http://bugs.winehq.org/show_bug.cgi?id=11348
Summary: EVE Online: character portrait parts are rendered with glitches Product: Wine Version: 0.9.53. Platform: Other OS/Version: other Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: phoenix@mail.ru CC: hverbeet@gmail.com
Created an attachment (id=10455) --> (http://bugs.winehq.org/attachment.cgi?id=10455) Portrait with glitches
Since wine 0.9.53 almost all portraits in EVE Online are rendered with glitches. You may see example in attachment.
I've regressed (dlls/wined3d only), it returned me following result: ------------------------------------------------------------ 4863daf06a1e24e8b8f5de8f96b153d988e6964a is first bad commit commit 4863daf06a1e24e8b8f5de8f96b153d988e6964a Author: H. Verbeet hverbeet@gmail.com Date: Wed Jan 2 19:52:56 2008 +0100
wined3d: Bind the surface texture in LoadLocation().
:040000 040000 75594eada64446a99acc088b585125cda0d98d60 f97c094ec683702f1d49c5a670b561fac529225e M dlls ------------------------------------------------------------ Bug still exists in current git.
http://bugs.winehq.org/show_bug.cgi?id=11348
Vorobyov Anton phoenix@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |phoenix@mail.ru URL| |http://www.eve-online.com/
--- Comment #1 from Vorobyov Anton phoenix@mail.ru 2008-01-26 10:52:51 --- I'm running P42400C HT Enabled/2x512 Mb RAM/GF5600FX Ultra rig. 169.09 NVIDIA drivers. Debian lenny (updated to current). EVE Online premium client with classic content (this may apply to premium as far as i understand).
DirectDraw renderer is openGL. OffScreen rendering is set to pbuffer.
To repro this bug, you have to run EVE Online client and request rendering of any portrait with sizes more than 32x32 (login screen is good example; big portrait and requested automatically).
http://bugs.winehq.org/show_bug.cgi?id=11348
--- Comment #2 from Vorobyov Anton phoenix@mail.ru 2008-01-26 10:56:55 --- Created an attachment (id=10456) --> (http://bugs.winehq.org/attachment.cgi?id=10456) Correctly rendered portrait
EVE graphical settings are: fullscreen, 1280x1024@32 bit (rgba), 32-bit z-buffer with 8-bit stencil Attaching correctly rendered portrait (wine 0.9.52).
http://bugs.winehq.org/show_bug.cgi?id=11348
James Hawkins truiken@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression
http://bugs.winehq.org/show_bug.cgi?id=11348
--- Comment #3 from Vorobyov Anton phoenix@mail.ru 2008-01-27 12:36:11 --- Reverted mentioned commit, compiled wine - portraits are fine even in current git (0.9.54).
http://bugs.winehq.org/show_bug.cgi?id=11348
--- Comment #4 from H. Verbeet hverbeet@gmail.com 2008-01-27 16:02:20 --- (In reply to comment #1)
To repro this bug, you have to run EVE Online client and request rendering of any portrait with sizes more than 32x32 (login screen is good example; big portrait and requested automatically).
So this can be reproduced without needing a subscription?
http://bugs.winehq.org/show_bug.cgi?id=11348
--- Comment #5 from Vorobyov Anton phoenix@mail.ru 2008-01-28 11:33:05 --- You do need to login (i meant character selection screen that is shown right after login), but trial account is more than enough for this purpose.
http://bugs.winehq.org/show_bug.cgi?id=11348
Vorobyov Anton phoenix@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #6 from Vorobyov Anton phoenix@mail.ru 2008-02-20 16:00:41 --- Seems to be fixed in current git. Won't regress which exactly commit fixed issue =]
http://bugs.winehq.org/show_bug.cgi?id=11348
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Dan Kegel dank@kegel.com 2008-02-22 11:40:07 --- 0.9.56 released, so closing all bugs marked as RESOLVED FIXED.