http://bugs.winehq.org/show_bug.cgi?id=21558
Summary: Jedi Academy Segfaults Product: Wine Version: 1.0.1 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: palmem@comcast.net
Created an attachment (id=25972) --> (http://bugs.winehq.org/attachment.cgi?id=25972) Output from `wine jasp.exe 2> /tmp/wineout`
This page http://forum.winehq.org/viewtopic.php?t=6689&sid=34a810cb0f19e17baee5074ac6c24351 on the foum indicates the same problem I'm having, but no bugzilla entry was filed (at least, that I can find).
Jedi Academy (currently Platinum ranked) on wine 1.0.1 (arch's bin32-wine-stable) segfaults when running (on either single player or multi player) on the first game screen (a static splash screen).
Steps to reproduce: 1. `rm -rf ~/.wine/` 2. Install Jedi Academy from CD (`wine autorun.exe`, default options) 3. Run Jedi Academy (`wine ja[s,m]p.exe`)
I'm running: nvidia 190.53-3 bin32-wine-stable 1.0.1-8 (the same crash occurs with bin32-wine 1.1.34-2 and 1.1.37-1) on Arch Linux (everything else is updated as of today)
http://bugs.winehq.org/show_bug.cgi?id=21558
--- Comment #1 from Andrew Nguyen arethusa26@gmail.com 2010-01-30 19:50:44 --- Can you retest Jedi Academy with the latest development version of Wine (1.1.37)?
http://bugs.winehq.org/show_bug.cgi?id=21558
--- Comment #2 from Palmer Dabbelt palmem@comcast.net 2010-01-30 19:58:54 --- Created an attachment (id=25973) --> (http://bugs.winehq.org/attachment.cgi?id=25973) Output from `wine jasp.exe 2> /tmp/wineout` (wine 1.1.37)
Updated output to 1.1.37. It crashes with a crash message this time ("The program jasp.exe has encountered a serious problem and needs to close. We are sorry for the inconvenience.")
http://bugs.winehq.org/show_bug.cgi?id=21558
Palmer Dabbelt palmem@comcast.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #25973|0 |1 is obsolete| |
--- Comment #3 from Palmer Dabbelt palmem@comcast.net 2010-01-30 20:00:08 --- Created an attachment (id=25974) --> (http://bugs.winehq.org/attachment.cgi?id=25974) Output from `wine jasp.exe 2> /tmp/wineout` (wine 1.1.37)
whoops, posted too soon -- the debug log wasn't complete yet
http://bugs.winehq.org/show_bug.cgi?id=21558
--- Comment #4 from Jeff Zaroyko jeffz@jeffz.name 2010-01-30 21:57:56 --- This game uses securom, does using a nocd patch workaround the crash?
http://bugs.winehq.org/show_bug.cgi?id=21558
--- Comment #5 from Palmer Dabbelt palmem@comcast.net 2010-01-30 23:33:27 --- (In reply to comment #4)
This game uses securom, does using a nocd patch workaround the crash?
Just tried a three different ones, all have the same error.
http://bugs.winehq.org/show_bug.cgi?id=21558
--- Comment #6 from Vitaliy Margolen vitaliy@kievinfo.com 2010-01-31 00:04:06 --- Your Wine is incorrectly compiled. Make sure you have all required libraries and programs installed. Also don't forget to add -gstabs to the CFLAGS to make more usable back trace.
http://bugs.winehq.org/show_bug.cgi?id=21558
--- Comment #7 from Palmer Dabbelt palmem@comcast.net 2010-01-31 12:22:28 --- The linked forum post suggested:
__GL_ExtensionStringVersion=17700 wine jasp.exe
Which is now working for me (I'll run through some more of the game, but I think it'll be good). I will update the appdb when it is confirmed to work.
http://bugs.winehq.org/show_bug.cgi?id=21558
--- Comment #8 from Palmer Dabbelt palmem@comcast.net 2010-01-31 13:07:34 --- Created an attachment (id=25990) --> (http://bugs.winehq.org/attachment.cgi?id=25990) __GL_ExtensionStringVersion=17700 WINEDEBUG=+wgl /usr/bin/wine jasp.exe 2> /tmp/wineout
Which is now working for me (I'll run through some more of the game, but I think it'll be good). I will update the appdb when it is confirmed to work.
OK, I lied. When running with __GL_ExtensionStringVersion=17700 (or 18500) there are no non-static objects (so people, breakable objects, etc).
I've attached a log with WINEDEBUG=+wgl enabled.
Your Wine is incorrectly compiled. Make sure you have all required libraries and programs installed. Also don't forget to add -gstabs to the CFLAGS to make more usable back trace.
I'll try -- I'm on arch and I can't quite figure how I should build this (I'm running a 64-bit distro, but I believe I need a 32-bit complied wine?)
http://bugs.winehq.org/show_bug.cgi?id=21558
Roderick Colenbrander thunderbird2k@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |thunderbird2k@gmail.com Resolution| |INVALID
--- Comment #9 from Roderick Colenbrander thunderbird2k@gmail.com 2010-02-01 11:37:33 --- A lot of quake3 based games suffer from this bug since they use a fixed buffer for storing the opengl extension string. This is not a Wine bug and the key which you used is the only workaround. Try a different version number like something really old like 9643 or 7185 or so. I can't say why you get no things drawn but it is no Wine bug. In case of opengl we forward all calls to the native library and are not doing any 'emulation'.
http://bugs.winehq.org/show_bug.cgi?id=21558
--- Comment #10 from Palmer Dabbelt palmem@comcast.net 2010-02-01 11:58:01 --- Installing in a new WINEPREFIX worked for me (fixed the no drawing issue) -- it must have been some conflicting app.
I'll add the __GL_ExtensionStringVersion=17700 to the appdb, it is necessary.
Sorry, and thanks for your time!
http://bugs.winehq.org/show_bug.cgi?id=21558
Jeff Zaroyko jeffz@jeffz.name changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #11 from Jeff Zaroyko jeffz@jeffz.name 2010-02-01 12:26:59 --- closing invalid.
http://bugs.winehq.org/show_bug.cgi?id=21558
Christoph Korn c_korn@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |c_korn@gmx.de
--- Comment #12 from Christoph Korn c_korn@gmx.de 2010-02-15 07:40:21 --- *** Bug 21727 has been marked as a duplicate of this bug. ***
https://bugs.winehq.org/show_bug.cgi?id=21558
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net Resolution|INVALID |DUPLICATE Summary|Jedi Academy Segfaults |Jedi Academy Segfaults | |(GL_EXTENSION string | |overflow)
--- Comment #13 from Anastasius Focht focht@gmx.net --- Hello folks,
resolving this as dupe of bug 25362 which serves as collector for this overflow.
Regards
*** This bug has been marked as a duplicate of bug 25362 ***