http://bugs.winehq.org/show_bug.cgi?id=16816
Summary: Fallout 3 slowdowns dramatically when using VATS Product: Wine Version: 1.1.12 Platform: All OS/Version: All Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ape3000@gmail.com
Seems like dialogs and hit animation from combat resolved using VATS dramaticaly decrease your FPS.
It has been reported that FPS slowdowns in VATS are only occurred with nVidia GeForce 7XXX or older, If you have nVidia GeForce 8XXX, 9XXX or even newer it should work better.
It has been suggested that special shader replacements(smb30->smb20) for older cards could help as the new shaders seem to be mostly involved in vats and dialog sequences...
I think the game works flawlessly on the native windows system also on the older cards (GeForce 7XXX and older), so this is a bug in Wine.
http://bugs.winehq.org/show_bug.cgi?id=16816
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- OS/Version|All |other Platform|All |Other
http://bugs.winehq.org/show_bug.cgi?id=16816
Dmitry Bedrin Dmitry.Bedrin@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #1 from Dmitry Bedrin Dmitry.Bedrin@gmail.com 2009-01-06 02:16:59 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=16816
Theun Evers theunevers@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |theunevers@gmail.com
--- Comment #2 from Theun Evers theunevers@gmail.com 2009-02-09 11:01:49 --- I have this problem also when using Vista Business.. So I don't think this is a Wine related bug..
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #3 from Lauri Niskanen ape3000@gmail.com 2009-02-09 11:03:37 --- (In reply to comment #2)
I have this problem also when using Vista Business.. So I don't think this is a Wine related bug..
If this is also happening on Windows shouldn't there be an official solution for this?
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #4 from Theun Evers theunevers@gmail.com 2009-02-09 11:06:06 --- I believe it got better after downloading the latest update and maybe after the first new content
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #5 from Aaron Eichhorst aeichhorst@gmail.com 2009-02-10 17:12:10 --- This bug affects me as well in Windows XP. It has gotten a bit better with the latests patches, though (but not fully fixed.)
http://bugs.winehq.org/show_bug.cgi?id=16816
default_357-line@yahoo.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |default_357-line@yahoo.de
--- Comment #6 from default_357-line@yahoo.de 2009-04-13 16:03:59 --- I recently tried the game under XP on this computer; the bug doesn't happen there.
It's definitely a WINE problem.
http://bugs.winehq.org/show_bug.cgi?id=16816
Marintsev Miron marintsev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |marintsev@gmail.com
--- Comment #7 from Marintsev Miron marintsev@gmail.com 2009-06-29 19:43:10 --- (In reply to comment #6)
I recently tried the game under XP on this computer; the bug doesn't happen there.
It's definitely a WINE problem.
I confirm this. Works very fast under native WinXP, but slowdowns under Wine. nVidia 7900 GS.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #8 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-08-10 03:01:24 --- Created an attachment (id=22963) --> (http://bugs.winehq.org/attachment.cgi?id=22963) Fallot3: fps slowdowns in dialogs with GeForce 7xxx
http://bugs.winehq.org/show_bug.cgi?id=16816
alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |alexander.kazakevich.nn@gma | |il.com
--- Comment #9 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-08-10 03:03:16 --- Sometimes glDrawElements( ..., GL_TRIANGLE_STRIP, ... ) takes too much time.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #10 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-08-11 03:29:09 --- I have tried to remove string with glEnable( GL_ALPHA_TEST ); in the "./dlls/wined3d/state.c" file and FPS does not decrease in dialogs. This solution works but I think it is not right. I know that the GL_ALPHA_TEST state is slow. I don't know another solution. May be wine should allow to disable to use the GL_ALPHA_TEST state ?
http://bugs.winehq.org/show_bug.cgi?id=16816
manveru@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |manveru@gmx.de
--- Comment #11 from manveru@gmx.de 2009-08-29 14:39:07 --- thx alexander :D
I can confirm your quick workaround. I'm running Fallout 3 on a Nvidia 6800GT 128MB with lowest settings and it works :)
- I applied the WinD3D patch as suggested on the appdb howto - commented two lines in stats.c - compiled - installed - retraced all installation steps from the playonlinux script http://www.playonlinux.com/repository/?script=402
However I didn't accomplish to build a deb file nor an improved playonlinux script. So folks, you have do it yourself for now...
