http://bugs.winehq.org/show_bug.cgi?id=27298
Summary: The Witcher 2 Slow Performance on any setting. Product: Wine Version: 1.3.20 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: mblackwell1024@gmail.com
The Witcher 2 experiences extreme lag and gets around 5-10fps (subjective) no matter what video settings are selected. Lowering resolution or settings (even at the lowest) gives what appears to be < 5fps increase. On this setup:
Q9550 GTX 460 2Gig RAM
The game should pull closer to 20-30fps on Ultra, and 30-50fps on High (according to benchmarks and user feedback about the game on Windows) even at a 1080p resolution.
The only console output when playing is:
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d9:Direct3DShaderValidatorCreate9 stub fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
http://bugs.winehq.org/show_bug.cgi?id=27298
Alex Bradbury asb@asbradbury.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |asb@asbradbury.org
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #1 from Jonathan Strander mblackwell1024@gmail.com 2011-05-27 22:47:58 CDT --- Wine 1.3.21 was just released. Same thing except now I also get:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
spammed over and over in the console.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #2 from Jonathan Strander mblackwell1024@gmail.com 2011-06-11 09:21:03 CDT --- With Wine 1.3.22 I still see the same console spam as above, but performance is definitely improved (although still not resolved). I can now use stock High settings (although I have disabled Vsync and Anti-Aliasing) and get a generally playable (although not lag-free) framerate. Previously I was using Low (which internally triggers the game to use lower resolution max textures among other things) with the effects turned up.
This isn't resolved though because the increase in fps isn't great enough to make playing at 1600x1200 possible without unplayable framerates and lag in many scenes, and even 1280x1024 is uncomfortably laggy. 1152x864 seems to be the only really playable resolution.
If someone else tests: The most demanding area I've found so far is Vergen, particularly during rain. Previously during rain the game was basically unplayable but currently with the above settings (High, 1152x864) it's still laggy but playable.
Definitely getting better.
Additionally and mostly unrelated, text at low resolutions used to be blocky and generally unreadable and is now smooth, which makes the above required low resolution more tolerable.
http://bugs.winehq.org/show_bug.cgi?id=27298
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #3 from joaopa jeremielapuree@yahoo.fr 2011-07-09 09:33:09 CDT --- To maximize wine performance, you must use wine like this: cd in the exe folder WINEDEBUG=-all wine application.exe
Doing this, is the performance still poor?
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #4 from Jonathan Strander mblackwell1024@gmail.com 2011-07-09 09:48:21 CDT --- Yes. As I said above:
This isn't resolved though because the increase in fps isn't great enough to make playing at 1600x1200 possible without unplayable framerates and lag in many scenes, and even 1280x1024 is uncomfortably laggy. 1152x864 seems to be the only really playable resolution.
This holds true whether you block the console spam or not. I generally get rid of debug output when I play games unless of course I'm doing bug reports. Note that I haven't tested the game with 1.3.24 yet to see what differences that version makes if any.
http://bugs.winehq.org/show_bug.cgi?id=27298
Thomas Berger tbe@euthanasie-webhosting.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tbe@euthanasie-webhosting.d | |e
http://bugs.winehq.org/show_bug.cgi?id=27298
Jonathan Strander mblackwell1024@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #5 from Jonathan Strander mblackwell1024@gmail.com 2011-08-08 22:19:12 CDT --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #6 from Jonathan Strander mblackwell1024@gmail.com 2011-08-27 00:25:19 CDT --- With Wine 1.3.27 performance is drastically improved. High @ 1600x1200 seems to now give a playable framerate and has about equal the performance of lower settings (just a bit slower, but not very noticeable). At a later date I can test even higher/different resolutions if necessary.
I tested the Flotsam town square (area with the gallows and beyond) which is generally considered to be a slowdown ridden portion of the game. Framerate was mostly good with occasional drops while examining. Didn't test areas beyond that except a later fight in the third chapter of the game involving quite a lot of guards. Framerates were mostly good there too and I was able to do combat without much difficulty.
Additionally the Wet Surfaces effect which was a terrible fps drag before now seems to have very little if any affect.
Log file is the same as before so I'm not sure what changed things. Hardware is the same as my first post. I'd say it's 90% of the way there at least.
