https://bugs.winehq.org/show_bug.cgi?id=39629
Bug ID: 39629 Summary: Star Wars: Knights of the Old Republic outdoor "grass" textures broken Product: Wine Version: 1.7.55 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: EoD@xmw.de Distribution: ---
Created attachment 52806 --> https://bugs.winehq.org/attachment.cgi?id=52806 Screenshot showing the broken graphics
When playing Kotor1 with wine there are always distorted outdoor graphics when "grass" is enabled.
See http://i.imgur.com/JGxfaDI.jpg and attachment. This has been mentioned on the according wine page https://appdb.winehq.org/objectManager.php?sClass=version&iId=4124
I tried the "normal", staging with csmt and the D3D9 wine backend with exactly the same issue. I tried wine 1.7.45 and 1.7.55 together with mesa git.
I even created an apitrace gl-trace: https://drive.google.com/file/d/0B42CQY2wGHumcXJyZTZRRWxVVWs/view?usp=sharin... which is broken on both Linux, Windows and AMD, Intel. While at the same time, the game runs fine natively on Windows with both vendors.
As this is independent of the wine-backend (default, d3d9/nine, csmt) and the graphics card, I highly suspect this to be a bug with wine.
For reference, also see https://bugs.freedesktop.org/show_bug.cgi?id=91729
https://bugs.winehq.org/show_bug.cgi?id=39629
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW CC| |gyebro69@gmail.com Ever confirmed|0 |1
--- Comment #1 from Béla Gyebrószki gyebro69@gmail.com --- I'm having this kind of problem too, in SW:KOTOR (Steam) when the graphical option grass rendering is enabled.
Terminal output: fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList fixme:win:EnumDisplayDevicesW ((null),0,0x544e238,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x544e238,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x544e238,0x00000000), stub! fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
Fedora 23 OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel OpenGL core profile shading language version string: 3.30
https://bugs.winehq.org/show_bug.cgi?id=39629
--- Comment #2 from kirinn@mooncore.eu --- The grass rendering appears to be fine when using current open-source Radeon drivers and Mesa 17.3.1 with Wine 3.0 rc3.
https://bugs.winehq.org/show_bug.cgi?id=39629
--- Comment #3 from Béla Gyebrószki gyebro69@gmail.com --- Looks good here as well.
OpenGL vendor string: nouveau OpenGL renderer string: NV106 OpenGL core profile version string: 4.3 (Core Profile) Mesa 17.3.1 OpenGL core profile shading language version string: 4.30
wine-3.0-rc3-24-g72ab2d5b07
https://bugs.winehq.org/show_bug.cgi?id=39629
EoD EoD@xmw.de changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |https://patchwork.freedeskt | |op.org/series/4837/ Status|NEW |RESOLVED Resolution|--- |NOTOURBUG CC| |EoD@xmw.de
--- Comment #4 from EoD EoD@xmw.de --- Afaik it has been fixed by https://patchwork.freedesktop.org/series/4837/ and should be part of Mesa 12.0 and beyond.
https://bugs.winehq.org/show_bug.cgi?id=39629
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to EoD from comment #4)
Afaik it has been fixed by https://patchwork.freedesktop.org/series/4837/ and should be part of Mesa 12.0 and beyond.
Thanks for the info, closing this bug.