http://bugs.winehq.org/show_bug.cgi?id=16816
Georgi borgez@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |borgez@mail.ru
--- Comment #12 from Georgi borgez@mail.ru 2009-09-20 05:13:38 --- confirm problem with VATS in this function but if you disable it in the game there are bugs with transparency "./dlls/wined3d/state.c" glEnable(GL_ALPHA_TEST); checkGLcall("glEnable GL_ALPHA_TEST");
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #13 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-09-20 23:45:40 --- Hi all. I have observed bug with transparency ( Trees, bushes and lattices are not shown correctly ). So It is not right fix. I will try to found the root cause of this issue.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #13 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-09-20 23:45:40 --- Hi all. I have observed bug with transparency ( Trees, bushes and lattices are not shown correctly ). So It is not right fix. I will try to found the root cause of this issue.
--- Comment #14 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-09-20 23:46:49 --- Hi all. I have observed bug with transparency ( Trees, bushes and lattices are not shown correctly ). So It is not right fix. I will try to found the root cause of this issue.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #15 from default_357-line@yahoo.de 2009-09-21 18:33:45 --- Created an attachment (id=23696) --> (http://bugs.winehq.org/attachment.cgi?id=23696) VATS-typical slowdown detection
The attached patch attempts to implement some kind of dynamic slowdown detection, in order to notice when VATS is active.
When significant slowdowns are detected, it temporarily disables alpha testing.
Makes the game semi-playable without sacrificing non-VATS quality on my GeForce 7900GS.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #16 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-10-09 01:45:42 --- Hi all. I thing that this issue is caused by wrongly texturing. I will try to investigate it at weekend's.
http://bugs.winehq.org/show_bug.cgi?id=16816
KhaaL khalid.rashid@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |khalid.rashid@gmail.com
--- Comment #17 from KhaaL khalid.rashid@gmail.com 2009-10-09 02:00:01 --- Hey Alexander. Please keep in mind while investigating this that, like other said, this issue exists in windows aswell so it could be an issue within the game.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #18 from default_357-line@yahoo.de 2009-10-09 05:44:23 --- As has been said before; insofar as this issue also occurs under Windows it does so in greatly reduced severity, lending credence to the possibility that it is "only" a Wine problem after all.
Just a reminder.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #19 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-10-09 07:07:01 --- (In reply to comment #17)
Hey Alexander. Please keep in mind while investigating this that, like other said, this issue exists in windows aswell so it could be an issue within the game.
I have tried to run this game on windows XP. This game is not faster in other scenes. I suppose that windows XP walks round this problem.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #20 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-10-11 23:59:31 --- I have checked this issue on windows vista ( linux os is installed on this laptop also ). And this issue is not observed when game is running under windows vista, but another scenes is slawer than under WINE with linux.
laptop: ASUS X80N CPU: 1.8 GHz AMD64 RAM = 2 GiB GPU: GeForce 7000m VideoRam = 128 MiB.
DirectX v9.0c
I have tested this issue when my hero talks with Amata on his birthday. When he is 10.
http://bugs.winehq.org/show_bug.cgi?id=16816
Cagnulein cagnulein@tin.it changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cagnulein@tin.it
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #21 from Cagnulein cagnulein@tin.it 2009-10-22 00:17:36 --- (In reply to comment #15)
Created an attachment (id=23696)
--> (http://bugs.winehq.org/attachment.cgi?id=23696) [details]
VATS-typical slowdown detection
The attached patch attempts to implement some kind of dynamic slowdown detection, in order to notice when VATS is active.
When significant slowdowns are detected, it temporarily disables alpha testing.
Makes the game semi-playable without sacrificing non-VATS quality on my GeForce 7900GS.
