https://bugs.winehq.org/show_bug.cgi?id=37533
Bug ID: 37533 Summary: Dragon Age Origins: Crashes in some parts of the game Product: Wine Version: 1.6.2 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: claw@triple6.org Distribution: ---
Created attachment 49953 --> https://bugs.winehq.org/attachment.cgi?id=49953 Backtrace of a crash
I noticed that Dragon Age Origins crashes in some parts of the game. See the backtrace attached. Its always in the same locations or sequences.
I also noticed that lowering the graphical settings can help and i can pass beyond this crashes.
I mostly happens when many textures need to be loaded.
This was tested on AMD (radeon driver 7.5.0), nvidia ( proprietary 340.46) and intel ( 2.21.15 ).
There are also other graphics related issues in the game like video sequences displaying just a black screen and sometimes glitches like black textures.
I'll test it against current 1.7 release of wine if i find some time to compile it and wipe my ~/.wine.
Thanks for wine by the way.
https://bugs.winehq.org/show_bug.cgi?id=37533
Daniel Koch claw@triple6.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |Debian
https://bugs.winehq.org/show_bug.cgi?id=37533
roger@mailinator.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |roger@mailinator.com
--- Comment #1 from roger@mailinator.com --- "Wine build: wine-1.6.2"
This is 1 issue you need to fix. Upgrade your wine more up to date version. Latest developemnt is 1.7.30, git offers even more up to date version.
One thing you could try is changing your videomemorysize via regedit to the corresponding to your videocard.
http://wiki.winehq.org/UsefulRegistryKeys
| +->VideoMemorySize | | [Sets the amount of reported video memory (in megabytes). The default is a simple | | auto-detection based on the card type guessed from OpenGL capabilities.] | |
https://bugs.winehq.org/show_bug.cgi?id=37533
--- Comment #2 from Daniel Koch claw@triple6.org --- If i enable StrictDrawOrdering video sequences work. Changing videomemorysize does not prevent from crashes.
https://bugs.winehq.org/show_bug.cgi?id=37533
--- Comment #3 from Daniel Koch claw@triple6.org --- Behavior is just the same using wine 1.7.29
https://bugs.winehq.org/show_bug.cgi?id=37533
--- Comment #4 from roger@mailinator.com --- Does the crash seem the same with newer wine? Paste it here as txt file.
https://bugs.winehq.org/show_bug.cgi?id=37533
--- Comment #5 from Daniel Koch claw@triple6.org --- Created attachment 50029 --> https://bugs.winehq.org/attachment.cgi?id=50029 Crash with 1.7.29
https://bugs.winehq.org/show_bug.cgi?id=37533
mrdeathjr28@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mrdeathjr28@yahoo.es
https://bugs.winehq.org/show_bug.cgi?id=37533
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #6 from winetest@luukku.com --- (In reply to Daniel Koch from comment #5)
Created attachment 50029 [details] Crash with 1.7.29
Really hard to say anything about the crash location.
Wine has evolved a lot meanwhile. You should try 1.8, 1.9 or 2.0 series. The higher the number the better.
https://bugs.winehq.org/show_bug.cgi?id=37533
Darío Norberto Ruiz ayelgoth@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ayelgoth@gmail.com
--- Comment #7 from Darío Norberto Ruiz ayelgoth@gmail.com --- The problem is in the sound, possibly by the pulsesound sound drivers. In the configuration deactivate the sound and the game runs well, I never had a problem again.
https://bugs.winehq.org/show_bug.cgi?id=37533
--- Comment #8 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Darío Norberto Ruiz from comment #7)
The problem is in the sound, possibly by the pulsesound sound drivers. In the configuration deactivate the sound and the game runs well, I never had a problem again.
The crashes are probably caused by the game running out of virtual memory. Pulseaudio is known to use a lot of memory by default, see bug 39477 comment 12 for a possible workaround.
https://bugs.winehq.org/show_bug.cgi?id=37533
junk@kalpol.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |junk@kalpol.com
--- Comment #9 from junk@kalpol.com --- Created attachment 69337 --> https://bugs.winehq.org/attachment.cgi?id=69337 Dragon Age random crash
Game crashes randomly. CD version, latest update to 1.5 from EA, QUDAO FIxpack v3.5
https://bugs.winehq.org/show_bug.cgi?id=37533
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #10 from joaopa jeremielapuree@yahoo.fr --- Backtrace alone is pretty useless. Please attach the full console output. And always report against the latest available wine (currently wine-6.1).
https://bugs.winehq.org/show_bug.cgi?id=37533
--- Comment #11 from junk@kalpol.com --- It appears to work much better with textures set to low detail. I will reset to high and get the console output. Thank you for your reply.
https://bugs.winehq.org/show_bug.cgi?id=37533
--- Comment #12 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with vanilla wine-9.0.1 in a fresh wineprefix?