http://bugs.winehq.org/show_bug.cgi?id=19135
Summary: Crash on Fallout3 G.E.C.K. after previous crash Product: Wine Version: unspecified Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P4 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: markh789@gmail.com
The Prev' crash was when duplication a cell and having a crash, sadly I didn't log it (if you know where logs are - tell me, because I've got no idea).
The application came up with 2 alert boxes whether or not to exit the application I said No to both, then I had an error.
Attached full log (from running: env WINEPREFIX="/home/mark/.wine" wine "Y:.PlayOnLinux\wineprefix\Fallout3\drive_c\Program Files\Bethesda Softworks\Fallout 3\GECK.exe" 2> /home/mark/Desktop/fallout3GECK.log)
All this happened in < 10 seconds.
http://bugs.winehq.org/show_bug.cgi?id=19135
--- Comment #1 from Mark hughes markh789@gmail.com 2009-06-30 02:40:49 --- Will add log soon .. log file is to big and will be uploading it soon (Internet very slow right now)
http://bugs.winehq.org/show_bug.cgi?id=19135
--- Comment #2 from Mark hughes markh789@gmail.com 2009-07-01 03:18:47 --- Created an attachment (id=22123) --> (http://bugs.winehq.org/attachment.cgi?id=22123) geck log (to big - a lot cut off)
I get a lot of:
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R16G16B16A16_FLOAT err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16B16A16_FLOAT err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R16G16B16A16_FLOAT err:d3d:getColorBits Unsupported format: WINED3DFMT_R32_FLOAT err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32_FLOAT
Here are the fixme's as the application starts: fixme:ntoskrnl:KeInitializeSpinLock stub: 0x772740 fixme:ntoskrnl:KeInitializeSpinLock stub: 0x77273c fixme:ntoskrnl:KeInitializeSpinLock stub: 0x772744 fixme:ntoskrnl:KeInitializeSpinLock stub: 0x772748 fixme:ntoskrnl:KeInitializeSpinLock stub: 0x77274c fixme:ntoskrnl:KeInitializeMutex stub: 0x85c49c, 1 fixme:ntoskrnl:KeInitializeEvent stub: 0x77272c 1 0 fixme:ntoskrnl:IoInitializeTimer stub: 0x770020, 0x65c3d0, 0x770020 fixme:ntoskrnl:IoStartTimer stub: 0x770020 fixme:ntoskrnl:KeWaitForSingleObject stub: 0x77272c, 0, 0, 0, (nil) fixme:ntoskrnl:PsTerminateSystemThread stub: 0 fixme:ntoskrnl:ExInitializeResourceLite stub: 0x11400a fixme:ntoskrnl:KeInitializeSpinLock stub: 0x114062 fixme:ntoskrnl:KeInitializeSpinLock stub: 0x11406e fixme:ntoskrnl:KeInitializeEvent stub: 0x114076 1 1 fixme:ntoskrnl:KeInitializeSpinLock stub: 0x114086 fixme:ntoskrnl:KeInitializeSpinLock stub: 0x114056 fixme:ntoskrnl:ExInitializeZone stub: 0x114046, 192, 0x1147a0, 24584 fixme:win:EnumDisplayDevicesW ((null),0,0x32c930,0x00000000), stub!
http://bugs.winehq.org/show_bug.cgi?id=19135
--- Comment #3 from Austin English austinenglish@gmail.com 2009-10-08 02:09:01 --- (In reply to comment #0)
Attached full log (from running: env WINEPREFIX="/home/mark/.wine" wine "Y:.PlayOnLinux\wineprefix\Fallout3\drive_c\Program Files\Bethesda Softworks\Fallout 3\GECK.exe" 2> /home/mark/Desktop/fallout3GECK.log)
PlayOnLinux isn't supported here. Please retest in a vanilla wine.
http://bugs.winehq.org/show_bug.cgi?id=19135
Jeff Zaroyko jeffz@jeffz.name changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |ABANDONED
--- Comment #4 from Jeff Zaroyko jeffz@jeffz.name 2010-06-28 08:13:48 --- No response in 9 months, if you can reproduce the problem with wine-1.2-rc5 or newer feel free to reopen.
Resolving abandoned.
http://bugs.winehq.org/show_bug.cgi?id=19135
Jeff Zaroyko jeffz@jeffz.name changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Jeff Zaroyko jeffz@jeffz.name 2010-06-28 08:14:03 --- Closing abandoned.