http://bugs.winehq.org/show_bug.cgi?id=7950
Summary: strange render window cutoff in both Party and Final version Product: Wine Version: 0.9.34. Platform: PC URL: http://www.scene.org/file.php?file=/demos/groups/farb- rausch/fr-030_candytron_final.zip&fileinfo OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P3 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: mitch074@gmail.com
This is a 64k demo by Farb-rausch; that same group created several using the same procedural content engine, and pretty much all of them function as intended and don't exhibit that bug. Essentially: 1-upon starting, the render window is correctly dimensioned as full screen (800x600) 2-after content generation bar reaches completion, 3D starts running in full screen correctly 3-after the first screen blackout, the render window is truncated on the left (+-20% of screen) and bottom (+- 30% of screen)
Playback goes well anyway; only minor defects such as overly strong HDR-like effect and some missing fonts in the background (but only some - this may come from a build defect, as other fonts appear)
Problem occurs in both GLSL and ARB modes (they seem identical otherwise). It has been made for Geforce2-level hardware.
It once seemed to be very sensitive to sound emulation (required OSS driver emulation), but now works with ALSA with 'standard' acceleration.
No error message in console when the bug occurs (only thing appearing is the frame buffer size stub - making available RAM 128 Mb changes nothing) - as such I guess it's not a missing function, but rather a bug in an existing function.