http://bugs.winehq.org/show_bug.cgi?id=12182
Summary: Supreme Commander needs additional DLLs (registered) Product: Wine Version: 0.9.58. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: liquitsnake@gmx.net
In order to get sound in this game, sample rate must be set to 48000 and a few DLLs are needed. These are:
x3daudio1_0.dll x3daudio1_1.dll
in order to get the game to start in first place
xactengine2_0.dll xactengine2_1.dll xactengine2_2.dll xactengine2_3.dll xactengine2_4.dll xactengine2_5.dll xactengine2_6.dll
these must be registered using regsvr32 to get sound. This is not the normal behaviour on Windoze (as long as you have newer DirectX installed) so this should be fixed in Wine.
Also, the Forged Alliance addon for Supreme Commander needs
X3DAudio1_2.dll
In order to start.
However registering the additional xactengine* which came out between the release of SupCom and its Addon will, in this case, NOT enable sound in the addon.
http://bugs.winehq.org/show_bug.cgi?id=12182
haarp liquitsnake@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Supreme Commander needs |Supreme Commander needs |additional DLLs (registered)|additional DLLs for sound | |(registered)
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #1 from Lei Zhang thestig@google.com 2008-03-24 15:49:21 --- For SupCom, does it matter what version your game is patched to? Does the SupCom demo have the same issue?
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #2 from haarp liquitsnake@gmx.net 2008-03-24 16:07:52 --- The demo does work out of the box as far as I heard. But there's only one report stating this, so take it with a grain of salt.
Game version doesn't matter.
http://bugs.winehq.org/show_bug.cgi?id=12182
Dennis de Vries hollandismad@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #3 from Dennis de Vries hollandismad@gmail.com 2008-04-21 09:48:39 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #4 from haarp liquitsnake@gmx.net 2008-05-27 15:27:02 --- There seem to be some people who get sound working in the addon. I am not one of them. They never seem to tell me what DLLs they're using and how, although I do know that Harware Accel needs to be set to Emulation. Still no deal for me.
So, this bug still exists. xactengine are still needed, and the addon still has no sound at all.
http://bugs.winehq.org/show_bug.cgi?id=12182
haarp liquitsnake@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Supreme Commander needs |Supreme Commander needs to |additional DLLs for sound |register additional DLLs for |(registered) |sound
--- Comment #5 from haarp liquitsnake@gmx.net 2008-06-05 19:28:19 --- Alright, got sound working in the addon.
These DLLs need to be registered additionally with regsvr32 on top of the original 6 dlls: xactengine2_7.dll xactengine2_8.dll xactengine2_9.dll
The Default Sample Rate needs to be set back to 44100. SupCom needs 48000 for sound to work, its addon needs 44100. I don't get it...
Well, there are still dlls needed, so this bug is still valid.
http://bugs.winehq.org/show_bug.cgi?id=12182
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dank@kegel.com
--- Comment #6 from Dan Kegel dank@kegel.com 2008-06-22 06:05:51 --- I just fixed the winetricks directx9 verb up to actually work :-)
Can you test that and see if I need to add those regsvr calls, too?
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #7 from haarp liquitsnake@gmx.net 2008-06-22 08:02:44 --- I downloaded the newest winetricks from your site and installed the DX9 redistributable with it. However, neither x3daudio*.dll nor xactengine*.dll were installed :/ So there's nothing to register, and SupCom fails to launch because of lack of a3daudio*.dll
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #8 from haarp liquitsnake@gmx.net 2008-07-05 07:09:00 --- Mhh. Interesting. As of 1.1.0 (or maybe some earlier version) Wine does not need to register those DLLS anymore. It suffices to put those x3daudio1_1.dll and xactengine2_4.dll in system32 (for the original game that is!)
x3d to get it start and xactengine to get Audio. Sample rate still needs to be set to 48000 tho.
I will try the Forged Alliance and see what it needs.