I've succesfully applied this patch to wine 1.1.31 and i can say this patch solves the problem! I've got a GeForce 7900 GT and a Athlon(tm) 64 X2 Dual Core Processor 4400+ (ArchLinux)
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #22 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-10-22 07:46:09 --- Created an attachment (id=24277) --> (http://bugs.winehq.org/attachment.cgi?id=24277) slowdown_fps_in_vats.patch.bz2
It should be checked in scenes with trees and bushes.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #23 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-10-22 07:47:45 --- I have prepared patch. Please check it in dialogs, VATS and scenes with trees, bushes, lattices.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #24 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-10-22 07:57:24 --- I prepared the "slowdown_fps_in_vats" patch on wine-1.1.26.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #25 from Cagnulein cagnulein@tin.it 2009-10-22 14:28:58 --- (In reply to comment #24)
I prepared the "slowdown_fps_in_vats" patch on wine-1.1.26.
i've tried with wine-1.1.31 but in dialogs the slowdowns remains :(
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #26 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-10-23 06:08:17 --- (In reply to comment #25)
(In reply to comment #24)
I prepared the "slowdown_fps_in_vats" patch on wine-1.1.26.
i've tried with wine-1.1.31 but in dialogs the slowdowns remains :(
Please describe scene where it happens.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #27 from Cagnulein cagnulein@tin.it 2009-10-23 11:44:54 --- (In reply to comment #26)
(In reply to comment #25)
(In reply to comment #24)
I prepared the "slowdown_fps_in_vats" patch on wine-1.1.26.
i've tried with wine-1.1.31 but in dialogs the slowdowns remains :(
Please describe scene where it happens.
it happens in the dialog when amata alerts you about your father's escape (warning: i'm using 1.1.31, do you try with it?)
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #28 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-10-31 01:19:21 --- Created an attachment (id=24462) --> (http://bugs.winehq.org/attachment.cgi?id=24462) fallout3_fps_slowdawn_in_dialogs_and_vats.patch.wine-1.1.32
I have prepared new patch. I have checked it with "GeForce 7000M" video-adapter on the "X80N" laptop. This video-adapter is very slowly for this game in all scenes. Please check this patch with more powerfull HW also. ( GeForce 7300 or better ).
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #29 from Cagnulein cagnulein@tin.it 2009-10-31 12:02:29 --- (In reply to comment #28)
Created an attachment (id=24462)
--> (http://bugs.winehq.org/attachment.cgi?id=24462) [details]
fallout3_fps_slowdawn_in_dialogs_and_vats.patch.wine-1.1.32
I have prepared new patch. I have checked it with "GeForce 7000M" video-adapter on the "X80N" laptop. This video-adapter is very slowly for this game in all scenes. Please check this patch with more powerfull HW also. ( GeForce 7300 or better ).
it works like a charm here. # lshw -short H/W path Device Class Description ====================================================== system PROD00000000 /0 bus GA-MA69VM-S2 /0/0 memory 128KiB BIOS /0/4 processor AMD Athlon(tm) 64 X2 Dual Core Proces /0/4/b memory 128KiB L1 cache /0/4/d memory 512KiB L2 cache /0/5 processor Athlon /0/5/c memory 128KiB L1 cache /0/5/0 memory 128KiB L1 cache /0/5/1 memory 512KiB L2 cache /0/27 memory 2GiB System Memory /0/27/0 memory 1GiB DIMM 32 MHz (31.2 ns) /0/27/1 memory 1GiB DIMM 32 MHz (31.2 ns) /0/27/2 memory DIMM 32 MHz (31.2 ns) [empty] /0/27/3 memory DIMM 32 MHz (31.2 ns) [empty] /0/100 bridge RS690 Host Bridge /0/100/2 bridge RS690 