http://bugs.winehq.org/show_bug.cgi?id=3208
Summary: Mixer bug; "underrun on sound buffer" leads to crash (?) Product: Wine Version: 20050524 Platform: Other URL: http://winbolo.com/ OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: genman@noderunner.net
1. Download and run setup.exe from http://winbolo.com/ .
Choose the ALSA driver (though fails in other modes, including "HardwareAcceleration" = "Emulation" ):
"Drivers" = "winealsa.drv" ; for ALSA users
2. Start a pratice game on any map, e.g. "Better Best Map Ever."
If there isn't a lot of simulateous firing/explosions, then the sound is okay, though clipped. Eventually, the game window stops working, although the UI thread is okay.
3. These messages are logged to the console:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 257, block size = 2 err:dsound:DSOUND_MixOne underrun on sound buffer 0x77d39f38 err:dsound:DSOUND_MixOne underrun on sound buffer 0x77d39f38 err:dsound:DSOUND_MixOne underrun on sound buffer 0x77d39f38 err:dsound:DSOUND_MixOne underrun on sound buffer 0x77d39f38 err:dsound:DSOUND_MixOne underrun on sound buffer 0x77d39f38