http://bugs.winehq.org/show_bug.cgi?id=21196
Summary: Sound in Max Payne not working Product: Wine Version: unspecified Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: toni.spets@iki.fi CC: m.b.lankhorst@gmail.com
Created an attachment (id=25455) --> (http://bugs.winehq.org/attachment.cgi?id=25455) dsound debug output when broken
Reverting the following patch fixes the problem:
commit b474649e0e9491f938f1daec74cdca01343dd97e Author: Maarten Lankhorst m.b.lankhorst@gmail.com Date: Wed Dec 9 15:49:12 2009 +0100
dsound: Only initialize one guid for capture and renderer.
CC'd to Maarten.
Attached WINEDEBUG=-all,dsound before revert.
http://bugs.winehq.org/show_bug.cgi?id=21196
--- Comment #1 from GyB gyebro69@gmail.com 2009-12-31 02:33:52 --- Created an attachment (id=25466) --> (http://bugs.winehq.org/attachment.cgi?id=25466) Debug log Max Payne sound not working
http://bugs.winehq.org/show_bug.cgi?id=21196
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #2 from GyB gyebro69@gmail.com 2009-12-31 02:37:27 --- I have the same problem both with the Steam version and the shareware version of the game. There is no sound at all in the game. I'm using wine-1.1.35 (from source) on Fedora 12.
http://bugs.winehq.org/show_bug.cgi?id=21196
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|unspecified |1.1.35
http://bugs.winehq.org/show_bug.cgi?id=21196
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download, regression
http://bugs.winehq.org/show_bug.cgi?id=21196
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda@volny.cz
--- Comment #3 from Wylda wylda@volny.cz 2010-01-01 14:43:14 ---
Confirming, revering helps. Consider UNCONFIRMED->NEW.
--private keyword: bisected
http://bugs.winehq.org/show_bug.cgi?id=21196
--- Comment #4 from Toni Spets toni.spets@iki.fi 2010-01-01 14:55:27 --- Maarten Lankhorst commented at IRC that the only real fix for this is to permanently revert the patch which itself wasn't incorrect. Max Payne abuses the dsound API in a way that breaks down with the simplifier patch which is to be reverted.
Waiting for official revert.
http://bugs.winehq.org/show_bug.cgi?id=21196
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #5 from Vitaliy Margolen vitaliy@kievinfo.com 2010-01-01 15:12:06 --- Confirming per comment #3
http://bugs.winehq.org/show_bug.cgi?id=21196
--- Comment #6 from Wylda wylda@volny.cz 2010-01-07 09:53:16 ---
FIXED (reverted) in wine-1.1.35-458-g220af42.
http://bugs.winehq.org/show_bug.cgi?id=21196
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #7 from Nikolay Sivov bunglehead@gmail.com 2010-01-07 10:03:41 --- Yes, reverted as commit ef0a0d8b86b42962d5b8a114097943168f53c251.
http://bugs.winehq.org/show_bug.cgi?id=21196
Jeff Zaroyko jeffz@jeffz.name changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #8 from Jeff Zaroyko jeffz@jeffz.name 2010-01-09 04:51:37 --- Closing bugs fixed in 1.1.36.
http://bugs.winehq.org/show_bug.cgi?id=21196
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Regression SHA1| |b474649e0e9491f938f1daec74c | |dca01343dd97e