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #9 from haarp liquitsnake@gmx.net 2008-07-05 07:12:46 --- Forged Alliance depends on x3daudio1_2.dll and xactengine2_9.dll for sound. For it, the sample rate needs to be 44100. The dlls for the original game are not needed anymore for FA.
http://bugs.winehq.org/show_bug.cgi?id=12182
haarp liquitsnake@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Supreme Commander needs to |Supreme Commander needs |register additional DLLs for|additional DLLs for sound |sound |
--- Comment #10 from haarp liquitsnake@gmx.net 2008-07-05 07:17:29 --- Fixing title to reflect current condition.
btw, if it wasn't clear what I meant: The DLLs don't need to be registered anymore. Just dump the corresponding DLLs in system32 (also set sample rate) and it will work.
http://bugs.winehq.org/show_bug.cgi?id=12182
haarp liquitsnake@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Supreme Commander needs |Supreme Commander and other |additional DLLs for sound |games need XAudio DLLs for | |sound
http://bugs.winehq.org/show_bug.cgi?id=12182
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cbergemann@gmxpro.de
--- Comment #11 from Austin English austinenglish@gmail.com 2008-10-11 17:40:15 --- *** Bug 15532 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #12 from haarp liquitsnake@gmx.net 2008-11-16 14:08:11 --- Mhh, it broke again. I need to register with regsvr32 the DLLs again to get it to work. No idea if the Wine version is responsible (1.1.8) or if it's just me fooling around with something.
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #13 from Austin English austinenglish@gmail.com 2009-05-18 10:47:03 --- Is this still an issue in current (1.1.21 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #14 from haarp liquitsnake@gmx.net 2009-05-19 07:01:12 --- yes.
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #15 from haarp liquitsnake@gmx.net 2009-05-30 09:47:08 --- Installing 'xact' in newer winetricks does the job of registering all the needed DLLs aswell, nice and easily.
http://bugs.winehq.org/show_bug.cgi?id=12182
NSLW lukasz.wojnilowicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lukasz.wojnilowicz@gmail.co | |m
--- Comment #16 from NSLW lukasz.wojnilowicz@gmail.com 2009-06-15 12:21:36 --- (In reply to comment #13) Sound is available without using neither "winetricks xact" nor "winetricks directx9" in Supreme Commander Forged Alliance (unpatched). My system is Fedora 11, wine sound driver: ALSA, sound sample rate: 44100 Hz, Wine-1.1.23
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #17 from Austin English austinenglish@gmail.com 2010-01-04 12:16:57 --- This is your friendly reminder that there has been no bug activity for 6 months. Is this still an issue in current (1.1.35 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=12182
Domen Vrankar domen.vrankar@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |domen.vrankar@gmail.com
--- Comment #18 from Domen Vrankar domen.vrankar@gmail.com 2010-06-01 10:26:57 --- Yes. It's still an opened issue in Wine 1.2-rc2. I'm experiencing it with Supreme Commander demo. To get the sound working I used winetricks to install xact and then when it still didn't work I set sampling rate to 48000 and then it started playing sound (not shore if installing xact was needed)...
http://bugs.winehq.org/show_bug.cgi?id=12182
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xvachon@gmail.com
--- Comment #19 from Xavier Vachon xvachon@gmail.com 2010-10-25 10:18:54 CDT --- Affects Star Wars the force unleashed.
err:module:import_dll Library X3DAudio1_6.dll (which is needed by L"C:\jeu\SWTFU.exe") not found
http://bugs.winehq.org/show_bug.cgi?id=12182
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |austinenglish@gmail.com
--- Comment #20 from Austin English austinenglish@gmail.com 2010-11-07 20:59:05 CST --- *** Bug 25046 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #21 from Xavier Vachon xvachon@gmail.com 2010-12-06 12:10:27 CST --- Affects Dark Sector
err:module:import_dll Library X3DAudio1_2.dll (which is needed by L"C:\jeu\DS.exe") not found
http://bugs.winehq.org/show_bug.cgi?id=12182
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #22 from GyB gyebro69@gmail.com 2011-01-15 14:00:19 CST --- Affects King Arthur-The Roleplaying Wargame. Although the game doesn't complain about the missing Xaudio libraries on startup, it is completely silent unless I install the xact libraries and set Alsa to 'Emulation' and the sample rate to 44.1 KHz.
