https://bugs.winehq.org/show_bug.cgi?id=56933
Bug ID: 56933 Summary: Mortal Kombat Komplete Edition (D3D9Ex) crashes in main menu (AMD graphics) Product: Wine Version: unspecified Hardware: x86-64 OS: Windows Status: UNCONFIRMED Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: svyatpro@gmail.com
I have AMD Radeon HD7370 hardware with outdated driver (OpenGL 4.2 support only) and Windows XP. Running Mortal Kombat Komplete Edition with this spec fails in main menu. The game uses Direct3D9Ex so OpenGL4.2 should be completely suitable for it. I have no issues on NVIDIA graphics with OpenGL 4.5 support.
06b8:fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA) WINED3DFORMAT! 06b8:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353) in the format lookup table. 06b8:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet. 06b8:fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA) WINED3DFORMAT! 06b8:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353) in the format lookup table. WARNING: ....\MKOnline\Src\HVS_Agora.cpp:282 vUpdateSteamTicketing ticket error 052c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. 07c4:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c / 4541. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c / 4541. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c / 4541. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c / 4541. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c / 4541. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c / 4541. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsInstancedBaseVertexBaseInstance @ ../dlls/wined3d/context_gl.c / 4541. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ ../dlls/wined3d/texture.c / 545. 06b8:fixme:d3d:wined3d_swapchain_resize_buffers Cannot change the back buffer count yet. 052c:err:d3d:wined3d_check_gl_call >>>>>>> GL_OUT_OF_MEMORY (0x505) from Map buffer object @ ../dlls/wined3d/context_gl.c / 2903. 052c:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo. 06b8:err:d3d:wined3d_restore_display_modes Failed to read the current display mode for L"\\.\DISPLAY2". 06b8:err:d3d:wined3d_swapchain_activate Failed to restore display modes, hr 0x8876086a.
https://bugs.winehq.org/show_bug.cgi?id=56933
Svyatpro svyatpro@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com