https://bugs.winehq.org/show_bug.cgi?id=57180
Bug ID: 57180 Summary: Cradle needs support for converting from float3 to float4 Product: vkd3d Version: 1.13 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: hlsl Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
0898:err:d3dcompiler:D3DCompile2 core/shaders/default/render/vertex_query_deferred.shader:224:8: E5017: Aborting due to not yet implemented feature: Prioritize between multiple compatible function overloads.
(Bug 56353)
0898:err:d3dcompiler:D3DCompile2 core/shaders/default/render/vertex_query_deferred.shader:224:1: E5002: Can't implicitly convert from float3 to float4.
1.13-114-gd3016071
https://bugs.winehq.org/show_bug.cgi?id=57180
--- Comment #1 from Nikolay Sivov bunglehead@gmail.com --- Error message could be misleading, if it picks up wrong function. Now that bug 56353 is fixed, this needs another test.
https://bugs.winehq.org/show_bug.cgi?id=57180
--- Comment #2 from Andrey Gusev andrey.goosev@gmail.com --- 08f0:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5. 08f0:err:d3dcompiler:D3DCompile2 Shader log: 08f0:err:d3dcompiler:D3DCompile2 core/shaders/default/render/fragment_composite.shader:526:15: E5017: Aborting due to not yet implemented feature: SM4 half3 multiplication expression. 08f0:err:d3dcompiler:D3DCompile2 core/shaders/default/render/fragment_composite.shader:526:27: E5017: Aborting due to not yet implemented feature: SM4 half3 addition expression.
0964:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5. 0964:err:d3dcompiler:D3DCompile2 Shader log: 0964:err:d3dcompiler:D3DCompile2 core/shaders/default/render/fragment_light_prob.shader:800:16: E5017: Aborting due to not yet implemented feature: SM4 half dot expression. 0964:err:d3dcompiler:D3DCompile2 core/shaders/default/render/fragment_light_prob.shader:800:16: E5017: Aborting due to not yet implemented feature: SM4 half3 multiplication expression. 0964:err:d3dcompiler:D3DCompile2 core/shaders/default/render/fragment_light_prob.shader:149:8: E5017: Aborting due to not yet implemented feature: SM4 half multiplication expression. 0964:err:d3dcompiler:D3DCompile2 core/shaders/default/render/fragment_light_prob.shader:810:45: E5017: Aborting due to not yet implemented feature: SM4 half negation expression. 0964:err:d3dcompiler:D3DCompile2 core/shaders/default/render/fragment_light_prob.shader:810:45: E5017: Aborting due to not yet implemented feature: SM4 half addition expression. 0964:err:d3dcompiler:D3DCompile2 core/shaders/default/render/fragment_light_prob.shader:821:16: E5017: Aborting due to not yet implemented feature: SM4 less-than between "half" operands.
0964:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5. 0964:err:d3dcompiler:D3DCompile2 Shader log: 0964:err:d3dcompiler:D3DCompile2 core/shaders/default/render/fragment_hdr_bright.shader:473:20: E5017: Aborting due to not yet implemented feature: SM4 half maximum expression.
0964:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5. 0964:err:d3dcompiler:D3DCompile2 Shader log: 0964:err:d3dcompiler:D3DCompile2 core/shaders/default/mesh/fragment_base_light_world.shader:770:1: W5305: Unhandled attribute 'flatten'. 0964:err:d3dcompiler:D3DCompile2 core/shaders/default/mesh/fragment_base_light_world.shader:786:20: W5300: Implicit truncation of vector type.
1.14-333-g25c6d16b