http://bugs.winehq.org/show_bug.cgi?id=29324
Bug #: 29324 Summary: Magicka crashes occasionally when loading new areas Product: Wine Version: 1.3.34 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ape@ape3000.com Classification: Unclassified
Created attachment 37923 --> http://bugs.winehq.org/attachment.cgi?id=37923 Magicka's error report
Magicka crashes occasionally when trying to load new areas. I found that this can be reproduced effectively by moving in and out a cave several times. There's atleast one of these caves in the 4th chapter.
The crash seems to be caused from running out of video memory: err:d3d:resource_init Out of memory! Microsoft.Xna.Framework.Graphics.OutOfVideoMemoryException: External component has thrown an exception.
I attached the full crash logs.
I have GTX 285 2GT graphics card with 290.10 proprietary drivers. Nvidia-settings report that I have 2048 MB video memory, so I have that value in wine's registry. I also tried using other values with no success.
http://bugs.winehq.org/show_bug.cgi?id=29324
--- Comment #1 from Lauri Niskanen ape@ape3000.com 2011-12-11 06:24:38 CST --- Created attachment 37924 --> http://bugs.winehq.org/attachment.cgi?id=37924 Wine's output
http://bugs.winehq.org/show_bug.cgi?id=29324
Lauri Niskanen ape@ape3000.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ape@ape3000.com
http://bugs.winehq.org/show_bug.cgi?id=29324
--- Comment #2 from Austin English austinenglish@gmail.com 2013-12-05 21:51:24 CST --- This is your friendly reminder that there has been no bug activity for 2 years. Is this still an issue in current (1.7.7 or newer) wine? If so, please attach the terminal output in 1.7.7 (see http://wiki.winehq.org/FAQ#get_log).
http://bugs.winehq.org/show_bug.cgi?id=29324
Someone scrimekiler@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |scrimekiler@yahoo.fr
--- Comment #3 from Someone scrimekiler@yahoo.fr --- Same problem on wine 1.7.10, I'll add my logs
http://bugs.winehq.org/show_bug.cgi?id=29324
--- Comment #4 from Someone scrimekiler@yahoo.fr --- Created attachment 47201 --> http://bugs.winehq.org/attachment.cgi?id=47201 wine-1.7.10 Magicka logs
this message seems to be related to the crash :
err:d3d:resource_init Failed to allocate system memory.
http://bugs.winehq.org/show_bug.cgi?id=29324
--- Comment #5 from Someone scrimekiler@yahoo.fr --- Created attachment 47202 --> http://bugs.winehq.org/attachment.cgi?id=47202 wine-1.7.10 Magicka error reports
http://bugs.winehq.org/show_bug.cgi?id=29324
--- Comment #6 from Austin English austinenglish@gmail.com --- (In reply to comment #4)
Created attachment 47201 [details] wine-1.7.10 Magicka logs
this message seems to be related to the crash :
err:d3d:resource_init Failed to allocate system memory.
...
libpng warning: Application built with libpng-1.6.8 but running with 1.5.15
You need to fix your system libpng.
http://bugs.winehq.org/show_bug.cgi?id=29324
--- Comment #7 from Someone scrimekiler@yahoo.fr --- (In reply to comment #6)
(In reply to comment #4)
Created attachment 47201 [details] wine-1.7.10 Magicka logs
this message seems to be related to the crash :
err:d3d:resource_init Failed to allocate system memory.
...
libpng warning: Application built with libpng-1.6.8 but running with 1.5.15
You need to fix your system libpng.
Libpng warning is non-related.I had these axact same bugs before libpng update.But if you want I will remove those warning from the logs before posting them next time.
http://bugs.winehq.org/show_bug.cgi?id=29324
--- Comment #8 from Someone scrimekiler@yahoo.fr --- I found a workaround for that bug (which was producing always at the exact same area of the game) : With regedit : set my video memory amount, disabled GLSL, disabled multisampling In the game graphic options : set all options to "low" and effects to "off", only didn't changed the resolution.
Now I don't have any of those crash.
http://bugs.winehq.org/show_bug.cgi?id=29324
Someone scrimekiler@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #47202|text/plain |application/tgz mime type| |
http://bugs.winehq.org/show_bug.cgi?id=29324
unsuspicious.fakename+wine@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |unsuspicious.fakename+wine@ | |gmail.com
--- Comment #9 from unsuspicious.fakename+wine@gmail.com --- Bug still occuring in 1.7.23
https://bugs.winehq.org/show_bug.cgi?id=29324
--- Comment #10 from Austin English austinenglish@gmail.com --- This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.51 or newer) wine?
https://bugs.winehq.org/show_bug.cgi?id=29324
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #11 from winetest@luukku.com --- (In reply to Someone from comment #8)
I found a workaround for that bug (which was producing always at the exact same area of the game) : With regedit : set my video memory amount, disabled GLSL, disabled multisampling In the game graphic options : set all options to "low" and effects to "off", only didn't changed the resolution.
Now I don't have any of those crash.
Could you test bug 33858, setting LARGEADDRESSAWARE in game excutable?
https://bugs.winehq.org/show_bug.cgi?id=29324
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |Abandoned?
--- Comment #12 from Ken Sharp imwellcushtymelike@gmail.com --- Does this still occur in Wine 9.8 or later?