http://bugs.winehq.org/show_bug.cgi?id=11224
Summary: Throw In (Blitz Basic game) has a memory access violation Product: Wine Version: 0.9.53. Platform: PC URL: http://freeforumzone.leonardo.it/cartella.aspx?c=3694&f= 3694&idc=34040 OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: trevi55@gmail.com
Created an attachment (id=10306) --> (http://bugs.winehq.org/attachment.cgi?id=10306) Throw In launch error screenshot
I'd like to play to this old-school soccer game but it doesn't run in Wine...
I mean, after creating a new wine folder to use I have to set Direct3D -> DirectDrawRenderer to OpenGL (if I don't do so, wine stops immediately saying me that I've to change the DirectDraw render mode)...
After this modification, I can launch the Throw In exe file and for few seconds I get the game (loading) splash in my screen while the music is playing, then an «Error» pop-up message appears with the «Memory Access Violation» error (as you can see in the attached screenshot)... The music continues to play until I press the «Ok» button, then all crashes!
The only messages I've in my terminal are:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x34f840,0x00000000), stub!
I've tried to enable also a more accurate debugging output, but I don't see relevant messages... Anyway I could attach it, if you need!
You can download this game (version 0.85) at http://tinyurl.com/37lhzh (0.86 update at http://tinyurl.com/36cjdu)
Just one note... If I try the version 0.8 (http://tinyurl.com/3ymj42) the application behavior is different: when launching the exe the game menu loads and I can navigate it until I select to play... Then the game crashes giving the same output I've already described.
I'd have to say also that another game I can find in the same site (Total Control Soccer), always written in the same language give me this error :(
http://bugs.winehq.org/show_bug.cgi?id=11224
Marco Trevisan (Treviño) trevi55@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #10306|text/plain |image/png mime type| |
http://bugs.winehq.org/show_bug.cgi?id=11224
Marco Trevisan (Treviño) trevi55@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #10306|trowin wine error.png |throwin wine error.png filename| |
http://bugs.winehq.org/show_bug.cgi?id=11224
Marco Trevisan (Treviño) trevi55@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |trevi55@gmail.com
--- Comment #2 from Marco Trevisan (Treviño) trevi55@gmail.com 2008-06-19 13:53:34 --- As said before, if I don't set the DirectDrawRenderer to opengl or auto, I get a message stating: «Unable to create 3D Scene.», with this wine output:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f7d8,0x00000000), stub! err:d3d7:IDirect3DImpl_7_CreateDevice The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering
--------------
Btw, the main problem is with the «Memory Access Violation» error message box that appears also with Wine 1.0.
The terminal output is:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f7d8,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3dxof:IDirectXFileImpl_RegisterTemplates (0xd2f400/0xd2f400)->(0x101160fc,3278) stub!
http://bugs.winehq.org/show_bug.cgi?id=11224
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #3 from Austin English austinenglish@gmail.com 2008-12-17 16:03:55 --- Still present in git.
http://bugs.winehq.org/show_bug.cgi?id=11224
--- Comment #4 from Sean Hodges seanhodges@bluebottle.com 2009-07-20 15:18:02 --- Created an attachment (id=22483) --> (http://bugs.winehq.org/attachment.cgi?id=22483) relay.log v1.1.26
Confirm the memory access violation - version 1.1.26. Game starts and appears busy for a few minutes. Eventually crashes with a memory access violation dialog before UI is responsive to user.
I've had to trim the middle of the log because it came to 400MB uncompressed. Was careful to remove a block of the repetitive heap allocation messages.
http://bugs.winehq.org/show_bug.cgi?id=11224
--- Comment #5 from joaopa jeremielapuree@yahoo.fr 2011-06-13 08:17:28 CDT --- Created an attachment (id=35119) --> (http://bugs.winehq.org/attachment.cgi?id=35119) console output with +d3d,+ddraw
Confirming with current git.
http://bugs.winehq.org/show_bug.cgi?id=11224
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #6 from joaopa jeremielapuree@yahoo.fr 2011-07-26 07:07:43 CDT --- The importance of this bug should be NORMAL.
http://bugs.winehq.org/show_bug.cgi?id=11224
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda@volny.cz Severity|enhancement |normal
http://bugs.winehq.org/show_bug.cgi?id=11224
Christian Costa titan.costa@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |titan.costa@gmail.com
--- Comment #7 from Christian Costa titan.costa@gmail.com 2013-06-20 16:54:46 CDT --- Is the problem still happening with latest git?
http://bugs.winehq.org/show_bug.cgi?id=11224
--- Comment #8 from Marco Trevisan (Treviño) mail@3v1n0.net 2013-06-21 07:37:28 CDT --- I've not tested the latest git, but I've the same problem also with wine-1.5.31.
Exactly the same behavior :(
http://bugs.winehq.org/show_bug.cgi?id=11224
--- Comment #9 from Christian Costa titan.costa@gmail.com 2013-06-22 03:37:08 CDT --- I've just tested version 0.85 with latest git and no crash occured. I was able to play the game. There is a small display problem with fonts and some strange things in the control selection tough.
http://bugs.winehq.org/show_bug.cgi?id=11224
--- Comment #10 from Christian Costa titan.costa@gmail.com 2013-06-22 03:37:53 CDT --- Can you test with latest git to confirm?
http://bugs.winehq.org/show_bug.cgi?id=11224
--- Comment #11 from Christian Costa titan.costa@gmail.com 2013-06-26 17:06:23 CDT --- I tested 0.8 and 0.85 versions with a clean prefix and they work just fine. I think this is fixed.
http://bugs.winehq.org/show_bug.cgi?id=11224
--- Comment #12 from Christian Costa titan.costa@gmail.com 2013-06-26 17:27:01 CDT --- Forgot to mention this was with latest git.
http://bugs.winehq.org/show_bug.cgi?id=11224
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #13 from Bruno Jesus 00cpxxx@gmail.com 2013-06-26 23:21:15 CDT --- (In reply to comment #11)
I tested 0.8 and 0.85 versions with a clean prefix and they work just fine. I think this is fixed.
I can confirm too. Assuming fixed.
http://bugs.winehq.org/show_bug.cgi?id=11224
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard julliard@winehq.org 2013-06-28 15:03:42 CDT --- Closing bugs fixed in 1.6-rc4.