Wine-1.3.11-211-gbaeb0d9
http://bugs.winehq.org/show_bug.cgi?id=12182
Benjamin Hodgetts ben@xnode.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ben@xnode.org
--- Comment #23 from Benjamin Hodgetts ben@xnode.org 2011-08-06 10:08:53 CDT --- No sound in Forged Alliance even after having used "winetricks xact" here.
http://bugs.winehq.org/show_bug.cgi?id=12182
Alexey Loukianov mooroon2@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mooroon2@mail.ru
--- Comment #24 from Alexey Loukianov mooroon2@mail.ru 2011-10-09 05:17:18 CDT --- This one also affects idTech5-based games. ATM the "games list" is limited to be only brand-new RAGE title from Bethesda & idSoftware. idTech5 requires XAudio2 version 2.7 which one may install using "winetricks xact_jun2010" or simply by installing full DirectX runtime from June 2010.
http://bugs.winehq.org/show_bug.cgi?id=12182
Luke Bratch l_bratch@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |l_bratch@yahoo.co.uk
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #25 from Alexey Loukianov mooroon2@mail.ru 2011-10-14 10:00:57 CDT --- Sorry for posting here but it seems that you are the most-targeted auditory I wish to ask to do some testing. I had reported bug #28723 about sound stutter when emulated Windows version is set to Win7 and app produces sound through mmdevapi, either directly or over XAudio2. Thus chances are good that apps in this bug are also affected by bug #28723. Thanks in advance for testing it with latest wine-git.
http://bugs.winehq.org/show_bug.cgi?id=12182
Adam Bolte boltronics@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |boltronics@gmail.com
--- Comment #26 from Adam Bolte boltronics@gmail.com 2012-09-01 04:46:24 CDT --- Still a problem for Dark Sector with wine 1.5.12.
Needed "winetricks xact" to get past the error:
err:module:import_dll Library X3DAudio1_2.dll (which is needed by L"C:\Program Files\Novyi Dysk\Dark Sector\DS.exe") not found
Once running, there remains no sound in the game menu and the actual gameplay.
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #27 from Xavier Vachon xvachon@gmail.com 2012-10-29 16:55:37 CDT --- *** Bug 26041 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #28 from Xavier Vachon xvachon@gmail.com 2012-10-29 16:56:08 CDT --- Affects Borderlands 2.
err:module:import_dll Library X3DAudio1_7.dll (which is needed by L"C:\jeu\Binaries\Win32\Borderlands2.exe") not found err:module:import_dll Library XAPOFX1_5.dll (which is needed by L"C:\jeu\Binaries\Win32\Borderlands2.exe") not found
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #29 from Xavier Vachon xvachon@gmail.com 2012-10-31 18:29:49 CDT --- Affects XCom - Enemy unknown
err:module:import_dll Library X3DAudio1_7.dll (which is needed by L"C:\jeu\Binaries\Win32\XComGame.exe") not found err:module:import_dll Library XAPOFX1_5.dll (which is needed by L"C:\jeu\Binaries\Win32\XComGame.exe") not found
http://bugs.winehq.org/show_bug.cgi?id=12182
giuseppegebbia@msn.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |giuseppegebbia@msn.com
http://bugs.winehq.org/show_bug.cgi?id=12182
Ákos Maróy akos@maroy.hu changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |akos@maroy.hu
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #30 from Ákos Maróy akos@maroy.hu 2012-11-16 02:43:05 CST --- I'm trying to play XCOM, and I'm affected by this issue. is there at least a manual workaround I can perform to have sound?
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #31 from Austin English austinenglish@gmail.com 2012-11-16 11:59:28 CST --- (In reply to comment #30)
I'm trying to play XCOM, and I'm affected by this issue. is there at least a manual workaround I can perform to have sound?
winetricks xact
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #32 from Ákos Maróy akos@maroy.hu 2012-11-16 12:16:23 CST --- (In reply to comment #31)
(In reply to comment #30)
I'm trying to play XCOM, and I'm affected by this issue. is there at least a manual workaround I can perform to have sound?
winetricks xact
already did that, but there is still no sound
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #33 from Dan Kegel dank@kegel.com 2012-11-16 12:24:24 CST --- That's a support question, not a bug tracking question, please ask it on the forum or the appdb.
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #34 from Ákos Maróy akos@maroy.hu 2012-11-16 12:35:12 CST --- (In reply to comment #33)
That's a support question, not a bug tracking question, please ask it on the forum or the appdb.
how is a non-working feature not a bug?
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #35 from Dan Kegel dank@kegel.com 2012-11-16 12:40:41 CST --- The non-working feature is a bug.
Helping *you* to get it working on *your* machine anyway is a support question beyond the scope of bugzilla.
