http://bugs.winehq.org/show_bug.cgi?id=1952
Summary: half-life, unreal tournament: video runs too 1.5x too fast Product: Wine Version: 20031212 Platform: PC OS/Version: other Status: UNCONFIRMED Severity: major Priority: P2 Component: wine-multimedia AssignedTo: wine-bugs@winehq.org ReportedBy: lesha@netman.ru
I have a P4 1.7 with a GeForce2Go, nvidia drivers, ker 2.4.1, xfree 4.3.0. After a bit of pain, I got both HL and UT to work with wine. However, I later noticed that both games run 1.5 times as fast as they should, which is causing many problems. The ways I can tell they're running too fast:
0) The movemement is noticeably faster than normal. 1) In the half-life intro, the various voice messages overlap because one doesn't finish before the other. In the UT intro, the voice/sound track gets behind the video (like car noises) 2) In multiplayer (HL), if I act as the server, I can outrun and outshoot every other player by about 1.5 times. Being the multiplayer client doesn't work at all. In multiplayer UT, being a server doesn't work, being a client one runs very fast and stops to catch up with the server every once in a while. The other players see continuous movement. 3) I timed a straight run across a level in wine UT and on windows UT, the wine ones is 1.5 times faster.
Prboom (native) and quake3 demo (native) both seem to run at proper speeds (I ought to do numeric test too, just to be sure).
I did a wine --debugmsg +all run on half-life's introduction, and there are no messages containing "time" in the part corresponding to the intro at all. There are some wmtimer & getimeofday messages earlier though.
I am getting the CVS at the moment, and will also test an older version. However, I'd appreciate hearing any thoughts people have on the subject.
By the way, the component is probably wrong. Sorry, I don't know what the problem area really is.