PCI to PCI Bridge (PCI Express /0/100/2/0 display G71 [GeForce 7900 GT/GTO] /0/100/12 scsi2 storage SB600 Non-Raid-5 SATA /0/100/12/0 /dev/sda disk 250GB ST3250620AS /0/100/12/0/1 /dev/sda1 volume 133MiB EXT3 volume /0/100/12/0/2 /dev/sda2 volume 3820MiB Linux swap volume /0/100/12/0/3 /dev/sda3 volume 229GiB EXT3 volume /0/100/12/1 /dev/sdb disk 250GB ST3250620AS /0/100/12/1/1 /dev/sdb1 volume 232GiB EXT4 volume /0/100/13 bus SB600 USB (OHCI0) /0/100/13/1 usb2 bus OHCI Host Controller /0/100/13.1 bus SB600 USB (OHCI1) /0/100/13.1/1 usb3 bus OHCI Host Controller /0/100/13.2 bus SB600 USB (OHCI2) /0/100/13.2/1 usb4 bus OHCI Host Controller /0/100/13.3 bus SB600 USB (OHCI3) /0/100/13.3/1 usb5 bus OHCI Host Controller /0/100/13.4 bus SB600 USB (OHCI4) /0/100/13.4/1 usb6 bus OHCI Host Controller /0/100/13.5 bus SB600 USB Controller (EHCI) /0/100/14 bus SBx00 SMBus Controller /0/100/14.1 scsi0 storage SB600 IDE /0/100/14.1/0.1.0 /dev/cdrom disk DVDRAM GSA-4167B /0/100/14.2 multimedia SBx00 Azalia (Intel HDA) /0/100/14.3 bridge SB600 PCI to LPC Bridge /0/100/14.4 bridge SBx00 PCI to PCI Bridge /0/100/14.4/7 eth1 network RTL-8139/8139C/8139C+ /0/100/14.4/f eth0 network RTL-8110SC/8169SC Gigabit Ethernet /0/101 bridge K8 [Athlon64/Opteron] HyperTransport /0/102 bridge K8 [Athlon64/Opteron] Address Map /0/103 bridge K8 [Athlon64/Opteron] DRAM Controller /0/104 bridge K8 [Athlon64/Opteron] Miscellaneous C
http://bugs.winehq.org/show_bug.cgi?id=16816
Milos_SD sukijaki@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sukijaki@gmail.com
--- Comment #30 from Milos_SD sukijaki@gmail.com 2009-11-01 07:34:05 --- (In reply to comment #28)
Created an attachment (id=24462)
--> (http://bugs.winehq.org/attachment.cgi?id=24462) [details]
fallout3_fps_slowdawn_in_dialogs_and_vats.patch.wine-1.1.32
I have prepared new patch. I have checked it with "GeForce 7000M" video-adapter on the "X80N" laptop. This video-adapter is very slowly for this game in all scenes. Please check this patch with more powerfull HW also. ( GeForce 7300 or better ).
VATS works good, but if there is an open space and people in from of me, I get a frame drop to 1-5 fps. :(
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #31 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2009-11-01 09:06:44 --- (In reply to comment #30)
(In reply to comment #28)
Created an attachment (id=24462)
--> (http://bugs.winehq.org/attachment.cgi?id=24462) [details] [details]
fallout3_fps_slowdawn_in_dialogs_and_vats.patch.wine-1.1.32
I have prepared new patch. I have checked it with "GeForce 7000M" video-adapter on the "X80N" laptop. This video-adapter is very slowly for this game in all scenes. Please check this patch with more powerfull HW also. ( GeForce 7300 or better ).
VATS works good, but if there is an open space and people in from of me, I get a frame drop to 1-5 fps. :(
Could you please add the output of the "glxinfo" command as an attachment.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #32 from Cagnulein cagnulein@tin.it 2009-11-01 09:28:28 --- (In reply to comment #31)
(In reply to comment #30)
(In reply to comment #28)
Created an attachment (id=24462)
--> (http://bugs.winehq.org/attachment.cgi?id=24462) [details] [details] [details]
fallout3_fps_slowdawn_in_dialogs_and_vats.patch.wine-1.1.32
I have prepared new patch. I have checked it with "GeForce 7000M" video-adapter on the "X80N" laptop. This video-adapter is very slowly for this game in all scenes. Please check this patch with more powerfull HW also. ( GeForce 7300 or better ).
VATS works good, but if there is an open space and people in from of me, I get a frame drop to 1-5 fps. :(
Could you please add the output of the "glxinfo" command as an attachment.