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #36 from Ákos Maróy akos@maroy.hu 2012-11-16 12:44:20 CST --- (In reply to comment #35)
The non-working feature is a bug.
that's what I thought. is this bug fixed?
Helping *you* to get it working on *your* machine anyway is a support question beyond the scope of bugzilla.
well, the bug being fixed and the feature working are two events that occur exactly at the same time.
http://bugs.winehq.org/show_bug.cgi?id=12182
NSLW lukasz.wojnilowicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|lukasz.wojnilowicz@gmail.co | |m |
http://bugs.winehq.org/show_bug.cgi?id=12182
Michal Illich list@illich.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |list@illich.cz
--- Comment #37 from Michal Illich list@illich.cz 2012-11-17 05:58:09 CST --- I also confirm that:
winetricks xact
doesn't solve the issue: still no sound.
(installed in clean wine prefix, added all recommended winetricks, sound works in winecfg and other games; kubuntu 12.04, fully up-to-date, wine 1.5.17)
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #38 from Alexey Loukianov mooroon2@mail.ru 2012-11-19 01:36:37 CST --- (In reply to comment #36)
The non-working feature is a bug.
that's what I thought. is this bug fixed?
Nope - and you know it as that's the reason you came here seeking for support.
Helping *you* to get it working on *your* machine anyway is a support question beyond the scope of bugzilla.
well, the bug being fixed and the feature working are two events that occur exactly at the same time.
You would get sound working in your favourite app as soon as Wine would implement required XACT-related libs. But I bet this is not what you're seeking for right now as implementing XACT in Wine is not something that is going to happen in a next few days. Dan is precisely correct on support questions being outside the scope of bugzilla but as there are a lot of other people suffering from this problem and their tendency to seek for help in bugzilla here is what to try to workaround this bug:
# winetricks xact_jun2010
If above won't help - manually download and unpack latest DirectX runtime redist from MS site, seek for files named similar to DLLs the game fails to find and unpack required libraries from these files using cabextract tool. Keep in mind that most likely you should own a Windows license to be safe of a legal side doing like this.
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #39 from Ákos Maróy akos@maroy.hu 2012-11-19 02:55:09 CST --- you guys are, well, quite arrogant.
anyway, for some reason the sound works now. how I got it to work is that I used a 32-bit manually compiled version of wine to install XCOM & related dependencies using winetricks, including xact. (version wine-1.5.13-402-gcd9451c to be precise). interestingly, this wine wouldn't run XCOM itself, but the 64 bit wine that comes with ubuntu 12.10 (wine-1.5.16) runs it with sound afterwards.
I'm not sure how the above wizardry made it work though.
http://bugs.winehq.org/show_bug.cgi?id=12182
3draven 3draven@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |3draven@gmail.com
--- Comment #40 from 3draven 3draven@gmail.com 2013-01-09 21:49:58 CST --- Confirm. XCOM start, but no sound. wine 1.5.20 and 1.5.21.
http://bugs.winehq.org/show_bug.cgi?id=12182
jitsumi@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jitsumi@gmail.com
--- Comment #41 from jitsumi@gmail.com 2013-03-03 10:15:57 CST --- Also confirm it for XCom with wine 1.5.25
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #42 from jitsumi@gmail.com 2013-03-03 10:36:00 CST --- Did someone start to implement xact lib by the way?
I may help...
http://bugs.winehq.org/show_bug.cgi?id=12182
DenTaKu dentaku@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dentaku@web.de
--- Comment #43 from DenTaKu dentaku@web.de 2013-06-20 16:39:52 CDT --- Same problem with "Giana Sisters - Twisted Dreams":
err:module:import_dll Library X3DAudio1_7.dll (which is need by ".../GSGameExe_DX9.exe") not found
BUT: the exact same installation on a computer with nVidia graphics works! No idea, what graphics has to do with audio, but I just want to mention. The computers both have AMD CPUs with Ubuntu 12.04 64 Bit (and standard Unity desktop). One has a nVidia Graphics card (GT430) and the other has integrated graphics (AMD APU). Both use integrated standard Audio.
