http://bugs.winehq.org/show_bug.cgi?id=16636
Summary: Black & White 2 Graphics Glitches and Crash Product: Wine Version: CVS/GIT Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: ryanshow@gmail.com
Created an attachment (id=18212) --> (http://bugs.winehq.org/attachment.cgi?id=18212) a zipped logfile, made from the command "wine white.exe > bw2err.log 2>&1"
I have the latest wine git as of December 26th 2008. I installed Black and White 2, with both the version 1.1 and 1.2 patches. I also installed the No-CD patch for SecuROM reasons.
The game opens just fine. The menus work great. The intro video works great as well. After the video the game loads and that's where the graphical glitches begin.
It looks as if there are two seperate rendering schemes going on at the same time. One of the schemes only renders the game's water, and the other renders the game's land. I have the game in a 800x600 virtual wine desktop, and the water rendering portion seems to occupy a 640x480 square in the bottom left corner of the game. The rest is occupied by the land rendering. Interactive objects such as the game's "creature" the player hand, and scrolls seem to be unaffected by this issue. I've also attached a screenshot so that what I'm saying might be better understood.
The second issue is that the game crashes not long after selecting a creature. If you skip the tutorial island and go straight to the mainland (by pressing ESC). The game will progress into an in-game video where you're flying over a reddish sea to an island. Half-way to that island the game crashes.
The attached log files seem to indicate that I'm running out of memory, but my computer's memory shouldn't be an issue. I'm running Ubuntu Intrepid 64 bit with 4 gigs of ram and an nVidia 8600 GTS with 512MB of vram.
Also, for some reason when I attempted to direct the output of stdout and stderr to the log file, the debug output wasn't fully captured. I've included the history of my bash prompt so that it shows the debug output of the previous run as well, which had identical results to the one I captured in the log file.
http://bugs.winehq.org/show_bug.cgi?id=16636
--- Comment #1 from Ryan Showalter ryanshow@gmail.com 2008-12-26 15:43:10 --- Created an attachment (id=18213) --> (http://bugs.winehq.org/attachment.cgi?id=18213) History of my bash terminal, includes the debug output from previous run
http://bugs.winehq.org/show_bug.cgi?id=16636
--- Comment #2 from Ryan Showalter ryanshow@gmail.com 2008-12-26 15:46:19 --- Created an attachment (id=18214) --> (http://bugs.winehq.org/attachment.cgi?id=18214) Screenshot of the different water/terrain rendering modes
http://bugs.winehq.org/show_bug.cgi?id=16636
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|CVS/GIT |1.1.11
http://bugs.winehq.org/show_bug.cgi?id=16636
didli didli@auone.jp changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |didli@auone.jp
--- Comment #3 from didli didli@auone.jp 2009-01-03 07:37:00 --- Exactly same result here with Intrepid 32 bits, Kernel 2.6.27-9, Wine 1.1.12 & Radeon X800SE (Catalyst 8.12). Game runs successfully, with serious graphical glitches. Interactive objects don't show up (or partially) for me (creatures, hand etc). Couldn't select a creature then. Will post a log in few tests later.
http://bugs.winehq.org/show_bug.cgi?id=16636
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xvachon@gmail.com
--- Comment #4 from Xavier Vachon xvachon@gmail.com 2009-01-04 12:20:19 --- In order to reproduce this, I also had to copy dlls d3dx9_25 and 36 to /windows/system32/.
http://bugs.winehq.org/show_bug.cgi?id=16636
Site Master middletheone@aim.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #5 from Site Master middletheone@aim.com 2009-01-11 01:45:51 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=16636
Tymoteusz Paul puciek@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |puciek@gmail.com
--- Comment #6 from Tymoteusz Paul puciek@gmail.com 2009-04-13 10:59:48 --- With latest wine, graphical glitches are not that bad (game is perfectly playable altho ie. it will show wrong texture and even black from time to time)
http://bugs.winehq.org/show_bug.cgi?id=16636
--- Comment #7 from Austin English austinenglish@gmail.com 2009-10-12 14:55:48 --- Is this still an issue in current (1.1.31 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=16636
--- Comment #8 from Xavier Vachon xvachon@gmail.com 2009-10-12 16:38:00 --- Yes
http://bugs.winehq.org/show_bug.cgi?id=16636
Jeff Cook cookiecaper@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cookiecaper@gmail.com
--- Comment #9 from Jeff Cook cookiecaper@gmail.com 2010-05-29 06:41:23 --- Bug 22922 may be related or duplicate, though the problems I get are somewhat different. The game renders correctly, just slowly, and I experience no crash, though I did not play for very long.
http://bugs.winehq.org/show_bug.cgi?id=16636
Paul Bredbury brebs@sent.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |brebs@sent.com
http://bugs.winehq.org/show_bug.cgi?id=16636
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |wylda@volny.cz Resolution| |FIXED
--- Comment #10 from Wylda wylda@volny.cz 2010-09-19 05:19:54 CDT ---
I saw very similar issue like in attachment, when i was using wine-1.1.15+native d3dx9_25.dll, d3dx9_36.dll and video mem set to 256MB.
But also works correctly in clean wine environment without native. Tested under: * wine-1.1.30, wine-1.3.3 * nVidia GT240 v195.36.31 * full screen and windowed mode * Default and highest graphical details * game's resolution 800x600x32 and 1024x768x32 * Debian Squeeze 32bit * No need for coping d3dx9_25.dll and d3dx9_36.dll
Marking fixed. Reopen if the problem persist for you.
http://bugs.winehq.org/show_bug.cgi?id=16636
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #11 from Alexandre Julliard julliard@winehq.org 2010-10-01 13:56:36 CDT --- Closing bugs fixed in 1.3.4.