mmm...i think i have the same little issue. here it is my glxinfo.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #33 from Cagnulein cagnulein@tin.it 2009-11-01 09:30:04 --- Created an attachment (id=24490) --> (http://bugs.winehq.org/attachment.cgi?id=24490) my glxinfo
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #34 from Milos_SD sukijaki@gmail.com 2009-11-01 09:31:36 --- Created an attachment (id=24491) --> (http://bugs.winehq.org/attachment.cgi?id=24491) glxinfo
Here it is. Just to say that the first patch was working good. It was playable, but with this one, it is not. VATS works batter with this one, but rest, doesn't.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #35 from Milos_SD sukijaki@gmail.com 2009-11-14 14:04:54 --- When will you fix that last patch? :D
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #36 from mauricioarozi@gmail.com 2009-12-19 07:55:46 --- Created an attachment (id=25277) --> (http://bugs.winehq.org/attachment.cgi?id=25277) fallout3_fps_slowdawn_in_dialogs_and_vats.patch wine-1.1.35
wineD3DDevice => device
http://bugs.winehq.org/show_bug.cgi?id=16816
mauricioarozi@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mauricioarozi@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #37 from Milos_SD sukijaki@gmail.com 2010-01-10 06:33:50 --- Patch doesn't work fully with wine 1.1.36.
patch -p1 < fallout_patch.diff patching file dlls/wined3d/basetexture.c Hunk #1 succeeded at 291 (offset -2 lines). patching file dlls/wined3d/drawprim.c Hunk #1 FAILED at 38. Hunk #2 succeeded at 79 (offset -2 lines). 1 out of 2 hunks FAILED -- saving rejects to file dlls/wined3d/drawprim.c.rej patching file dlls/wined3d/wined3d_private.h Hunk #1 succeeded at 1602 (offset 16 lines).
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #38 from Milos_SD sukijaki@gmail.com 2010-02-05 18:15:04 --- Is there any chance that we can get new patch for new versions of wine? Without that patch, I can'e even start Fallout 3. :(
http://bugs.winehq.org/show_bug.cgi?id=16816
hortonwho@rednecks.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hortonwho@rednecks.net
--- Comment #39 from hortonwho@rednecks.net 2010-02-06 15:52:33 --- To fix the patch change the line IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; to +IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #40 from hortonwho@rednecks.net 2010-02-06 16:29:01 --- Created an attachment (id=26093) --> (http://bugs.winehq.org/attachment.cgi?id=26093) fallout3_wine-1.1.37.patch
This is for wine > 1.1.35
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #41 from hortonwho@rednecks.net 2010-02-06 16:43:16 --- Created an attachment (id=26095) --> (http://bugs.winehq.org/attachment.cgi?id=26095) This is what I use to patch my wine-git to play fallout3.
This is a combination of patches from this bug and others when used with wine-git gets your wine patched for pulseaudio, fallout3, and mpg123 64 bit bug.
pulseaudio-wine http://art.ified.ca/?page_id=40 mpg123 library compilation fix http://forums.startrekonline.com/showthread.php?p=1562611
I use this in ubuntu karmic 64 bit with no wine installed and wine from git.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #42 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2010-02-17 13:30:20 --- Created an attachment (id=26277) --> (http://bugs.winehq.org/attachment.cgi?id=26277) wine_1.1.36_f3_slowdown_fps_vats_and_dialogs.patch
I hope that source of the wined3d is not very changed since version 1.1.36
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #43 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2010-02-17 13:33:36 --- I offer another patch. Please review and test this patch.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #44 from Vitaliy Margolen vitaliy@kievinfo.com 2010-02-17 17:54:25 --- (In reply to comment #43) Please use unified patch format.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #45 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2010-02-18 02:11:40 --- Created an attachment (id=26290) --> (http://bugs.winehq.org/attachment.cgi?id=26290) wine_1.1.38_f3_slowdown_fps_in_vats_and_dialogs.patch
The wine_1.1.36_f3_slowdown_fps_vats_and_dialogs.patch has wrong format. So I prepare update on the wine_1.1.38
I think that the alpha-test is applicable only for textures, but if texture's coordinates is not defined we should not use alpha-test.
http://bugs.winehq.org/show_bug.cgi?id=16816
Viktor Rasmussen viktor@diku.dk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |viktor@diku.dk
--- Comment #46 from Viktor Rasmussen viktor@diku.dk 2010-03-20 08:44:24 ---
A question.
