http://bugs.winehq.org/show_bug.cgi?id=6502
------- Additional Comments From the3dfxdude@gmail.com 2006-27-10 11:29 ------- No, OpenGL should be faster and more complete. All our D3D stuff does in the end is translate the calls back into OpenGL. That means there is an overhead. OpenGL should be used when there is the alternative. The flickering problem should be resolved if it's not a game bug.