Note sure we can expect much better... We may want to call this fixed?
http://bugs.winehq.org/show_bug.cgi?id=27298
Jonathan Strander mblackwell1024@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #7 from Jonathan Strander mblackwell1024@gmail.com 2011-08-31 20:06:19 CDT --- Just tested. Game is now playable @ 1920x1200 with Ultra (minus UberSampling and Cinematic DOF) using wine 1.3.27. Marking this fixed.
http://bugs.winehq.org/show_bug.cgi?id=27298
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #8 from Alexandre Julliard julliard@winehq.org 2011-09-09 12:54:41 CDT --- Closing bugs fixed in 1.3.28.
http://bugs.winehq.org/show_bug.cgi?id=27298
Jonathan Strander mblackwell1024@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |REOPENED Resolution|FIXED |
--- Comment #9 from Jonathan Strander mblackwell1024@gmail.com 2012-06-14 18:29:52 CDT --- I'm reopening this bug for the following reason:
Even on higher end hardware it seems difficult to pull higher than 30fps when playing at anything other than resolutions like 1440x900 and below. The game is not completely unplayable at higher resolutions, however the GTX 560 Ti on my current setup only pulls between 15-35fps depending on the scene (according to WINEDEBUG=+fps), with an average of about 20-25fps in most areas. This is (literally) less than half of the framerate the same hardware gets in Windows.
Changing graphical settings tends to only net 1-3fps. Changing resolution is the only way to drastically alter the framerate.
This however does not appear to be a regression with Wine, rather that the situation hadn't improved quite enough for this not to be an issue and was only really noticed after subsequent game patches and play testing.
My fault for jumping the gun.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #10 from Jonathan Strander mblackwell1024@gmail.com 2012-06-15 17:45:41 CDT --- If someone has a way to debug performance I'd love to try and take a crack at it. A quick question would be if the lack of d3d:state_lastpixel (which warnings are thrown up about) could be making the difference here?
http://bugs.winehq.org/show_bug.cgi?id=27298
Jonathan Strander mblackwell1024@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |performance
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #11 from Jonathan Strander mblackwell1024@gmail.com 2012-09-05 23:41:23 CDT --- Continued checking up to 1.5.12. Slow overall fps is still an issue. Disabling SSAO (the most intensive effect besides Ubersampling) nets a 1-5fps increase. Disabling AA gives an additional 1fps depending on the scene. The highest FPS I achieved at 1920x1080 was 35fps but only in a single location/viewpoint. Otherwise the average was still in the twenties.
The only way to get a framerate close to what should have been experienced was to drop down to resolutions like 800x600, and this still gave overall low performance in most scenes. However in the higher fps scene mentioned above the framerate was in the 40's rather than the 30's.
http://bugs.winehq.org/show_bug.cgi?id=27298
TestSubject sirbubbles01@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sirbubbles01@gmail.com
--- Comment #12 from TestSubject sirbubbles01@gmail.com 2012-10-07 23:37:01 CDT --- Hi, I had similar problems when I started out with the Witcher 2, and I found the best fix was to set my cpu frequency governor to performance for all cores. Have you done anything like this?
Using this little fix, I went from really low fps to halfway playable.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #13 from Jonathan Strander mblackwell1024@gmail.com 2012-10-08 07:14:29 CDT --- My CPU has no frequency scaling modules loaded. It's a Q9550 in a desktop PC. The "halfway" playable part is the problem ;). I've played through the game three or four times, however depending on the scene it wasn't so enjoyable, and the average FPS rarely reaches the level it should.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #14 from TestSubject sirbubbles01@gmail.com 2012-10-08 10:45:35 CDT --- (In reply to comment #13)
My CPU has no frequency scaling modules loaded. It's a Q9550 in a desktop PC. The "halfway" playable part is the problem ;). I've played through the game three or four times, however depending on the scene it wasn't so enjoyable, and the average FPS rarely reaches the level it should.
Do you mind if I ask what linux distro you're running? I'm using ubuntu over here, and I think my cpu frequency scaling tool is cpufreq-selector.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #15 from Jonathan Strander mblackwell1024@gmail.com 2012-10-08 10:54:38 CDT --- Ubuntu 12.04.
$ sudo cpufreq-selector No cpufreq support
$ lsmod | grep freq $
Nada
http://bugs.winehq.org/show_bug.cgi?id=27298
DL dredgingthelake@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dredgingthelake@gmail.com
--- Comment #16 from DL dredgingthelake@gmail.com 2012-10-23 04:00:30 CDT --- Realistically, I don't think the performance hit for Witcher 2 is necessarily worse than most other games. It's just that this game is so GPU heavy, and most will experience bottlenecks on both the CPU and GPU side.
