http://bugs.winehq.org/show_bug.cgi?id=2082
Joel k00_fol@k.kth.se changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |k00_fol@k.kth.se
--- Comment #103 from Joel k00_fol@k.kth.se 2012-12-08 01:18:53 CST --- (In reply to comment #96)
Interesting! Your find inspired me to go look for some similar effect that could be used to work around the problem, and I found it could be done trough KDE's settings for the translucency effect.
By configuring general translucency settings for dialogs to something like 50% I could see the game's directdraw area(?) trough the covering dialog-window.
I settled for 50% because when I need to undo the workaround, it's not nice to work with completely transparent dialogues. (And for diablo it only matters while navigating the menu. YMMV for other games.)