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=23151
--- Comment #7 from Austin English austinenglish@gmail.com 2011-01-13 17:39:35 CST --- *** Bug 23150 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=23151
--- Comment #8 from Austin English austinenglish@gmail.com 2011-01-13 17:42:13 CST --- *** Bug 25020 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=23151
--- Comment #9 from butraxz@gmail.com 2013-08-05 12:29:16 CDT --- This ticket has not been updated for over 900 days. Development recommends to check the status on your bug every release or two and let to be known if the bug is still present. If not, mark it fixed.
Is this still an issue with 1.7.0 or higher ?
http://bugs.winehq.org/show_bug.cgi?id=23151
--- Comment #10 from Austin English austinenglish@gmail.com 2013-08-05 18:52:21 CDT --- Yes, still in 1.7.0 (and there's a download, you can check it yourself).
http://bugs.winehq.org/show_bug.cgi?id=23151
Stefan Dösinger stefan@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com
--- Comment #11 from Stefan Dösinger stefan@codeweavers.com 2013-08-06 03:06:10 CDT --- It should work on Nvidia cards except on the first run - The Nvidia driver caches compiled shaders and loads them at process creation time to speed up creation time of identical shaders on later runs.
But the basic problem is still there, and it exists to various degrees on all drivers - shader creation takes too long.
http://bugs.winehq.org/show_bug.cgi?id=23151
--- Comment #12 from Andrey Gusev andrey.goosev@gmail.com 2013-12-10 12:43:34 CST --- Austin, could you please retest with 1.7.8 ? I don't have this issue. Nvidia driver 331.20
http://bugs.winehq.org/show_bug.cgi?id=23151
--- Comment #13 from Austin English austinenglish@gmail.com 2013-12-10 12:49:59 CST --- (In reply to comment #12)
Austin, could you please retest with 1.7.8 ? I don't have this issue. Nvidia driver 331.20
As Stefan said in comment #11, you may be hitting the Nvidia caching.
I'll test whenever I can get gentoo to build non-broken wine. If you can test again, try: $ mv ~/.nv ~/.nv.bak $ ln -s /dev/null /.nv
then try the game again
http://bugs.winehq.org/show_bug.cgi?id=23151
--- Comment #14 from Austin English austinenglish@gmail.com 2013-12-10 14:02:03 CST --- (In reply to comment #13)
(In reply to comment #12)
Austin, could you please retest with 1.7.8 ? I don't have this issue. Nvidia driver 331.20
As Stefan said in comment #11, you may be hitting the Nvidia caching.
I'll test whenever I can get gentoo to build non-broken wine. If you can test again, try: $ mv ~/.nv ~/.nv.bak $ ln -s /dev/null /.nv
then try the game again
Make that: $ mv ~/.nv ~/.nv.bak $ ln -s /dev/null ~/.nv
http://bugs.winehq.org/show_bug.cgi?id=23151
Berillions berillions@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |berillions@gmail.com
--- Comment #15 from Berillions berillions@gmail.com --- Hi everybody,
With wine 1.7.10, in the intro video (Miranda + IM) the sound and video are out-of-sync and Miranda's eyes are solid white.
To resolv this problem, the solution was to disable "UseGLSL"
I tried today with the latest git (wine-1.7.10-290-g2b8e900) and i enable UseGLSL to test. Result : Video/Sound are sync and Miranda's eyes are normal.
Someone can test to confirm that the bug can be fixed in the next wine release ?
Thanks, Max
Nvidia GTX670MX + Nvidia driver 331.20
http://bugs.winehq.org/show_bug.cgi?id=23151
--- Comment #16 from Berillions berillions@gmail.com --- (In reply to comment #15)
Hi everybody,
With wine 1.7.10, in the intro video (Miranda + IM) the sound and video are out-of-sync and Miranda's eyes are solid white.
To resolv this problem, the solution was to disable "UseGLSL"
I tried today with the latest git (wine-1.7.10-290-g2b8e900) and i enable UseGLSL to test. Result : Video/Sound are sync and Miranda's eyes are normal.
Someone can test to confirm that the bug can be fixed in the next wine release ?
Thanks, Max
Nvidia GTX670MX + Nvidia driver 331.20
Forgot to mention that i have not test the solution in comment #14 before to use Wine 1.7.10 and wine-git updated.
https://bugs.winehq.org/show_bug.cgi?id=23151
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #17 from Béla Gyebrószki gyebro69@gmail.com --- I can't reproduce the problem, tested with Wine 1.4.1, 1.6.2, 1.7.42. Miranda's eyes are rendered properly in each Wine version. I disabled NVidia OpenGL shader cache.
Maybe Nvidia fixed the issue in their binary drivers(?)
Fedora 21 Nvidia GeForce 250 GTS / binary drivers 340.76
Tested with Mass Effect 2 (non-Steam) demo: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffect2DemoEN.exe
MassEffect2DemoEN.exe sha1: cda9a25387a98e29772b3ccdcf609f87188285e2
https://bugs.winehq.org/show_bug.cgi?id=23151
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|stefan@codeweavers.com |
https://bugs.winehq.org/show_bug.cgi?id=23151
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=23151
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #18 from Austin English austinenglish@gmail.com --- (In reply to Béla Gyebrószki from comment #17)
I can't reproduce the problem, tested with Wine 1.4.1, 1.6.2, 1.7.42. Miranda's eyes are rendered properly in each Wine version. I disabled NVidia OpenGL shader cache.
Maybe Nvidia fixed the issue in their binary drivers(?)
Fedora 21 Nvidia GeForce 250 GTS / binary drivers 340.76
Tested with Mass Effect 2 (non-Steam) demo: http://masseffect.bioware.com/cdn/A/ME2_DEMO/MassEffect2DemoEN.exe
MassEffect2DemoEN.exe sha1: cda9a25387a98e29772b3ccdcf609f87188285e2
Very likely. They also add a shader cache quite a while back that could help here.
https://bugs.winehq.org/show_bug.cgi?id=23151
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|FIXED |NOTOURBUG Status|RESOLVED |CLOSED
--- Comment #19 from Austin English austinenglish@gmail.com --- Actually, NOTOURBUG is more appropriate.