In particular, you need a very fast CPU to make up for the bottlenecks in the d3d -> opengl conversion.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #17 from Jonathan Strander mblackwell1024@gmail.com 2012-10-24 08:10:00 CDT --- It's quite a bit worse. I only really see a performance degradation in most games of around 10%-20% (compared to Windows). This is a 50% performance decrease or worse.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #18 from Jonathan Strander mblackwell1024@gmail.com 2012-10-25 23:49:36 CDT --- While the game performance is still very much on the low side depending on the area/scene I have discovered a way to boost overall performance for this game on Wine:
1) Start the game in a new Xserver. This will give a 40-45% (ish) increase in performance (most other games I don't see much noticeable difference).
2) Run the game with (if you have NVIDIA) __GL_THREADED_OPTIMIZATIONS. This gives an additional boost in fps.
The final tally amounted to a 54% gain in a given scene over standard launch. Just running with __GL_THREADED_OPTIMIZATIONS alone is enough to give the game a bit of a performance boost, but surprisingly the new Xserver (not just a non-compositing desktop) does the lion's share by itself.
I'm not sure what it is that causes it to make such a massive difference in this one game.
(tested with NVIDIA Driver v310.14, and Wine 1.5.15)
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #19 from DL dredgingthelake@gmail.com 2012-10-26 03:01:42 CDT --- (In reply to comment #18)
The final tally amounted to a 54% gain in a given scene over standard launch.
I tried it out and couldn't reproduce the difference on my machine. Are you using a composite manager? I'm using Ratpoison which is a quite minimal window manager so perhaps that is where the difference lies. However, a couple few things that may be confounding your results:
1) Loading nvidia-settings when running in a different XServer?
You might not get the same settings if you don't do this. I lost my AA and VSync settings which could account for some performance differences (although unlikely of the magnitude you found)
2) What are you using to track FPS? If you are using WINEDEBUG=+fps, you'll find that your FPS will jump to double what it was before once you switch back to your main xserver. However, you should see a string of lower fps counts before it jumps which will indicate the real FPS.
Anyway I'm betting it's a composite manager issue. In my case I do get a larger FPS decrease with Witcher 2 than in other games, but I'm not sure it's outside of the normal range. I.e 40-45% of windows with Witcher 2, vs 50-65% of Windows with other games. I think because I am GPU limited it may be causing additional issues with Witcher 2, though.
BTW the threaded optimisations only makes a small difference for me with this game, although it makes a large difference with some other games, like the Witcher 1.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #20 from DL dredgingthelake@gmail.com 2012-10-26 03:04:39 CDT --- Okay, forgive my lack of reading comprehension, I see you have tested with a non-compositing manager. Perhaps try a minimal window manager and see if you get the same boost as a separate XServer.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #21 from Jonathan Strander mblackwell1024@gmail.com 2012-10-26 08:25:22 CDT --- What else is there other than +fps? And yes I know how the command works and tracked it over long periods to make sure I had accurate counts.
Also yes I do load nvidia-settings (nvidia-settings --load-config-only).
The difference is great enough that it points to some bad interaction between Application -> Wine -> Everything Else. Also I use GNOME Shell so when switching to Metacity most of the desktop is unloaded and there is an FPS increase, but it's small enough (only a couple of FPS) to not make much difference overall.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #22 from TestSubject sirbubbles01@gmail.com 2012-10-26 09:22:43 CDT --- (In reply to comment #15)
Ubuntu 12.04.
$ sudo cpufreq-selector No cpufreq support
$ lsmod | grep freq $
Nada
When I upgraded my Ubuntu to 12.10, I found I had to reinstall gnome-tools, I think, to get the cpufreq tool back. Really, try it. I found the game to be unplayable without it.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #23 from Jonathan Strander mblackwell1024@gmail.com 2012-10-26 17:34:39 CDT --- But I'm telling you I have SpeedStep disabled in the BIOS.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #24 from Jonathan Strander mblackwell1024@gmail.com 2012-10-26 19:14:55 CDT --- Seems like Metacity does some compositing (after talking with some folks). Killing the WM as a quick test produces the same performance as a new Xserver. So it looks like I was mistaken (apologies!).
Also I did longer benchmarks and it seems the highest average fps I can produce (standing still looking at a single scene) is around 33fps (with GLTO). This is about 75% of Windows performance*. However there are still massive frame drops in certain scenes (which drop the framerate down to about 15-17fps, 12-14fps with Gnome Shell). These are not short-term hitches as they never resolve to a higher framerate.
