http://bugs.winehq.org/show_bug.cgi?id=24033
Summary: StarCraft2 bad physics issue on non-flat landscape parts that is unrelated to the physics Product: Wine Version: 1.2 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: NightNord@gmail.com
I've attached few screenshots, illustrating this bug, first of which is most impressive.
In short: at some parts of map, mostly this is non-flat and non-linear parts on landscape, units, controlled by player or not, may: 1) Fly above the screen or just a little bit up. 2) Fall underground.
Buildings are also affected with even more funny effects (see first screenshot)
In most of cases units became unselectable with mouse and competely invisible. Only way to get them out of there - move some big force at same location (binded to hotkey), pushing them to outside of bug zone. I.e. "collisions" with ground units just ok. Firing and damaging also works well, so only UI and graphics are affected. No such bug for air units noticed.
This is done on ATI HD4570, fglrx-10.7, 2.6.35 kernel. wine-1.2 first tested. Still remains on 1.3.
Settings: VideoMemorySize=512 (unrelated) UseGLSL=disabled (unrelated) OffscreenRenderingMode=pbuffer (unrelated)
Game settings: Shaders are low (middle with UseGLSL=enabled - unrelated. Without it (UseGLSL=enabled) can't be tested due to bug #23906) Textures are high (middle - unrelated) Physics - middle (unrelated, I even tried to "off" it) Shadows and other shader-related settings - low Reflections - on (unrelated)
P.S. "Unrelated" means that changing this settings doesn't help, but no deep testing was done (mostly due to crashes or heavy lags).
Default log shows nothing new while moving though such locations, so I'm not posting any log.
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #1 from Night Nord NightNord@gmail.com 2010-08-17 13:31:54 --- Created an attachment (id=30195) --> (http://bugs.winehq.org/attachment.cgi?id=30195) Undergrounded storage
In normal mode it stays at same angle to the surface, dropping a shadow.
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #2 from Night Nord NightNord@gmail.com 2010-08-17 13:34:14 --- Created an attachment (id=30196) --> (http://bugs.winehq.org/attachment.cgi?id=30196) Forces going underground
Please note, that move markers (shown on shift pressed, or when clicked on ground) are also invisible in this locations. "Direction" (fly above or fall underground) of bug is random.
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #3 from Night Nord NightNord@gmail.com 2010-08-17 13:35:37 --- Created an attachment (id=30197) --> (http://bugs.winehq.org/attachment.cgi?id=30197) Zeratul may also fly
http://bugs.winehq.org/show_bug.cgi?id=24033
David aim_here2002@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #4 from David aim_here2002@yahoo.co.uk 2010-08-20 02:01:12 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=24033
David aim_here2002@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aim_here2002@yahoo.co.uk
--- Comment #5 from David aim_here2002@yahoo.co.uk 2010-08-30 13:29:31 CDT --- This bug, like bug 24097, seems to be fixed/fixable by using the Linux kernel option 'nopat'.
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #6 from Night Nord NightNord@gmail.com 2010-09-01 12:11:49 CDT --- (In reply to comment #5)
This bug, like bug 24097, seems to be fixed/fixable by using the Linux kernel option 'nopat'.
No, maybe it generate less such bugs, but fast testing shows, that at least "Out of law" mission still has such bug. I'll test further known locations to see, if it has any affect.
http://bugs.winehq.org/show_bug.cgi?id=24033
insomniak.fr@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |insomniak.fr@gmail.com
--- Comment #7 from insomniak.fr@gmail.com 2012-01-13 04:32:35 CST --- Same problem here. ATI Catalyst 4850, CPU Intel Dual Core. Running on archlinux 64 bits.
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #8 from insomniak.fr@gmail.com 2012-01-22 06:18:30 CST --- Created attachment 38491 --> http://bugs.winehq.org/attachment.cgi?id=38491 Undeground units
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #9 from insomniak.fr@gmail.com 2012-01-22 06:18:55 CST --- Created attachment 38492 --> http://bugs.winehq.org/attachment.cgi?id=38492 No problem with flying units
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #10 from insomniak.fr@gmail.com 2012-01-22 06:19:24 CST --- Created attachment 38493 --> http://bugs.winehq.org/attachment.cgi?id=38493 Strange behavior with cursor on this area
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #11 from insomniak.fr@gmail.com 2012-01-22 06:19:38 CST --- I added some screenshots.
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #12 from insomniak.fr@gmail.com 2012-03-01 08:30:12 CST --- I would like to do some research in order to fix this very annoying bug. Anyone has an idea on how should i start ?
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #13 from Henri Verbeet hverbeet@gmail.com 2012-03-01 08:41:45 CST --- (In reply to comment #12)
I would like to do some research in order to fix this very annoying bug. Anyone has an idea on how should i start ?
My first suspect would be fglrx, you may want to try if it also happens with the r600g driver. Also, make sure the bug happens with default Wine settings (GLSL, FBOs).
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #14 from insomniak.fr@gmail.com 2012-03-01 08:53:48 CST --- With default settings, bug is still here.
For the driver test, i'll try it when i'll got enough time to repair X11 (lol)
But if a nvidia owner has the game, i would be glad he would test to move units on bottom left corner on the map "Entombed Valley"... Like on the "undeground units" screenshot.
http://bugs.winehq.org/show_bug.cgi?id=24033
--- Comment #15 from Ken Sharp kennybobs@o2.co.uk 2013-08-04 11:20:35 CDT --- Please re-test in Wine 1.7 or later.
https://bugs.winehq.org/show_bug.cgi?id=24033
Jason Palmer jalanpalmer@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jalanpalmer@gmail.com
--- Comment #16 from Jason Palmer jalanpalmer@gmail.com --- Unable to reproduce with texture and graphics settings on low, medium, and high. (I can't test any higher with this video card.) I put units and buildings all over the SW corner of Entombed Valley and it looks fine.
wine 1.7.25 nvidia 340.32
https://bugs.winehq.org/show_bug.cgi?id=24033
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #17 from Ken Sharp imwellcushtymelike@gmail.com --- Reported fixed.
https://bugs.winehq.org/show_bug.cgi?id=24033
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.45.