https://bugs.winehq.org/show_bug.cgi?id=43514
Bug ID: 43514 Summary: Beamng.drive requires sm3_rasterizer sysval semantic 0x2 Product: Wine Version: 2.14 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: byi5000@gmail.com Distribution: ---
fixme:d3d_shader:shader_glsl_setup_sm3_rasterizer_input Unhandled sysval semantic 0x2. fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
I *think* this is responsible for the wrong sunshine reflection on the street.
https://msdn.microsoft.com/en-us/library/windows/desktop/bb509647.aspx
https://bugs.winehq.org/show_bug.cgi?id=43514
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d Summary|Beamng.drive requires |Beamng.drive: wrong |sm3_rasterizer sysval |sunshine reflection |semantic 0x2 |(probably because of | |missing clip distance | |support in wined3d)
--- Comment #1 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to BieHDC from comment #0)
fixme:d3d_shader:shader_glsl_setup_sm3_rasterizer_input Unhandled sysval semantic 0x2. fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
I *think* this is responsible for the wrong sunshine reflection on the street.
You might very well be right, sysval 2 is WINED3D_SV_CLIP_DISTANCE.
Can you please attach a screenshot, for reference?
https://bugs.winehq.org/show_bug.cgi?id=43514
--- Comment #2 from BieHDC byi5000@gmail.com --- Created attachment 59124 --> https://bugs.winehq.org/attachment.cgi?id=59124 the screenshot
its these light-blue squares
https://bugs.winehq.org/show_bug.cgi?id=43514
--- Comment #3 from BieHDC byi5000@gmail.com --- Created attachment 59126 --> https://bugs.winehq.org/attachment.cgi?id=59126 the screenshot on windows
the street on wine is not rendered wrong, vmware's video mem limits this. all lightning qualities were set to the same settings
https://bugs.winehq.org/show_bug.cgi?id=43514
--- Comment #4 from BieHDC byi5000@gmail.com --- Created attachment 59216 --> https://bugs.winehq.org/attachment.cgi?id=59216 after wine-2.17-staging
looks like it is fixed
https://bugs.winehq.org/show_bug.cgi?id=43514
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Beamng.drive: wrong |Beamng.drive: wrong |sunshine reflection |sunshine reflection |(probably because of | |missing clip distance | |support in wined3d) |
--- Comment #5 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to BieHDC from comment #4)
Created attachment 59216 [details] after wine-2.17-staging
looks like it is fixed
Does it also work on plain Wine?
https://bugs.winehq.org/show_bug.cgi?id=43514
--- Comment #6 from BieHDC byi5000@gmail.com --- (In reply to Matteo Bruni from comment #5)
(In reply to BieHDC from comment #4)
Created attachment 59216 [details] after wine-2.17-staging
looks like it is fixed
Does it also work on plain Wine?
the game refuses to start on plain wine
https://bugs.winehq.org/show_bug.cgi?id=43514
Fabian Maurer dark.shadow4@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dark.shadow4@web.de
--- Comment #7 from Fabian Maurer dark.shadow4@web.de ---
the game refuses to start on plain wine
Is there already a bugreport for this?
Also, can you confirm that it works reliably with wine-staging now? Because if so, it can be marked as STAGED.
https://bugs.winehq.org/show_bug.cgi?id=43514
--- Comment #8 from BieHDC byi5000@gmail.com --- yes i can confirm that. the game itself got an update some days ago and has zero crashes since then.
the crashes in plain wine come from libcef for which staging has the patches. until these have not been moved over into plain wine, there is no point in testing this.
https://bugs.winehq.org/show_bug.cgi?id=43514
--- Comment #9 from Fabian Maurer dark.shadow4@web.de --- Well, you could only apply the libcef patches on vanilla wine and then test that.
By libcef issues, you mean Bug 38960?
https://bugs.winehq.org/show_bug.cgi?id=43514
--- Comment #10 from BieHDC byi5000@gmail.com --- (In reply to Fabian Maurer from comment #9)
Well, you could only apply the libcef patches on vanilla wine and then test that.
First of, sorry, i miswrote that in the previous comment. (it was late at night) You can start the game without the libcef patches, but the UI crashes after some minutes. So i can test this without the patches. I was referring to it not being playable without the libcef patch. I will try it later that day and open a seperate bug report for it. Except there already is one open?
By libcef issues, you mean Bug 38960?
That does not look like the bug which affected beamng
https://bugs.winehq.org/show_bug.cgi?id=43514
--- Comment #11 from BieHDC byi5000@gmail.com --- Created attachment 65826 --> https://bugs.winehq.org/attachment.cgi?id=65826 this bug does not appear anymore
https://bugs.winehq.org/show_bug.cgi?id=43514
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #12 from Zebediah Figura z.figura12@gmail.com --- Should we assume fixed by 431aa3274ca322e143c3dbc856ae1ac894f5d15e?
https://bugs.winehq.org/show_bug.cgi?id=43514
--- Comment #13 from BieHDC byi5000@gmail.com --- (In reply to Zebediah Figura from comment #12)
Should we assume fixed by 431aa3274ca322e143c3dbc856ae1ac894f5d15e?
yes
https://bugs.winehq.org/show_bug.cgi?id=43514
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED Fixed by SHA1| |431aa3274ca322e143c3dbc856a | |e1ac894f5d15e
--- Comment #14 from Gijs Vermeulen gijsvrm@gmail.com --- Marking FIXED as per Comment #12 and #13.
https://bugs.winehq.org/show_bug.cgi?id=43514
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 5.1.