I'd still like it if someone could point me in the direction of figuring out what TW2 is spending the most time on in Wine and getting things cleared up.
*The caveat here is that I'm actually running with slightly lower settings than my GPU should be able to handle on Windows. But this is probably expected anyway since my CPU is a Q9550 rather than an i7 as listed here:
http://www.geforce.com/Optimize/optimal-game-settings/Witcher-2-The-Assassin...
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #25 from DL dredgingthelake@gmail.com 2012-10-26 20:18:39 CDT --- I can suggest a few things that may help, but yes, your CPU is an issue with this game. Updating it would help the most helpful actually, although I suspect even with a overclocked SB/IB it will still be too slow to be at a nice frame rate.
1) Set UseGLSL = disabled in Direct3D in the registry. I get around 10% performance increase with this set. It's not officially supported, though, and causes issues in some games.
2) Gcc's profile guided optimisation. May help, may not. I've gotten 5% increases from using it in the past. Doesn't work for wine as a whole, you have to do it for wined3d only.
3) Overclocking your CPU, and maybe GPU as you might be bottlenecked there as well.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #26 from Jonathan Strander mblackwell1024@gmail.com 2012-10-26 20:57:09 CDT --- Already disabled GLSL and the CPU and GPU are also OCed. As for the CPU itself it's more than adequate for this particular game. Honestly I've already done all of the "obvious" things. This bug wasn't posted because I'm looking for those sorts of "solutions", I'm looking for where Wine itself is getting hung up because I've narrowed down basically everything else.
Thanks for trying though.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #27 from DL dredgingthelake@gmail.com 2012-10-26 21:02:44 CDT --- The CPU has more of an effect with wine than it does with games on Windows. It's just the nature of the D3D -> OpenGL conversion, and you should get quite a large performance increase with a better CPU.
That being said, I agree that there is obviously room for optimisation for this game, and for D3D in general, so it makes sense that there should be a bug for it. Not arguing with you at all about that.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #28 from TestSubject sirbubbles01@gmail.com 2012-11-12 13:36:09 CST --- (In reply to comment #26)
Already disabled GLSL and the CPU and GPU are also OCed. As for the CPU itself it's more than adequate for this particular game. Honestly I've already done all of the "obvious" things. This bug wasn't posted because I'm looking for those sorts of "solutions", I'm looking for where Wine itself is getting hung up because I've narrowed down basically everything else.
Thanks for trying though.
You may find that either creating a new wine prefix, or removing any dll overrides such as any of the d3dx9 overrides, will make a massive difference to performance. I just stumbled upon this a couple of days ago, and have even been able to increase the quality of my settings slightly with far better performance than I have ever had in this game. Give it a try.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #29 from DL dredgingthelake@gmail.com 2012-11-12 16:47:17 CST --- (In reply to comment #28)
You may find that either creating a new wine prefix, or removing any dll overrides such as any of the d3dx9 overrides, will make a massive difference to performance. I just stumbled upon this a couple of days ago, and have even been able to increase the quality of my settings slightly with far better performance than I have ever had in this game. Give it a try.
Still get a black screen without native d3dx9_36. Tried with fresh prefix and that DLL set to native, and no discernible performance increase.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #30 from TestSubject sirbubbles01@gmail.com 2012-11-12 21:54:50 CST --- (In reply to comment #29)
(In reply to comment #28)
You may find that either creating a new wine prefix, or removing any dll overrides such as any of the d3dx9 overrides, will make a massive difference to performance. I just stumbled upon this a couple of days ago, and have even been able to increase the quality of my settings slightly with far better performance than I have ever had in this game. Give it a try.
Still get a black screen without native d3dx9_36. Tried with fresh prefix and that DLL set to native, and no discernible performance increase.
What version of wine are you using? I've used 1.5.16 and 1.5.17.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #31 from TestSubject sirbubbles01@gmail.com 2012-11-12 21:56:52 CST ---
Still get a black screen without native d3dx9_36. Tried with fresh prefix and that DLL set to native, and no discernible performance increase.
Also, you may find that you have to change some of the game configuration settings too. I believe that depth of field and cinematic depth of field are some settings you should try disabling. Just have a play around.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #32 from TestSubject sirbubbles01@gmail.com 2013-02-06 22:09:09 CST --- After running the witcher 2 under windows 8, I can honestly say the performance difference is like night and day, it is perfectly smooth under win8. I have an amd 955 cpu (quad core, 3 ghz per core), 12 gigs of ram, and an nvidia 660 video card. It can run really badly under wine, for example, there is one scene in a quest called "the eternal battle", where you are taking part in a battle between ghosts or something, and there are flaming arrows being used. The game slows to a crawl at that point, but runs smoothly under windows. Might be some graphical stuff that's not properly implemented.
