https://bugs.winehq.org/show_bug.cgi?id=53775
Bug ID: 53775 Summary: Resident Evil 3 / Biohazard 3 (Sourcenext): Graphical Issues with TeamX HD Mod Product: Wine Version: 7.18 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: mskau@protonmail.com Distribution: ArchLinux
The HD assets seemingly do not load at all with the HD mod. Instead the game expects the HD assets but the original assets are loaded instead, causing graphical issues.
The game has both the TeamX HD mod and Classic Rebirth installed. Both WineD3D and DXVK exhibit this behavior. The modded game works without issues under Windows 10.
Screenshots: https://cdn.discordapp.com/attachments/819766636583845901/102918890026828601... https://cdn.discordapp.com/attachments/819766636583845901/102918890286876684...
https://bugs.winehq.org/show_bug.cgi?id=53775
ShadowOne333 shadow_one666@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |shadow_one666@hotmail.com
--- Comment #1 from ShadowOne333 shadow_one666@hotmail.com --- I've been trying to get RE3 working on Linux/Steam Deck with the HD/Seamless HD Project (SHDP) mod for over two months now, but no matter what I try, I always end up with the same result, which is the actual backgrounds/textures looking really small on the upper-left corner of the screen, as seen in these images:
(Please refer to this full issue report on DXVK for the full logs and images:) https://github.com/doitsujin/dxvk/issues/4431
To get the game running on Linux, be it any distribution or Steam Deck, I use the following DLL overrides:
`WINEDLLOVERRIDES="d3d9,d3dcompiler_47,ddraw,dinput8,dsound,libwebp,xaudio2_9"=n,b`
Those same overrides are the ones I use for RE2 and it works perfectly with Classic Rebirth alongside the Seamless HD Project mod. RE1 CR+SHDP does work too, although that one required some dgVoodoo2 intervention). While RE3 does work with Classic Rebirth on its own, it's the HD mod causes that graphical issue on any Linux machine I tried, Steam Deck included.
I tried screwing around with the DLLs, and found that dinpu8 is the one that seems to load the HD textures. According to some tests by several other people from both the Proton GE Discord and the Seamless HD Project Discord, it seems like the issue could be related to the implementation of DirectX made by Wine/Proton, be it WineD3D or DXVK.
(Check the Proton and Wine logs for debugging reference at the bottom of the post)
I also attempted running `DXVK_HUD=full` as suggested by a community member to test with DXVK running, and this was the result: ![xAYeQa1](https://github.com/user-attachments/assets/52419834-db65-47bd-ad17-7866f43cb...)
### Software information Resident Evil 3: Nemesis (1999) from GOG: https://www.gog.com/en/game/resident_evil_3 - It's important to note that the version of RE3 needed for the mods to work is the Japanese version.
To run the game with the exact same conditions to reproduce the HD textures/backgrounds glitch, the following is required: - Official SourceNext 1.1.0 patch: https://classicrebirth.com/index.php/download/biohazard-3-sourcenext-1-1-0-p... - Classic Rebirth mod for RE3: https://classicrebirth.com/index.php/download/resident-evil-3-classic-rebirt... - Resident Evil 3 HD mod by TeamX: https://www.moddb.com/mods/resident-evil-3-hd-mod
Once the game is properly installed with the Japanese language, all that's needed is: - Replace the original EXE with the one from the Official 1.1.0 SourceNext patch - Replace the `ddraw.dll` from the original game with the one from the Classic Rebirth mod - Copy all contents from the RE3 HD mod into the same place as the EXE. Warning: If the HD mod has a `ddraw.dll` file, do NOT replace the one from the Classic Rebirth mod! - To make the game run under Linux/Steam Deck, the following DLL overrides are required: `WINEDLLOVERRIDES="ddraw,dinput8"=n,b` Those are the bare minimum of DLL needed to get the HD mod running. Afterwards, running the Wine DLL Override command alongside `wine "BIOHAZARD(R) 3 PC.exe"` should make the game run with the following window opening, and then the game window with the graphical glitch: ![Screenshot from 2024-11-06 12-21-47](https://github.com/user-attachments/assets/ff8e79f5-e42d-48e7-be95-dc7015eec...) ![Screenshot from 2024-11-06 12-22-00](https://github.com/user-attachments/assets/a838dac5-fadf-44fb-9672-2e43fea7a...)
### System information Steam Deck specs: - GPU: 8 RDNA 2 CUs, 1.6GHz (1.6 TFlops FP32) - Driver: Mesa 24.2.5 - Wine version: 9.2, Proton 7.0-6, 8.0-5, 9.0-3, Experimental, Proton GE 9.16. - DXVK version: 2.4.1
The same results have been reproduced and been tested on Ubuntu (Lenovo Ideapad 3) and Gentoo (Dell Latitude E5510) with Wine 9.0 as well.
### Log files - Proton logs: steam-0.log - https://github.com/user-attachments/files/17654770/steam-0.log steam-1266089300.log - https://github.com/user-attachments/files/17654771/steam-1266089300.log - Wine's game.log: https://github.com/user-attachments/files/17653868/game.log)
https://bugs.winehq.org/show_bug.cgi?id=53775
Dario dario86@tutamail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dario86@tutamail.com
--- Comment #4 from Dario dario86@tutamail.com --- This is a duplicate of issue #57395.