http://bugs.winehq.org/show_bug.cgi?id=17440
Summary: Fog bug introduced between 1.1.11 and 1.1.13 Product: Wine Version: 1.1.13 Platform: PC URL: http://cdn.funcom.com/ao/client/AnarchyOnline_17.9.1- Small.exe OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: letsclimbhigher@gmail.com
When I upgraded from 1.1.11 to 1.1.13 the fog in-game is messed up. Outside it is a medium fog and if you go inside somewhere it is a nearly total fog. If you go into the in-game settings menu and adjust the fog slider you will see it affected but it is still unplayable indoors in this condition.
Going back to the previous wine version works. I also today installed wine 1.11.15 and the same bug is present still.
http://bugs.winehq.org/show_bug.cgi?id=17440
chris letsclimbhigher@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |letsclimbhigher@gmail.com Summary|Fog bug introduced between |Anarchy Online: Fog bug |1.1.11 and 1.1.13 |introduced between v. 1.1.11 | |and 1.1.13
http://bugs.winehq.org/show_bug.cgi?id=17440
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
http://bugs.winehq.org/show_bug.cgi?id=17440
--- Comment #1 from Andrew Nguyen arethusa26@gmail.com 2009-02-18 02:45:29 --- Please perform a regression test:
http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=17440
--- Comment #2 from Wylda wylda@volny.cz 2010-03-28 06:00:19 --- Created an attachment (id=27076) --> (http://bugs.winehq.org/attachment.cgi?id=27076) fog problem in anarchy online ???
No response for more than a year. It the attachment shows the problem, than i think this could be considered FIXED.
Anarchy online v18.3.1 nVidia v195.36.15
http://bugs.winehq.org/show_bug.cgi?id=17440
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED Alias|codrus |
--- Comment #3 from Dmitry Timoshkov dmitry@codeweavers.com 2010-03-29 02:00:51 --- Fixed.
http://bugs.winehq.org/show_bug.cgi?id=17440
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard julliard@winehq.org 2010-04-02 12:52:10 --- Closing bugs fixed in 1.1.42.
http://bugs.winehq.org/show_bug.cgi?id=17440
chris letsclimbhigher@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |UNCONFIRMED Resolution|FIXED |
--- Comment #5 from chris letsclimbhigher@gmail.com 2010-04-28 05:39:23 --- This bug has not been fixed as of 1.1.43. It was referring to what happens when you move change the rendering view distance set by the slider in game. It _should_ just change the rendering distance of objects seen, but as of 1.1.11 or 1.1.12 it started also doing something else: Outdoors it deepens a blue color that saturates the whole screen the shorter you set the rendering distance. Indoors it looks more like extremely dense smoke that obscures everything except the glow from nano effects (such as those on people).
Here are some screencaps of what I mean. This first one is with 100% view distance. Notice the air is clear. http://img15.imageshack.us/img15/72/hundredpercent.png
This one is at view distance set at forty percent. At around ten percent all you see is blue. http://img718.imageshack.us/img718/2240/fourtypercent.png
And here is an image indoors. It is always like this indoors no matter the setting. Although when you move the slider it goes to a clear image but as soon as the slider stops the smoke is back. http://img18.imageshack.us/img18/5597/indoorsr.png
Let me know if I need to make a new ticket for this to get the issue re-opened.
http://bugs.winehq.org/show_bug.cgi?id=17440
--- Comment #6 from chris letsclimbhigher@gmail.com 2010-04-28 05:43:38 --- Created an attachment (id=27590) --> (http://bugs.winehq.org/attachment.cgi?id=27590) View Dist set at 100%
http://bugs.winehq.org/show_bug.cgi?id=17440
--- Comment #7 from chris letsclimbhigher@gmail.com 2010-04-28 05:45:51 --- Created an attachment (id=27591) --> (http://bugs.winehq.org/attachment.cgi?id=27591) View Dist set at 40%
http://bugs.winehq.org/show_bug.cgi?id=17440
--- Comment #8 from chris letsclimbhigher@gmail.com 2010-04-28 05:47:00 --- Created an attachment (id=27592) --> (http://bugs.winehq.org/attachment.cgi?id=27592) Indoors Image
http://bugs.winehq.org/show_bug.cgi?id=17440
--- Comment #9 from Dmitry Timoshkov dmitry@codeweavers.com 2010-04-28 06:32:43 --- Please post the results of your regression testing as was asked in the Comment #1: http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=17440
--- Comment #10 from Wylda wylda@volny.cz 2010-04-29 11:30:35 --- Created an attachment (id=27617) --> (http://bugs.winehq.org/attachment.cgi?id=27617) AO - coparison of different wine
I think, i can't confirm this bug report. I getting consistent results with 1.1.10 (reported as good) and wine-1.1.43-387-gce3c1df when view distance is set to 0%.
Look at the attachement, but it think, there is no difference. White is white and not getting blue.
A slight difference is between 0% and 100%. When 0% than the screen gets bit darker, but again, that is the _same_ during different wine version: * 1.0.1, 1.1.10, 1.1.43
nvidia GT8600 v195.36.24
http://bugs.winehq.org/show_bug.cgi?id=17440
Luke Bratch l_bratch@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |l_bratch@yahoo.co.uk
http://bugs.winehq.org/show_bug.cgi?id=17440
--- Comment #11 from butraxz@gmail.com 2013-05-11 05:06:54 CDT --- No update for over 900 days. Is this still an issue in 1.5.30 or is this abandoned ? Or was this fixed three years ago ?
http://bugs.winehq.org/show_bug.cgi?id=17440
Patrick Rudolph patrick1804@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |patrick1804@web.de
--- Comment #12 from Patrick Rudolph patrick1804@web.de --- wine version: wine-1.7.15-116-gf6e4d78 OpenGL version string: 3.0 Mesa 10.1.0 OpenGL renderer string: Gallium 0.4 on AMD BARTS Anarchy Online 18.6.11 Rendering Device: Wine D3D7 T&L HAL
I can confirm this bug. Near objects appear more fogged than far objects. With viewing distance at maximum it isn't playable, because you can't see near objects. By setting the lowest possible viewing distance you can't see anything that's about 10 meters away. So this game is unplayable atm.
http://bugs.winehq.org/show_bug.cgi?id=17440
--- Comment #13 from Patrick Rudolph patrick1804@web.de --- never mind! mark this as fixed. Using a clean build it works as it should.
https://bugs.winehq.org/show_bug.cgi?id=17440
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #14 from Henri Verbeet hverbeet@gmail.com --- Reported FIXED.
https://bugs.winehq.org/show_bug.cgi?id=17440
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.16.