Note that under windows 8, I have everything enabled, including Ubersampling, SSAO, anti-aliasing, the lot.
http://bugs.winehq.org/show_bug.cgi?id=27298
Jarkko K jarkko_korpi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi@hotmail.com
--- Comment #33 from Jarkko K jarkko_korpi@hotmail.com --- This bug is becoming old.
If we don't count the last comment, latest is from year 2012, which mentiones wine 1.5.17 we are using 1.7.16 now.
There have been over 30 new wine versions since since 1.5.17 (didn't calculate 1.6rcs).
Could someone update who is still playing the game?
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #34 from Jonathan Strander mblackwell1024@gmail.com --- I've had a significant computer upgrade:
Core i7 4770k @ 4ghz 8GB RAM (DDR3 1866) GTX 560 Ti OCed
I still get pretty awful frame rates in current Wine. Somewhere in the range of 16-18fps in the opening camp ground in many areas.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #35 from TestSubject sirbubbles01@gmail.com --- (In reply to Jonathan Strander from comment #34)
I've had a significant computer upgrade:
Core i7 4770k @ 4ghz 8GB RAM (DDR3 1866) GTX 560 Ti OCed
I still get pretty awful frame rates in current Wine. Somewhere in the range of 16-18fps in the opening camp ground in many areas.
I've been playing this game for quite a while now under wine (probably since the 1.5 series) and there have been drastic framerate improvements in that time. I'd attribute part of my ability to play it to cpu performance settings (gnome applets that let me set all cores to performance) improvements in wine and the CSMT patches from Stefan Dosinger. Game performance is largely acceptable, but in a few places (Vergen when defending the walls, The Eternal Battle when fire arrows are all over the place) the framerate takes a drastic dive. But broadly speaking, the performance is getting a lot better.
I'm hoping that for me it becomes a non-issue once the linux version gets sorted out.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #36 from Jonathan Strander mblackwell1024@gmail.com --- Yes it depends a lot on the section. Obviously under Windows it would be easy to get 60+ fps, but I would tend to expect 30-40 average under Wine (I typically see a 25-50% cut for demanding D3D apps). I definitely pull in the 30's indoors or in misc environments but outdoors or in certain scenes it's a complete crap shoot.
I have not been running Wine with CSMT patches, however. I tend to keep everything fairly vanilla except I build an Xliveless DLL. My CPU is most definitely not being fully utilized in that respect.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #37 from Jonathan Strander mblackwell1024@gmail.com --- Alright With Stefan's CSMT tree I get between 30-40fps in most areas with occasional drops to 25. So it seems this is a big part of what's needed for this game to run smoothly.
http://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #38 from DL dredgingthelake@gmail.com --- I don't think there are any performance issues specific to this game, other than the issues that CSMT fixes. I get 75% of Windows performance with CSMT which is in line with most other games.
https://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #39 from Austin English austinenglish@gmail.com --- This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.51 or newer) wine?
https://bugs.winehq.org/show_bug.cgi?id=27298
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mblackwell1024@gmail.com, | |winetest@luukku.com
https://bugs.winehq.org/show_bug.cgi?id=27298
mirh mirh@protonmail.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mirh@protonmail.ch
--- Comment #40 from mirh mirh@protonmail.ch --- Is this fixed? And if not, could it be a duplicate of bug 42592?
https://bugs.winehq.org/show_bug.cgi?id=27298
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=27298
--- Comment #41 from joaopa jeremielapuree@yahoo.fr --- No news since 6 years. No download available. Can an administrator close this bug as ABANdONED?
https://bugs.winehq.org/show_bug.cgi?id=27298
Jonathan Strander mblackwell1024@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|REOPENED |RESOLVED
--- Comment #42 from Jonathan Strander mblackwell1024@gmail.com --- I've had many hardware changes since this was initially reported so direct comparisons don't apply the same anymore. In that time all CSMT and related patches landed, and it seems to have wiped out any performance difference as far as I can tell. The other folks who posted similar things haven't chimed in during this time either, so I can only assume they see much more minor performance degradation (if any). Online benchmarks seem to show similar performance between OSes.
I'm going to mark this as FIXED thank to all the hard work over the last few years.
https://bugs.winehq.org/show_bug.cgi?id=27298
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #43 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 5.13.