http://bugs.winehq.org/show_bug.cgi?id=12182
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andrey.goosev@gmail.com
--- Comment #44 from Andrey Gusev andrey.goosev@gmail.com 2013-06-22 06:01:17 CDT --- Wine 1.6-rc3 Splinter Cell: Conviction (1.04) also need X3DAudio1_6.dll
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #45 from Andrey Gusev andrey.goosev@gmail.com 2013-06-23 07:03:03 CDT --- Wine 1.6-rc3 Metro: Last Light need XAudio2_7.dll
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #46 from Andrey Gusev andrey.goosev@gmail.com 2013-08-30 11:54:21 CDT --- Wine 1.7.0 F.E.A.R. 2: Project Origin demo need X3DAudio1_5.dll
http://bugs.winehq.org/show_bug.cgi?id=12182
WineBuG winebugs140@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winebugs140@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #47 from Austin English austinenglish@gmail.com 2013-12-02 15:17:00 CST --- *** Bug 26565 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=12182
sacrediou vmerlet@april.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vmerlet@april.org
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #48 from Andrey Gusev andrey.goosev@gmail.com --- *** Bug 34358 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #49 from Andrey Gusev andrey.goosev@gmail.com --- Call of Juarez: Bound in Blood demo is also affected.
http://bugs.winehq.org/show_bug.cgi?id=12182
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ignas2526@gmail.com
--- Comment #50 from Bruno Jesus 00cpxxx@gmail.com --- *** Bug 36029 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=12182
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net
--- Comment #51 from Anastasius Focht focht@gmx.net --- Hello folks,
please avoid adding more dupes here and rather separate them into stub dlls bugs. This bug has become a "meta" bug which should be avoided.
Regards
https://bugs.winehq.org/show_bug.cgi?id=12182
Mike Ellery mellery@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mellery@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=12182
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Supreme Commander and other |Multiple games need |games need XAudio DLLs for |X3DAudio1_1.dll (Supreme |sound |Commander)
--- Comment #52 from Anastasius Focht focht@gmx.net --- Hello folks,
as already indicated in my last comment, having this meta-meta bug is not useful.
I'm going to split this up, targeting *one* component.
bug 24545 -> X3DAudio1_6.dll bug 36844 -> X3DAudio1_7.dll
bug 26808 -> XAudio2_7.dll bug 26833 -> XAudio2_4.dll bug 36847 -> XAudio2_3.dll
I'll probably also un-dupe bugs that need XAudio(2) component not yet covered in Bugzilla.
--- snip --- $ pwd /home/focht/.wine/drive_c/Program Files/R.G. Mechanics/Supreme Commander/bin
$ wine ./SupremeCommander.exe err:module:import_dll Library X3DAudio1_1.dll (which is needed by L"C:\Program Files\R.G. Mechanics\Supreme Commander\bin\MohoEngine.dll") not found err:module:import_dll Library MohoEngine.dll (which is needed by L"C:\Program Files\R.G. Mechanics\Supreme Commander\bin\SupremeCommander.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\Program Files\R.G. Mechanics\Supreme Commander\bin\SupremeCommander.exe" failed, status c0000135 --- snip ---
Dump of relevant import descriptor from 'MohoEngine.dll':
--- snip --- ... 21. ImageImportDescriptor: OriginalFirstThunk: 0x007F4BC8 TimeDateStamp: 0x00000000 (GMT: Thu Jan 01 00:00:00 1970) ForwarderChain: 0x00000000 Name: 0x008091AE ("X3DAudio1_1.dll") FirstThunk: 0x005B8AC8
Ordinal/Hint API name ------------ --------------------------------------- 0x0000 "_X3DAudioCalculate@20" 0x0001 "_X3DAudioInitialize@12" --- snip ---
$ wine --version wine-1.7.34-159-g7b45103
Regards
https://bugs.winehq.org/show_bug.cgi?id=12182
Mike Ellery mellery@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|mellery@gmail.com |
https://bugs.winehq.org/show_bug.cgi?id=12182
--- Comment #53 from Austin English austinenglish@gmail.com --- https://source.winehq.org/patches/data/109243
https://bugs.winehq.org/show_bug.cgi?id=12182
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #54 from Austin English austinenglish@gmail.com --- A stub xd3daudio1_1.dll has been committed: http://source.winehq.org/git/wine.git/commitdiff/32c8b79b92f9a9cd2e2a961e8d2...
subsequent issues should be in new bugs (after checking for duplicates).
https://bugs.winehq.org/show_bug.cgi?id=12182
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #55 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.38.
https://bugs.winehq.org/show_bug.cgi?id=12182
Raphael raphael.alexandre22@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |raphael.alexandre22@hotmail | |.com