http://bugs.winehq.org/show_bug.cgi?id=7698
------- Additional Comments From jrliggett@cox.net 2007-29-04 14:26 ------- I found yet some more interesting this about this bug. When I use pbuffer for my OffscreenRenderingMode, instead of a full-blow crash, I get this:
X Error of failed request: GLXBadDrawable Major opcode of failed request: 143 (GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of failed request: 5928 Current serial number in output stream: 5928
But with backbuffer or fbo, I get this:
wine: Unhandled page fault on read access to 0x00000000 at address (nil) (thread 003b), starting debugger...
And the debugger never comes up. Also, I found that this is best reproduced when you hit your target at a long distance. Maybe it has something to do with blood spray effects in the game?