Will it ever be possible to apply a patch for this bug to the main Wine code. So you don't have to compile Wine by yourself?
http://bugs.winehq.org/show_bug.cgi?id=16816
Laurent - CyberSDF contact@cybersdf.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |contact@cybersdf.org
--- Comment #47 from Laurent - CyberSDF contact@cybersdf.org 2010-04-16 04:50:39 --- If the « wine_1.1.38_f3_slowdown_fps_in_vats_and_dialogs.patch » work perfectly with dialogs and VATS it make Fallout 3 crash on cinematics (new game, 10 year birthday, 16 year GOAT, end of game).
http://bugs.winehq.org/show_bug.cgi?id=16816
rekh127@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rekh127@gmail.com
--- Comment #48 from rekh127@gmail.com 2010-05-20 22:53:47 --- any chance of an update for newer wines? the hunk patching private.h fails.
http://bugs.winehq.org/show_bug.cgi?id=16816
Morris mauricioarozi@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|mauricioarozi@gmail.com |
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #49 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2010-06-24 13:15:36 --- Created an attachment (id=29116) --> (http://bugs.winehq.org/attachment.cgi?id=29116) wine-1.2-rc4.f3_slowdown_fps_in_vats_and_dialogs.patch
It contains also a fix of the "Fallout 3 crash on cinematics" issue.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #50 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2010-06-24 13:18:51 --- Hi all,
I have prepared patch for wine-1.2-rc4. This patch contains the correction for the Fallout 3 crash on cinematics" issue.
Thank you for you attention, Alexander.
http://bugs.winehq.org/show_bug.cgi?id=16816
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |patch CC| |austinenglish@gmail.com
--- Comment #51 from Austin English austinenglish@gmail.com 2010-07-10 15:58:54 --- Still present in 1.2-rc7. For what VATS should be like, see http://www.youtube.com/watch?v=GmFN7XhKtuM (careful, the music they added is loud...). The patch doesn't seem to help for me though (nvidia 9800 gtx+ / 256.25 drivers / lucid lynx 64bit).
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #52 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2010-07-12 02:38:20 --- (In reply to comment #51)
Still present in 1.2-rc7. For what VATS should be like, see http://www.youtube.com/watch?v=GmFN7XhKtuM (careful, the music they added is loud...). The patch doesn't seem to help for me though (nvidia 9800 gtx+ / 256.25 drivers / lucid lynx 64bit).
1. I have seen the mentioned movie. I don't observe any problems when you choose the target ( FPS slowdown when player chooses a target in V.A.T.S. ) 2. This issue is observed with GPU GeForce 7XXX or older. 3. When I tested this issue with wine-1.2-rc7 colours were corrupted. But in this movie colours is not corrupted. Do you really use wine-1.2-rcX ?
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #53 from Austin English austinenglish@gmail.com 2010-07-12 20:46:36 --- (In reply to comment #52)
(In reply to comment #51)
Still present in 1.2-rc7. For what VATS should be like, see http://www.youtube.com/watch?v=GmFN7XhKtuM (careful, the music they added is loud...). The patch doesn't seem to help for me though (nvidia 9800 gtx+ / 256.25 drivers / lucid lynx 64bit).
- I have seen the mentioned movie. I don't observe any problems when you
choose the target ( FPS slowdown when player chooses a target in V.A.T.S. )
It seems slower here than on windows, I'll need to measure fps to be sure. It's still playable, however.
- This issue is observed with GPU GeForce 7XXX or older.
- When I tested this issue with wine-1.2-rc7 colours were corrupted. But in
this movie colours is not corrupted. Do you really use wine-1.2-rcX ?
Yes, 1.2-rc7.
http://bugs.winehq.org/show_bug.cgi?id=16816
Carlton Hobbs carlton.hobbs@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |carlton.hobbs@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=16816
rgnr irnbld@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |irnbld@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #54 from rgnr irnbld@gmail.com 2010-09-22 16:17:10 CDT --- Hi everyone! Using playonlinux and wine 1.3.3. GFX card is Geforce 7600GT. Got this annoying bug. Please help!
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #55 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2010-09-23 08:54:21 CDT --- (In reply to comment #54)
Hi everyone! Using playonlinux and wine 1.3.3. GFX card is Geforce 7600GT. Got this annoying bug. Please help!
Hi rgnr, please try the following patch: wine-1.2-rc4.f3_slowdown_fps_in_vats_and_dialogs.patch
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #56 from rgnr irnbld@gmail.com 2010-09-23 09:21:06 CDT --- (In reply to comment #55)
(In reply to comment #54)
Hi everyone! Using playonlinux and wine 1.3.3. GFX card is Geforce 7600GT. Got this annoying bug. Please help!
