http://bugs.winehq.org/show_bug.cgi?id=9051
--- Comment #13 from Martin deadlock@start.no 2008-09-22 16:37:04 --- (In reply to comment #12)
Martin suggested a patch for dsound3d:IDirectSound3DListenerImpl_QueryInterface Unknown IID causing some discussion.
http://www.winehq.org/pipermail/wine-devel/2008-June/066763.html
Chrisb suggested another patch
http://www.winehq.org/pipermail/wine-devel/2008-June/066816.html
After this complete silence. Anyone working on this bug?
I was trying to figure out how winegcc works, because I wasn't able to compile a test program to make sure my fix works properly. Because of that I haven't been able to write a test case for what I implemented, and until I do I doubt my patch will be accept. What I really need now is for somebody else to test the patch, and confirm if it works for them or if it doesn't work. I haven't had any issues with the patch, but perhaps somebody else will have. Any feedback is appreciated, though.
Is it so that there are two bugs? One in Full version appearing when Securom is called and another in dsound3 hiding behind securom call but occuring in the demo when securom call does not fail(exist) first.
I got the full European Broken Sword 3 version, on two cd's, using Securom. After I install it, it runs fine with my patch, using the current GIT, or any version between when I posted this patch and now. I haven't tried running the demo using this patch.