http://bugs.winehq.org/show_bug.cgi?id=24144
Summary: Sample OBJ file is not rendered in OpenGL OBJ Viewer Demo Product: Wine Version: 1.3.1 Platform: x86 URL: http://www.dhpoware.com/downloads/GLObjViewer.zip OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: andrew.millington@gmail.com
The sample OBJ file supplied in the demo does not render brick tecture on the cube. Graphics card is a Nvidia GeForce 6600GT with the 195.36.24 driver.
http://bugs.winehq.org/show_bug.cgi?id=24144
Andrew Millington andrew.millington@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download, source Depends on| |24134
http://bugs.winehq.org/show_bug.cgi?id=24144
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral@gmail.com
--- Comment #1 from Matteo Bruni matteo.mystral@gmail.com 2010-08-27 10:05:31 --- (In reply to comment #0)
The sample OBJ file supplied in the demo does not render brick tecture on the cube. Graphics card is a Nvidia GeForce 6600GT with the 195.36.24 driver.
It works for me, ATI Catalyst 10.7. Can you attach terminal output?
http://bugs.winehq.org/show_bug.cgi?id=24144
--- Comment #2 from Andrew Millington andrew.millington@gmail.com 2010-08-27 18:46:29 CDT --- The only thing I get from the terminal output.
fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:msvcrt:_controlfp_s ((nil) 65536 196608) semi-stub fixme:msvcr90:__clean_type_info_names_internal (0x780b47cc) stub
http://bugs.winehq.org/show_bug.cgi?id=24144
--- Comment #3 from Andrew Millington andrew.millington@gmail.com 2010-09-20 23:59:07 CDT --- For me it is still present in wine-1.3.3-65-ga862b95 and my driver is now 256.53
http://bugs.winehq.org/show_bug.cgi?id=24144
--- Comment #4 from Matteo Bruni matteo.mystral@gmail.com 2010-09-21 05:43:28 CDT --- Ah, it indeed happens to me too if I use builtin msvcr100.dll instead of the native one. A quick look to the +relay logs reveals that with builtin msvcr100 the application never tries to open cube.mtl and then the texture images.
http://bugs.winehq.org/show_bug.cgi?id=24144
--- Comment #5 from Matteo Bruni matteo.mystral@gmail.com 2010-09-21 05:45:11 CDT --- Created an attachment (id=30895) --> (http://bugs.winehq.org/attachment.cgi?id=30895) builtin msvcr100, +relay,+msvcrt log
http://bugs.winehq.org/show_bug.cgi?id=24144
--- Comment #6 from Matteo Bruni matteo.mystral@gmail.com 2010-09-21 05:46:18 CDT --- Created an attachment (id=30896) --> (http://bugs.winehq.org/attachment.cgi?id=30896) native msvcr100, +relay log
http://bugs.winehq.org/show_bug.cgi?id=24144
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dank@kegel.com Component|-unknown |msvcrt
--- Comment #7 from Dan Kegel dank@kegel.com 2010-09-21 07:28:28 CDT --- Changing component to msvcrt
http://bugs.winehq.org/show_bug.cgi?id=24144
Andrew Millington andrew.millington@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |minor
--- Comment #8 from Andrew Millington andrew.millington@gmail.com 2010-09-21 09:12:22 CDT --- Changed the Importance that is in line with this bug.
http://bugs.winehq.org/show_bug.cgi?id=24144
--- Comment #9 from Andrew Millington andrew.millington@gmail.com 2010-10-15 22:13:10 CDT --- Still present in wine-1.3.5
http://bugs.winehq.org/show_bug.cgi?id=24144
--- Comment #10 from Andrew Millington andrew.millington@gmail.com 2010-12-01 23:15:30 CST --- Still present in wine-1.3.8-113-g9d9ce29.
http://bugs.winehq.org/show_bug.cgi?id=24144
Bug 24144 depends on bug 24134, which changed state.
Bug 24134 Summary: Demos on dhpoware website won't run without native msvcp100.dll http://bugs.winehq.org/show_bug.cgi?id=24134
What |Old Value |New Value ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
http://bugs.winehq.org/show_bug.cgi?id=24144
--- Comment #11 from Andrew Millington andrew.millington@gmail.com 2011-06-02 00:21:43 CDT --- Still present in wine-1.3.21
requires msvcp100
msvcp100.dll.??0?$basic_ostream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
with msvcr100 it works.
http://bugs.winehq.org/show_bug.cgi?id=24144
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW CC| |nerv@dawncrow.de Summary|Sample OBJ file is not |Sample OBJ file is not |rendered in OpenGL OBJ |rendered in OpenGL OBJ |Viewer Demo |Viewer Demo (needs | |msvcp100.dll.??0?$basic_ost | |ream@DU?$char_traits@D@std@ | |@@std@@QAE@PAV?$basic_strea | |mbuf@DU?$char_traits@D@std@ | |@@1@_N@Z) Ever Confirmed|0 |1
--- Comment #12 from André H. nerv@dawncrow.de 2011-08-15 15:02:06 CDT --- BigFishGames Jewel Quest needs that (in purist mode) too:
msvcp100.dll.??0?$basic_ostream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
http://bugs.winehq.org/show_bug.cgi?id=24144
--- Comment #13 from Andrew Millington andrew.millington@gmail.com 2011-08-25 01:02:06 CDT --- Neither msvcp100 nor msvcr100 are needed anymore but now segmentation faults during loading of the object. With only msvcp100 it doesn't crash but doesn't render the object and with only msvcr100 it segmentation faults during loading of object.
http://bugs.winehq.org/show_bug.cgi?id=24144
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |034de95550be8518fce566041a2 | |25434ed3ef26c Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #14 from Austin English austinenglish@gmail.com 2012-06-25 14:24:05 CDT --- Fixed by 034de95550be8518fce566041a225434ed3ef26c.
may still need: ./GLObjViewer.exe imports following stub symbols: msvcp100:?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UAEXXZ msvcp100:?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UAEXXZ msvcp100:?_Xlength_error@std@@YAXPBD@Z msvcp100:?_Xout_of_range@std@@YAXPBD@Z
msvcp100:?setbuf@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEPAV12@PAD_J@Z msvcp100:?showmanyc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JXZ msvcp100:?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAE_JPBD_J@Z msvcp100:?xsgetn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JPAD_J@Z msvcp100:?xsputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JPBD_J@Z
the app crashes when opening any texture, that's bug 31018.
http://bugs.winehq.org/show_bug.cgi?id=24144
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard julliard@winehq.org 2012-07-03 14:16:05 CDT --- Closing bugs fixed in 1.5.8.