https://bugs.winehq.org/show_bug.cgi?id=38332
Bug ID: 38332 Summary: Aces High II frame stuttering Product: Wine Version: 1.7.33 Hardware: x86 URL: http://www.hitechcreations.com/ OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: charlton@openmailbox.org CC: erich.e.hoover@wine-staging.com Regression SHA1: 3d5fe2074e569a9d846a6018792d68d76d3eb38d Distribution: ---
Basicly with this commit "3d5fe2074e569a9d846a6018792d68d76d3eb38d" I see frame stuttering with the game Aces High 2.
To reproduce this problem: 1. Download http://downloads.hitechcreations.com/AH2322.EXE 2. Install and run the game using a wine version greater or equal to 1.7.33 3. You should notice the frames are stuttering immediatly inside the menu if not click on "Offline Practice" to do further testing.
The frame rate is smooth if you reverse this commit.
Also if you are using mesa you need libtxc_dxtn to see most of the textures.
https://bugs.winehq.org/show_bug.cgi?id=38332
charlton@openmailbox.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Hardware|x86 |x86-64
https://bugs.winehq.org/show_bug.cgi?id=38332
charlton@openmailbox.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression
https://bugs.winehq.org/show_bug.cgi?id=38332
Sebastian Lackner sebastian@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian@fds-team.de
https://bugs.winehq.org/show_bug.cgi?id=38332
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d
https://bugs.winehq.org/show_bug.cgi?id=38332
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
https://bugs.winehq.org/show_bug.cgi?id=38332
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |isakov-sl@bk.ru
--- Comment #1 from Sergey Isakov isakov-sl@bk.ru --- (In reply to charlton from comment #0)
Also if you are using mesa you need libtxc_dxtn to see most of the textures.
You probably should report this to wine-staging. wine-hq have no deal with libtxc_dxtn.
https://bugs.winehq.org/show_bug.cgi?id=38332
Michael Müller michael@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |michael@fds-team.de
--- Comment #2 from Michael Müller michael@fds-team.de ---
You probably should report this to wine-staging. wine-hq have no deal with libtxc_dxtn.
Wine staging only uses libtxc_dxtn if the application wants to convert the texture in the CPU memory, but if the application passes such a texture to the graphic card, the driver is responsible for displaying it. Some mesa drivers don't have hardware support for DXTN and convert the texture using libtxc_dxtn in the cpu. If you don't have this library installed they only display a black texture. Referring to the fact that you need libtxc_dxtn, can just mean that the person is using a mesa driver like the intel one and doesn't necessarily have anything to do with staging.
https://bugs.winehq.org/show_bug.cgi?id=38332
--- Comment #3 from Sergey Isakov isakov-sl@bk.ru --- OK, goot to know. As I am using MacOS I know nothing about Mesa.
https://bugs.winehq.org/show_bug.cgi?id=38332
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man@post.com
--- Comment #4 from super_man@post.com --- I am not claiming that I know how to fix this, but the commit did a very little change in source code.
ddraw: Fix inverted logic for enumerating secondary devices.
diff --git a/dlls/ddraw/main.c b/dlls/ddraw/main.c
- if (cont_enum && (flags & ~DDENUM_ATTACHEDSECONDARYDEVICES)) + if (cont_enum && (flags & DDENUM_ATTACHEDSECONDARYDEVICES))
https://bugs.winehq.org/show_bug.cgi?id=38332
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #5 from winetest@luukku.com --- Can this bug still be reproduced the game has been updated version 3?
https://bugs.winehq.org/show_bug.cgi?id=38332
--- Comment #6 from Henri Verbeet hverbeet@gmail.com --- Can anyone still reproduce this? Otherwise this should probably be resolved ABANDONED.
https://bugs.winehq.org/show_bug.cgi?id=38332
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #7 from joaopa jeremielapuree@yahoo.fr --- What about this bug with current wine(3.20)?
https://bugs.winehq.org/show_bug.cgi?id=38332
--- Comment #8 from joaopa jeremielapuree@yahoo.fr --- As suggested by Henri, it is time to close this bug as ABANDONED, right?
https://bugs.winehq.org/show_bug.cgi?id=38332
--- Comment #9 from joaopa jeremielapuree@yahoo.fr --- Bug still occurs with wine-4.18.
https://bugs.winehq.org/show_bug.cgi?id=38332
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |ABANDONED CC| |z.figura12@gmail.com Status|UNCONFIRMED |RESOLVED
--- Comment #10 from Zebediah Figura z.figura12@gmail.com --- The download available from the url in comment 0 is not Aces High II but rather Aces High III, and it doesn't use ddraw and hence probably doesn't suffer from this bug (if there is a performance problem it is likely unrelated).
Accordingly I'm going to close this bug as ABANDONED; if anyone has an old copy of Aces High 2 and can still reproduce this bug please feel free to reopen.
https://bugs.winehq.org/show_bug.cgi?id=38332
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #11 from Austin English austinenglish@gmail.com --- Closing.