https://bugs.winehq.org/show_bug.cgi?id=46720
Bug ID: 46720 Summary: Assassins Creed III / IV startup with builtin d3dcompiler_43 only show up a black window Product: Wine Version: 4.0 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gamiljydcome@gmail.com Distribution: ---
wine4.0 + dxvk + native d3dcompiler_43 works very well, just a little renderring problem in a few scenes. with builtin d3dcompiler_43 only starup a black window, i cut some output info as below:
0009:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. 0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading support data. 0009:fixme:d3d11:d3d11_device_CreateDeferredContext iface 0x72e57bc, flags 0, context 0xa7bef48 stub! 002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs. 002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function. 002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible. 002e:err:d3dcompiler:compile_shader HLSL shader parsing failed. 002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs. 002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function. 002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible. 002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 4. 002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 5. 002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 6. 002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 7. 002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 4. 002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 5. 002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 6. 002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 7. 002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80000202. 002e:fixme:d3d_shader:shader_glsl_sprintf_cast Unhandled cast from 0x1 to 0x5. 0009:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40. 0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xd9d5970, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x32faac, desc (nil) partial stub! 0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs. 0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function. 0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible. 002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function. 002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible. 002e:err:d3dcompiler:compile_shader HLSL shader parsing failed. 002e:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented. 003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc (nil) partial stub! 003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc 0xf287d60 partial stub!
it seems d3dcompiler hlsl error is common for some dx11/dx9 games from wine bugzilla, for Assassins Creed III / IV must switch to native d3dcompiler_43 to avoid startup black window and must work with dxvk to avoid startup crash.
dxvk work almost perfect for most games i tested, with buildin dx11 implementation i always meet crashing or very low fps.
so if wined3d implementation port to vulkan driver including dx9~12 will natural avoid many crashing, unimplementation, is it?
regards.
https://bugs.winehq.org/show_bug.cgi?id=46720
pattietreutel katyaberezyaka@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |katyaberezyaka@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=46720
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3d |directx-d3dx11
--- Comment #1 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to gamiljydcome from comment #0)
with buildin dx11 implementation i always meet crashing or very low fps.
so if wined3d implementation port to vulkan driver including dx9~12 will natural avoid many crashing, unimplementation, is it?
No, it shouldn't crash even with the current wined3d OpenGL backend. That would be a separate bug though.
https://bugs.winehq.org/show_bug.cgi?id=46720
--- Comment #2 from gamiljydcome@gmail.com --- Assassins Creed III / IV startup with builtin d3dcompiler_43 only show up a balck window, with native d3dcompiler_43 startup will crash.
assume this bug fixed base opengl and running, performance still not good as vulkan.
my opinion is if wined3d base on vulkan, many konwn or unukown unexpected crashing or unimplementation or poor performance will natural avoid for many dx9~11 games.
regards.
https://bugs.winehq.org/show_bug.cgi?id=46720
Anthony Jagers noonetinone@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |noonetinone@gmail.com
--- Comment #3 from Anthony Jagers noonetinone@gmail.com --- Wouldn't this be a duplicate of Bug 39731?
https://bugs.winehq.org/show_bug.cgi?id=46720
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx11 |directx-d3d-util