Hi rgnr, please try the following patch: wine-1.2-rc4.f3_slowdown_fps_in_vats_and_dialogs.patch
how do I use it?
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #57 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2010-09-23 10:17:16 CDT --- (In reply to comment #56)
(In reply to comment #55)
(In reply to comment #54)
Hi everyone! Using playonlinux and wine 1.3.3. GFX card is Geforce 7600GT. Got this annoying bug. Please help!
Hi rgnr, please try the following patch: wine-1.2-rc4.f3_slowdown_fps_in_vats_and_dialogs.patch
how do I use it?
Do you have the source code of the wine ? Can you build it ?
http://bugs.winehq.org/show_bug.cgi?id=16816
Erich Hoover ehoover@mines.edu changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ehoover@mines.edu
--- Comment #58 from Erich Hoover ehoover@mines.edu 2010-10-02 15:12:57 CDT --- It looks like this issue got fixed recently. I haven't updated in a while and I just moved to Wine 1.3.4 and now VATS runs dramatically faster (at least for me).
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #59 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2010-10-09 10:13:28 CDT --- (In reply to comment #58)
It looks like this issue got fixed recently. I haven't updated in a while and I just moved to Wine 1.3.4 and now VATS runs dramatically faster (at least for me).
I have tried to run Fallout3 with the wine_1.3.4. The bug is observed with this version. alex@terminator:~$ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, GLX_NV_present_video, GLX_NV_multisample_coverage GLX version: 1.3 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 7300 GT/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 177.80 OpenGL extensions:
http://bugs.winehq.org/show_bug.cgi?id=16816
Francois Marier fmarier@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fmarier@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #60 from rekh127@gmail.com 2010-10-26 07:37:23 CDT --- This patch doesn't work in 1.3.5. It suceed's in patching but both device.c and drawprim.c fail to compile. (untested on private.h) Also is the part that allows the cinematics to play still needed? Thanks for all your work on this Alexander. ~Rekh127
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #61 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2010-10-28 23:36:16 CDT --- (In reply to comment #60)
This patch doesn't work in 1.3.5. It suceed's in patching but both device.c and drawprim.c fail to compile. (untested on private.h) Also is the part that allows the cinematics to play still needed? Thanks for all your work on this Alexander. ~Rekh127
The mentioned files has been changed since the 1.3.4 version, so patch for wine-1.2-rc4.f3 does not match. Also I have saw ano more bug: when you run in the V.A.T.S. the FPS slowdown with/without my patch ( thanks to Austin English. This bug realy is present. And I am going to find solution for it too )
http://bugs.winehq.org/show_bug.cgi?id=16816
Claudio sick_soul@yahoo.it changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sick_soul@yahoo.it
--- Comment #62 from Claudio sick_soul@yahoo.it 2010-11-07 08:01:16 CST --- Just want to add that I could solve my slowdown problems by changing the OffscreenRenderingMode to "backbuffer".
None of the other workarounds worked for me; the dialog that broke it for me was the "birthday party" dialog with the girl. I got to maybe 0.25 FPS in that dialog.
I have a GeForce 6600 and a Pentium 4, and I am able to play the game in low detail now using "backbuffer".
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #63 from Viktor Rasmussen viktor@diku.dk 2010-12-04 12:40:16 CST --- (In reply to comment #62)
Just want to add that I could solve my slowdown problems by changing the OffscreenRenderingMode to "backbuffer".
None of the other workarounds worked for me; the dialog that broke it for me was the "birthday party" dialog with the girl. I got to maybe 0.25 FPS in that dialog.
I have a GeForce 6600 and a Pentium 4, and I am able to play the game in low detail now using "backbuffer".
Yes. It also seems to work for me. Thank you. It seems I can now finally try this game :)
It is also very easy to change the OffscreenRenderingMode in the newest version of Playonlinux under "Advanced Wine Configuration"
I have a GeForce 7600 GS. Low detail in 1680x1050 gives an ok framerate.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #64 from rekh127@gmail.com 2011-01-25 21:47:58 CST --- (In reply to comment #63)
(In reply to comment #62)
Just want to add that I could solve my slowdown problems by changing the OffscreenRenderingMode to "backbuffer".
