https://bugs.winehq.org/show_bug.cgi?id=58063
Bug ID: 58063 Summary: BeamNG Techdemo 0.3 crashes during HLSL compilation Product: vkd3d Version: 1.15 Hardware: x86-64 URL: https://www.moddb.com/games/beamng/downloads/beamng-te chdemo-03 OS: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: hlsl Assignee: wine-bugs@winehq.org Reporter: gijsvrm@gmail.com Distribution: ---
Created attachment 78316 --> https://bugs.winehq.org/attachment.cgi?id=78316 log
Continuation of bug 56353.
0024:trace:d3dx:D3DXCompileShader data "#line 1 "C:/users/gverm/AppData/Local/BeamNG/BeamNG-Techdemo-0.3/shaders/common/lighting/advanced/pointLightP.hlsl"\r\n//-----------------------------------------------------------------------------\r\n// Copyright (c) 2012 GarageGames, LLC\r\n//\r\n// Permission is hereby granted, free o"..., length 7900, defines 01700020, include 0534F2D8, function "main", profile "ps_3_0", flags 0, shader 00528810, error_msgs 00528814, constant_table 00528818. 0024:trace:d3dcompiler:D3DCompile data 01700088, data_size 7900, filename (null), defines 01700020, include 0534F2D8, entrypoint "main", target "ps_3_0", sflags 0, eflags 0, shader 00528810, error_messages 00528814. 0024:trace:d3dcompiler:D3DCompile2 data 01700088, data_size 7900, filename (null), macros 01700020, include 0534F2D8, entry_point "main", profile "ps_3_0", flags 0, effect_flags 0, secondary_flags 0, secondary_data 00000000, secondary_data_size 0, shader_blob 00528810, messages_blob 00528814. vkd3d:0024:fixme:preproc_yyparse #line directive. wine: Unhandled page fault on read access to 00000000 at address 1043ADF5 (thread 0024), starting debugger...
http://bugs.winehq.org/show_bug.cgi?id=58063
--- Comment #1 from Nikolay Sivov bunglehead@gmail.com --- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1637
http://bugs.winehq.org/show_bug.cgi?id=58063
--- Comment #2 from Nikolay Sivov bunglehead@gmail.com --- This fix is enough to stop crashes and start application, but clicking Play button doesn't produce any rendering for me, only flicker, sounds works.
http://bugs.winehq.org/show_bug.cgi?id=58063
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |83e54bdc0c3d13ced53579912f7 | |37fd18b262061 Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #3 from Nikolay Sivov bunglehead@gmail.com --- This is merged, marking fixed.
http://bugs.winehq.org/show_bug.cgi?id=58063
--- Comment #4 from Gijs Vermeulen gijsvrm@gmail.com --- Thanks Nikolay, I can confirm the crash is gone. I'll open a new bug for the rendering issue. Native d3dx9 doesn't help, it works with native d3dcompiler.