http://bugs.winehq.org/show_bug.cgi?id=25774
Summary: Crysis demo: water flickering Product: Wine Version: 1.3.11 Platform: x86 URL: http://www.gamershell.com/download_21700.shtml OS/Version: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: austinenglish@gmail.com
Created an attachment (id=32846) --> (http://bugs.winehq.org/attachment.cgi?id=32846) save game
Very easy to see in the demo. I've attached a save game that puts you next to the sea (though you start out near water, as well, this area has a lot more water to see the issue easier).
Terminal only shows: fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe4b23f0) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe5ff118) : pBox=(nil) stub fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe608230) : pBox=(nil) stub fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
wine version is wine-1.3.11-180-g856da7e, with the patch from bug 18799 to workaround that crash.
savegame goes in: %my documents%/My Games/Crysis_SP_DEMO/SaveGames/default_water_flicker.CRYSISJMSF
http://bugs.winehq.org/show_bug.cgi?id=25774
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |minor
http://bugs.winehq.org/show_bug.cgi?id=25774
--- Comment #1 from Rico kgbricola@web.de 2011-09-19 03:53:21 CDT --- Created an attachment (id=36459) --> (http://bugs.winehq.org/attachment.cgi?id=36459) crysis water (shader=high)
Is this still an issue?
The water seems to look fine with shaders = high. There seems to be some flickering with shaders = low or medium ( see bug 10206 ), but I think this is not specific to the water. Could you please attach a screen shot with the flickering water?
http://bugs.winehq.org/show_bug.cgi?id=25774
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #2 from Austin English austinenglish@gmail.com 2011-10-17 17:03:25 CDT --- I get crazy colors, in wine-1.3.30-205-g472a8f7.
I see a flood of: fixme:d3dcompiler:D3DCompile data 0x39b1e470, data_size 3865, filename (null), defines (nil), include (nil), entrypoint "Common_ZPassPS", target "ps_2_0", sflags 0x8, eflags 0, shader 0x2bb0a1dc, error_messages 0x2bb0a1e0 stub! fixme:d3dcompiler:D3DCompile data 0x16887408, data_size 3845, filename (null), defines (nil), include (nil), entrypoint "FPPS", target "ps_2_0", sflags 0x8, eflags 0, shader 0x10b75a3c, error_messages 0x10b75a40 stub! fixme:d3dcompiler:D3DCompile data 0x39d09fe8, data_size 9321, filename (null), defines (nil), include (nil), entrypoint "WaterPS", target "ps_2_0", sflags 0x8, eflags 0, shader 0x10f0cb5c, error_messages 0x10f0cb60 stub! fixme:d3dcompiler:D3DCompile data 0x16887408, data_size 3845, filename (null), defines (nil), include (nil), entrypoint "FPPS", target "ps_2_0", sflags 0x8, eflags 0, shader 0x10b75a3c, error_messages 0x10b75a40 stub!
native d3dx9 fixes that. Beyond that, works fine.
Still need the bug 18799 patch though, of course.
http://bugs.winehq.org/show_bug.cgi?id=25774
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #3 from Alexandre Julliard julliard@winehq.org 2011-10-21 13:50:26 CDT --- Closing bugs fixed in 1.3.31.