None of the other workarounds worked for me; the dialog that broke it for me was the "birthday party" dialog with the girl. I got to maybe 0.25 FPS in that dialog.
I have a GeForce 6600 and a Pentium 4, and I am able to play the game in low detail now using "backbuffer".
Yes. It also seems to work for me. Thank you. It seems I can now finally try this game :)
It is also very easy to change the OffscreenRenderingMode in the newest version of Playonlinux under "Advanced Wine Configuration"
I have a GeForce 7600 GS. Low detail in 1680x1050 gives an ok framerate.
for me this makes the Pip boy menu's be cut off on the right and bottom edges
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #65 from Luis Alvarado luisalvaradox@gmail.com 2011-11-07 11:25:53 CST --- This is still the case. When doing the G.O.A.T test, the first dialog of the test does not appear after seating down so the game is stucked there forever.
http://bugs.winehq.org/show_bug.cgi?id=16816
--- Comment #66 from alexander.kazakevich.nn alexander.kazakevich.nn@gmail.com 2012-09-06 13:58:11 CDT --- Created attachment 41595 --> http://bugs.winehq.org/attachment.cgi?id=41595 wine_1.3.17_f3_slowdown_fps_in_vats.patch
It is workaround
http://bugs.winehq.org/show_bug.cgi?id=16816
Brandon Corujo haku08879@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |haku08879@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=16816
Jonas Jelten jonas.jelten@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jonas.jelten@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=16816
hanska2@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hanska2@luukku.com
--- Comment #67 from hanska2@luukku.com --- Last post year 2012, offering patch. The comment before that 2011.
We are talking here an old bug.
Can someone confirm that he has the bug with recent wine and does the patch work in current form?
https://bugs.winehq.org/show_bug.cgi?id=16816
Francois Marier francois@fmarier.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|francois@fmarier.org |
https://bugs.winehq.org/show_bug.cgi?id=16816
nerdistmonk@fastmail.fm changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nerdistmonk@fastmail.fm
--- Comment #68 from nerdistmonk@fastmail.fm --- For me i had the game fall to its knees anytime there was a firefight, VATS or no VATS, it got worse when the brotherhood of steel and their tracer rounds/laser weapons came into play, it was unplayable for most of that part of the game.
https://bugs.winehq.org/show_bug.cgi?id=16816
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |Abandoned?
https://bugs.winehq.org/show_bug.cgi?id=16816
Thomas Luquet thomas@luquet.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |thomas@luquet.net
https://bugs.winehq.org/show_bug.cgi?id=16816
Alex alexmaras@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |alexmaras@gmail.com
--- Comment #69 from Alex alexmaras@gmail.com --- With regards to nerdistmonk@fastmail.fm's comment, I had the same issue which was resolved when I upgraded to wine-staging. It seems to be caused by bug 30639 (http://bugs.winehq.org/show_bug.cgi?id=30639) and is not an issue in wine-staging. Note that this seems to have lowered the audio quality a fair bit, especially when it comes to the sound of lasers.
The VATS slowdown, for me, is only experienced (again, in wine-staging) when I'm using the "emulate a virtual desktop" option. This is a pity because that option prevents issues with application switching and otherwise seems to have no detrimental affect on the game (apart from the VATS issue). I have also tried setting OffscreenRenderingMode to "backbuffer" which stopped the VATS slowdown but made a tonne of objects transparent. Pretty unplayable.
I haven't tried any of the patches at the moment.
https://bugs.winehq.org/show_bug.cgi?id=16816
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #70 from winetest@luukku.com --- If someone could compile wine with the patch from bug 30639 and if it really helps here then this bug is a dupe and should be merged so. Since it somehow negatively impacts audio quality the patch needs some improvement then.
https://bugs.winehq.org/show_bug.cgi?id=16816
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=16816
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |ABANDONED
--- Comment #71 from Ken Sharp imwellcushtymelike@gmail.com --- No response
https://bugs.winehq.org/show_bug.cgi?id=16816
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED CC| |nerv@dawncrow.de
--- Comment #72 from André H. nerv@dawncrow.de --- closing abandoned