https://bugs.winehq.org/show_bug.cgi?id=41139
Bug ID: 41139 Summary: No Man Sky's: X Error of failed request (BadValue) Product: Wine Version: 1.9.16 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winex11.drv Assignee: wine-bugs@winehq.org Reporter: audiger@live.fr Distribution: ---
Created attachment 55344 --> https://bugs.winehq.org/attachment.cgi?id=55344 Log of the bug
I know No Man Sky's has some problems on Windows, but I was just curious how it is handle by Wine because it uses OpenGL and not DirectX.
But when I launched it, I got an X error of failed request. Maybe it's an interesting error, maybe not. That's why I created this bug report.
https://bugs.winehq.org/show_bug.cgi?id=41139
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz@gmail.com
--- Comment #1 from fjfrackiewicz@gmail.com --- (In reply to audiger from comment #0)
Created attachment 55344 [details] Log of the bug
I know No Man Sky's has some problems on Windows, but I was just curious how it is handle by Wine because it uses OpenGL and not DirectX.
But when I launched it, I got an X error of failed request. Maybe it's an interesting error, maybe not. That's why I created this bug report.
I believe this is a problem with the game in general as for some configurations it may not detect the proper graphics settings and attempt to call a resolution not supported by your monitor.
http://steamcommunity.com/app/275850/discussions/7/360672304896849605/
Excerpt:
If you are having problems launching due to graphics settings Your monitor settings have been incorrectly detected. Please go to your Steamapps/common/No Man's Sky/Binaries/SETTINGS/TKGRAPHICSSETTINGS from there you can either set "Fullscreen" to "false" or more appropriately, just put your proper resolution in and it should launch. In here you can also experiment with graphical settings pre-launch, if you believe your settings are preventing you from launching.
https://bugs.winehq.org/show_bug.cgi?id=41139
audiger@live.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |INVALID Status|UNCONFIRMED |RESOLVED
--- Comment #2 from audiger@live.fr --- You were right, I set fullscreen to false and the game is now launching. I'm currently stuck at the initialize screen. But at least this is resolved. Thank you.
https://bugs.winehq.org/show_bug.cgi?id=41139
--- Comment #3 from fjfrackiewicz@gmail.com --- (In reply to audiger from comment #2)
You were right, I set fullscreen to false and the game is now launching. I'm currently stuck at the initialize screen. But at least this is resolved. Thank you.
Press AND hold 'E' at that screen.
Keep in mind one thing: you have to press AND hold down a given button/mouse button for everything in this game as that is how it works on the PS4 :)
https://bugs.winehq.org/show_bug.cgi?id=41139
--- Comment #4 from audiger@live.fr --- Yeah I saw hit when I sent my previous reply... Shame on me! So the game is running well with Wine, that's good. I just got no sound but I think it's an other issue.
https://bugs.winehq.org/show_bug.cgi?id=41139
--- Comment #5 from fjfrackiewicz@gmail.com --- (In reply to audiger from comment #4)
Yeah I saw hit when I sent my previous reply... Shame on me! So the game is running well with Wine, that's good. I just got no sound but I think it's an other issue.
Sound works here. Anything unusual in the terminal? Are you using pulseaudio or ALSA for sound?
https://bugs.winehq.org/show_bug.cgi?id=41139
--- Comment #6 from audiger@live.fr --- I have something unusual in the terminal: err:mmdevapi:DllGetClassObject Driver initialization failed err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005 err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17 err:mmdevapi:DllGetClassObject Driver initialization failed err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005 err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1 err:dsound:get_mmdevenum CoCreateInstance failed: 80004005
There is a dsound error (tested on Wine Nightly version). I guess I'm using Pulseaudio.
https://bugs.winehq.org/show_bug.cgi?id=41139
--- Comment #7 from fjfrackiewicz@gmail.com --- (In reply to audiger from comment #6)
I have something unusual in the terminal: err:mmdevapi:DllGetClassObject Driver initialization failed err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005 err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17 err:mmdevapi:DllGetClassObject Driver initialization failed err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005 err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1 err:dsound:get_mmdevenum CoCreateInstance failed: 80004005
There is a dsound error (tested on Wine Nightly version). I guess I'm using Pulseaudio.
Look in the Audio tab in Winecfg, it will tell you. As for the audio bug in general, I would submit a bug report if you are using the latest possible version of Wine...
https://bugs.winehq.org/show_bug.cgi?id=41139
--- Comment #8 from audiger@live.fr --- Find the issue! It doesn't come from the Wine Nightly at all! I'm relieved. I just forget a library during the building of Wine. So Wine cannot detect Pulseaudio nor Alsa to play sound...
https://bugs.winehq.org/show_bug.cgi?id=41139
Frédéric Delanoy frederic.delanoy@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #9 from Frédéric Delanoy frederic.delanoy@gmail.com --- Closing INVALID bugs.