https://bugs.winehq.org/show_bug.cgi?id=57801
Bug ID: 57801 Summary: Marble Marcher Community Edition: Startup error "Compute shader compilation error." Product: Wine Version: 10.0 Hardware: x86-64 URL: https://github.com/WAUthethird/Marble-Marcher-Communit y-Edition/releases/download/1.4.6/MMCEwin64.zip OS: MacOS Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: tobbi.bugs@googlemail.com
% wine --version wine-10.0
% openssl sha256 MMCEwin64.zip SHA2-256(MMCEwin64.zip)= a4bad1ac87cce73cb71ca718dabb72683af8976bf1ee943ee6e5574325bfb990
Whenever I try to start Marble Marcher Community Edition, I keep getting multiple error messages that say "Compute shader compilation error."
Steps to reproduce: 1. Download and extract the linked ZIP file. 2. Start `wine MarbleMarcher.exe`
Actual results: Error message on startup: "Compute shader compilation error."
Expected results: Startup works properly.
https://bugs.winehq.org/show_bug.cgi?id=57801
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
https://bugs.winehq.org/show_bug.cgi?id=57801
Maotong Zhang zmtong1988@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zmtong1988@gmail.com
--- Comment #1 from Maotong Zhang zmtong1988@gmail.com --- Created attachment 78021 --> https://bugs.winehq.org/attachment.cgi?id=78021 test-app
wine-10.0 Use the command wine MarbleMarcher.exe inside the /drive_c/MMCEwin64/ folder of the container There will be no problems or errors in the test, and it can be run. Can provide logs to view issues
https://bugs.winehq.org/show_bug.cgi?id=57801
--- Comment #2 from Tobias (:Tobbi) Markus tobbi.bugs@googlemail.com --- (In reply to Maotong Zhang from comment #1)
I copied the MMCEwin64 directory into my /drive_c/ directory and was facing the same issue.
Can provide logs to view issues
Do you mean that I should provide logs or that you will provide logs for whatever reason?
In any case: The issue remains. I'm assuming it's dependent on the host OS and the shader compiles fine on your system.
https://bugs.winehq.org/show_bug.cgi?id=57801
--- Comment #3 from Maotong Zhang zmtong1988@gmail.com --- Can you provide the running log
https://bugs.winehq.org/show_bug.cgi?id=57801
Zeb Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #4 from Zeb Figura z.figura12@gmail.com --- I don't get that error on Linux (although it also doesn't seem to render properly? I just get a white screen...)
It's a GL game, and it's being run on Mac, so I suspect it's just the Mac GL driver being broken again. Chances are they'll never fix it, so it'll need some community-driven emulation layer, whichever one that ends up being. Probably out of the scope of Wine either way. Not sure if we should resolve this as NOTOURBUG or WONTFIX...
(It could always be something else, but I think it's a pretty sure thing...)