http://bugs.winehq.org/show_bug.cgi?id=29131
Bug #: 29131 Summary: MMH VI wind3d problem Product: Wine Version: 1.3.33 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: glzilla@free.fr Classification: Unclassified
Created attachment 37535 --> http://bugs.winehq.org/attachment.cgi?id=37535 crash log
Hello,
I'm able to launch Might & Magic Heroes VI to menu but unable to start a map. My config : amd64 on gentoo 64. wine 1.3.33 (32bits not 64). fglrx 11.8. ATI 5770. no winetricks used. all wine settings per default (only tried to change video memory but the same)
I know there is lots of problems with fglrx+glsl but the crash seems to be in d3d9 (wined3d_device_draw_indexed_primitive+0xd0) not in fglrx.
The game doesn't allow to disable fbo to backbuffer or disable glsl.
Maybe something i can try to help out. Thank you
http://bugs.winehq.org/show_bug.cgi?id=29131
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #37535|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=29131
--- Comment #1 from Henri Verbeet hverbeet@gmail.com 2011-11-19 14:51:37 CST --- That backtrace is missing debug info. Does this work with the free driver?
http://bugs.winehq.org/show_bug.cgi?id=29131
Dmitry Timoshkov dmitry@baikal.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|MMH VI wind3d problem |Might & Magic Heroes VI | |crashes
http://bugs.winehq.org/show_bug.cgi?id=29131
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral@gmail.com
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com 2011-11-22 06:56:20 CST --- FWIW, I had probably the same issue with the demo on fglrx. It happens during an instanced draw and Stefan's ARB_instanced_arrays patch was a workaround (not sure if that patch is attached to any bug).
I gave it another quick look just now, apparently it crashes in send_attribute() because the gl_info->glVertexAttrib4hvNV function pointer is NULL, even though the driver reports GL_NV_half_float support. So I'd say this is a driver bug, still valid in fglrx 11.11.
http://bugs.winehq.org/show_bug.cgi?id=29131
Marco D moonbane@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |moonbane@gmx.net
--- Comment #3 from Marco D moonbane@gmx.net 2011-11-25 03:25:23 CST --- I have these errors in console.
err:ntdll:RtlpWaitForCriticalSection section 0x211b1474 "?" wait timed out in thread 002f, blocked by 0024, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x7de9fd40 "wined3d_main.c: wined3d_cs" wait timed out in thread 002e, blocked by 0024, retrying (60 sec)
That would confirm the d3d problem
http://bugs.winehq.org/show_bug.cgi?id=29131
--- Comment #4 from look glzilla@free.fr 2011-12-04 11:50:21 CST --- There is a workaround : set <gfx_DisableEffects> to "true" in ~/MMHVI/<user>/ProfileData. But I think the bug is related to this one : http://bugs.winehq.org/show_bug.cgi?id=29144
http://bugs.winehq.org/show_bug.cgi?id=29131
--- Comment #5 from Matteo Bruni matteo.mystral@gmail.com 2012-01-20 13:47:05 CST --- Yeah, this is a duplicate of bug 29144, which was fixed by 11efbbf1403ef65c7a6b03f9c03491ca06932c3c.
http://bugs.winehq.org/show_bug.cgi?id=29131
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |11efbbf1403ef65c7a6b03f9c03 | |491ca06932c3c Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #6 from Henri Verbeet hverbeet@gmail.com 2012-01-20 14:00:22 CST --- Fixed then.
http://bugs.winehq.org/show_bug.cgi?id=29131
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard julliard@winehq.org 2012-01-27 14:17:26 CST --- Closing bugs fixed in 1.4-rc1.