https://bugs.winehq.org/show_bug.cgi?id=41412
Bug ID: 41412 Summary: Star Wars - The Old Republic (SWTOR 4.7.1) Takes 17 Minutes After Clicking "Play" For Splash Screen & Character Selection Screen to Appear Product: Wine Version: 1.9.19 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 Assignee: wine-bugs@winehq.org Reporter: jeremy.of.many2@gmail.com Distribution: ---
Created attachment 55773 --> https://bugs.winehq.org/attachment.cgi?id=55773 DEBUG LOG of SWTOR_FIX.EXE and then LAUNCHER.EXE
Gigabyte Z87X-UD3H-CF Motherboard Ethernet Connection I217-V (Onboard NIC) Seasonic PLATINUM-520FLII ATX 12V 24PIN 520W Active PFC 80PLUS Modular Fanless PSU 2 x F3-12800CL9-4GBXL (DIMM DDR3 Synchronous 1600 MHz (0.6 ns)) Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz NVIDIA GeForce GTX 660 GPU (Driver Version 361.42-0ubuntu2) NVIDIA HDMI Audio to TV (1360x768) Auzentech X-Fi Forte 7.1 (EMU20k2 [X-Fi Titanium Series])(For Microphone and Headphones only) KINGSTON SH103S3 120GB SSD (Divided into 2 partitions - Linux & Windows 7
Linux Mint 18 Sarah 16.04 LTS (XFCE Edition) x64
I am using Wine-staging 1.9.19 and winetricks (d3dx9, vcrun2008) I have winecfg set to Windows 10 Compatibility and Virtual Desktop of 1360x768. I have a 32-bit WINEPREFIX on 64-bit Mint Linux (.bashrc): export WINEARCH=win32 export WINEPREFIX=~/SWTOR http://i.imgur.com/LAxbG3q.png
I installed swtor_setup.exe, the launcher updated twice, I entered my username and password, got the error: http://i.imgur.com/5giFqyN.png
I closed WINE and disabled BitRaider: http://i.imgur.com/G67q9fk.png
I downloaded all the game data: http://i.imgur.com/ZZV5Dcz.png
I launched swtor_fix.exe and launcher.exe again: http://i.imgur.com/aln6sKO.png (showing debug command, normally just "wine swtor_fix.exe") http://i.imgur.com/v3exoWr.png (showing debug command, normally just "wine launcher.exe")
Task Manager: http://i.imgur.com/gJxnrzj.png?1
Login screen, entered username and password: http://i.imgur.com/uV55kYw.png?1
Clicked "Play" Button: http://i.imgur.com/w5Q5r1c.png?2
Wait 17 minutes to arrive at splash screen then character select screen: http://i.imgur.com/IR0lF8F.jpg?1
See attached debug information.
I note I originally had 3 debug logs (swtor_fix, the launcher BEFORE the 17 minute wait and AFTER the wait). For the purposes of submitting this bug report I have appended all 3 of them together and added text to separate them. Please do a find for "17 minute wait" to be taken to that line in the text.
Side note - I started using Linux in late August and have been trying to get SWTOR running (without the 17-minute wait) since then so that should give you an indication of how determined I am to find a fix and contribute to the community.
Please feel free to e-mail me at jeremy.of.many@gmail.com if you have any questions, suggestions for things I can try or additional debug info.
I have tried to be as thorough as possible in my findings and this initial bug report.
Thank you for your time.
Cheers, Jeremy
https://bugs.winehq.org/show_bug.cgi?id=41412
Robert Walker bob.mt.wya@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bob.mt.wya@gmail.com
--- Comment #1 from Robert Walker bob.mt.wya@gmail.com --- Copy-pasta from a private email:
echo 'export PATH="${PATH}:/opt/wine-staging/bin"' >> "${HOME}/.bashrc"
Remove a wine (executable) symlink from /usr/bin/ if you have created one - as that will confuse matters (since wine is looking for libraries/fonts, etc. relative to the main binary location).
https://bugs.winehq.org/show_bug.cgi?id=41412
--- Comment #2 from jeremyofmany jeremy.of.many2@gmail.com --- Created attachment 55774 --> https://bugs.winehq.org/attachment.cgi?id=55774 .bashrc file
.bashrc file
https://bugs.winehq.org/show_bug.cgi?id=41412
--- Comment #3 from jeremyofmany jeremy.of.many2@gmail.com --- Created attachment 55775 --> https://bugs.winehq.org/attachment.cgi?id=55775 Wine* files under /usr/bin
https://bugs.winehq.org/show_bug.cgi?id=41412
--- Comment #4 from Robert Walker bob.mt.wya@gmail.com --- I had a peek in the .deb files for the official Ubuntu WineHQ package. One deb appears to include symlinks for /usr/bin (winehq-staging).
Very weird packaging going on?? I am puzzled... I think I'll hold forth on making any further pronouncements... :-)
https://bugs.winehq.org/show_bug.cgi?id=41412
jeremyofmany jeremy.of.many2@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremy.of.many2@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=41412
--- Comment #5 from jeremyofmany jeremy.of.many2@gmail.com --- I started from scratch again and left the WINEPREFIX at the default directory: export WINEPREFIX=~/.wine I also logged everything including: 1. The creation of the WINEPREFIX 2. The configuration of the WINEPREFIX (d3dx9, vcrun2008) 3. swtor_fix.exe and launcher.exe on first run BEFORE disabling BitRaider 4. swtor_fix.exe and launcher.exe AFTER disabling BitRaider, dropping game data (Electronic Arts folder back into Program Files).
