http://bugs.winehq.org/show_bug.cgi?id=6351
------- Additional Comments From hverbeet@gmail.com 2007-15-02 16:53 ------- No, that's not a texture. Currently wine uses the backbuffer for offscreen rendering by default, and the "texture" you see in the sky is stuff left over from that. As mentioned in comment #10, in d3d you can share the depth buffer between onscreen and offscreen rendering modes, which is required for the terrain to be visible. When using the backbuffer for offscreen rendering the depth buffer is in fact shared, but not in the right way, that's why the stuff in the sky is upside down and the ground becomes visible when they touch eachother. When using FBOs for offscreen rendering, we *can* share the depth buffer in the right way, which is why it works there. Note that BF2 is currently affected by a regression that prevents it from starting though (bug 7443]).