Still 17-minute wait but see all debug logs attached. Please note I used "sort <filename> | uniq -u" to remove duplicate lines. This brought my launcher.log from 66MB to 2MB.
https://bugs.winehq.org/show_bug.cgi?id=41412
--- Comment #6 from jeremyofmany jeremy.of.many2@gmail.com --- Created attachment 55778 --> https://bugs.winehq.org/attachment.cgi?id=55778 Log from creating 32-bit prefix with default directory
https://bugs.winehq.org/show_bug.cgi?id=41412
--- Comment #7 from jeremyofmany jeremy.of.many2@gmail.com --- Created attachment 55779 --> https://bugs.winehq.org/attachment.cgi?id=55779 Log from configuring 32-bit prefix with default directory
https://bugs.winehq.org/show_bug.cgi?id=41412
--- Comment #8 from jeremyofmany jeremy.of.many2@gmail.com --- Created attachment 55780 --> https://bugs.winehq.org/attachment.cgi?id=55780 swtor_fix log
https://bugs.winehq.org/show_bug.cgi?id=41412
--- Comment #9 from jeremyofmany jeremy.of.many2@gmail.com --- Created attachment 55781 --> https://bugs.winehq.org/attachment.cgi?id=55781 launcher log part 1 of 2 (before and after 17 minute wait)
https://bugs.winehq.org/show_bug.cgi?id=41412
--- Comment #10 from jeremyofmany jeremy.of.many2@gmail.com --- Created attachment 55782 --> https://bugs.winehq.org/attachment.cgi?id=55782 launcher log part 2 of 2
This is the debug output after the game finally runs. I used the "sort <filename> | uniq -u" command to remove the duplicate lines.
https://bugs.winehq.org/show_bug.cgi?id=41412
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx9 |-unknown
https://bugs.winehq.org/show_bug.cgi?id=41412
jeremyofmany jeremy.of.many2@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|1.9.19 |1.9.20
--- Comment #11 from jeremyofmany jeremy.of.many2@gmail.com --- I formatted my partition and did a fresh install of Mint Linux 18. I installed Wine 1.9.20, updated to latest nvidia drivers (370.28). I disabled Intel graphics in BIOS. I thought I needed Primus and Bumblebee but I have a desktop, not a laptop. I copied my client_settings.ini file from Windows: C:/Users/Administrator/AppData/Local/SWTOR/swtor/settings/client_settings.ini to /home/jeremy/.wine32/drive_c/users/jeremy/Local Settings/Application Data/SWTOR/swtor/settings/client_settings.ini
[Renderer] Buckets = 3 D3DFullScreen = false GraphicsDeviceId = 4544 GraphicsQuality = 5 Height = 768 MeshLODQuality = 1 NativeHeight = 1080 NativeWidth = 1920 PerfTestFlags = 26198528 SpeedTreeDistanceScale = 1.25 TextureAnisotropy = 16 Width = 1360 AllowColorRemapping = true AllowDepthOfField = true doBlobShadows = true doShadows = true EnableBloom = true PlantDensity = 100 ShaderSet = 9 TextureQuality = 0 WindowX = 0 WindowY = 0 CodeVersionChanged = false LastCodeVersionRun = 1 NewBucket = 3 AntiAliasingLevel = 4 AtlasQuality = 0 ShadowMapNumCascades = 8 ShadowMapResolution = 2048 VerticalSyncState = false DYDDrawDistancePreset = 2
[Game] MoviesFolder = ....\Movies SwtorRegKey = SOFTWARE\BioWare\Star Wars - The Old Republic
[Sound] DisableSoundWhenUnfocused = true
Still have 16-17 wait.
https://bugs.winehq.org/show_bug.cgi?id=41412
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #12 from winetest@luukku.com --- I just watched some of your logs and they contain lots of errors. Hard to say why is it so and what's really a fatal error. This seems to be the most serious one, but I have no idea what it actually means.
warn:d3d:context_load_shader_resources No resource view bound at index 0, 3.
https://bugs.winehq.org/show_bug.cgi?id=41412
--- Comment #13 from jeremyofmany jeremy.of.many2@gmail.com --- (In reply to winetest from comment #12)
I just watched some of your logs and they contain lots of errors. Hard to say why is it so and what's really a fatal error. This seems to be the most serious one, but I have no idea what it actually means.
warn:d3d:context_load_shader_resources No resource view bound at index 0, 3.
I Googled this error and found this: http://wine.1045685.n8.nabble.com/Bug-34928-New-X-Rebirth-only-re-draws-HUD-...
If I log the debug output to a text file, once the launcher runs, the text file will be 1.5GB in approx. 1 minute so this error obviously logs incredibly fast.
I'm wondering if I compiled wine from source with the updated patch that Robert Walker submitted, if that would change anything. The only obstacle on my end is I have not compiled wine from source before. I would like to do that to see if the outcome is different, I would just need some guidance. I attempted it myself previously but ran into an issue of missing 32-bit dependencies. It became very time-consuming for me.
https://bugs.winehq.org/show_bug.cgi?id=41412
bobben@wigilius.se changed:
What |Removed |Added ---------------------------------------------------------------------------- Blocks| |42432
https://bugs.winehq.org/show_bug.cgi?id=41412
bobben@wigilius.se changed:
What |Removed |Added ---------------------------------------------------------------------------- Blocks|42432 |
https://bugs.winehq.org/show_bug.cgi?id=41412
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx@gmail.com
--- Comment #14 from winetest@luukku.com --- Is this bug actually a dupe of bug 29168?
https://bugs.winehq.org/show_bug.cgi?id=41412
Paul Gofman gofmanp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gofmanp@gmail.com
--- Comment #15 from Paul Gofman gofmanp@gmail.com --- This might be fixed by commit https://source.winehq.org/git/wine.git/commit/f7d40d45da7a1bc0accd58bca6d6da...
https://bugs.winehq.org/show_bug.cgi?id=41412
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #16 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with plain wine-7.0-rc2?