http://bugs.winehq.org/show_bug.cgi?id=16854
Summary: Prince of Persia 2008 malloc failed Product: Wine Version: 1.1.12 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: critical Priority: P1 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: yast4ik@yahoo.com
In the Temple (after Elica's father defeat) game crashes:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568 fixme:dsound:IDirectSoundBufferImpl_AcquireResources (0x21ed98,00000000,0,(nil)): stub fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2547: "Vertex info\n-----------\n(0) : error C9008: malloc failed in "mem_Alloc"\n\nFragment info\n-------------\n(0) : error C9008: malloc failed in "mem_Alloc"\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3423 fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 3437 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3271 fixme:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c / 3271 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3568 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawArrays @ drawprim.c / 278 fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCopyTexSubImage2D @ surface.c / 986 (0) : fatal error C9008: out of memory - malloc failed
My configuration: OS: Xubuntu 8.10 x86; Nvidia Driver 177.82; GeForce 88G00T
http://bugs.winehq.org/show_bug.cgi?id=16854
Juan Lang juan_lang@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|critical |normal
--- Comment #1 from Juan Lang juan_lang@yahoo.com 2009-01-09 13:37:21 --- Not critical. Please read severity descriptions again.
http://bugs.winehq.org/show_bug.cgi?id=16854
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Priority|P1 |P2
--- Comment #2 from Vitaliy Margolen vitaliy@kievinfo.com 2009-01-10 12:21:48 --- What part of not pasting logs didn't you understand? Attach them instead!
http://bugs.winehq.org/show_bug.cgi?id=16854
--- Comment #3 from Ilya yast4ik@yahoo.com 2009-01-16 14:18:12 --- Created an attachment (id=18735) --> (http://bugs.winehq.org/attachment.cgi?id=18735) Log of Prince of Persia 2008
Last 1000 lines before crash.
http://bugs.winehq.org/show_bug.cgi?id=16854
Michal Illich list@illich.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |list@illich.cz
--- Comment #4 from Michal Illich list@illich.cz 2009-02-16 14:22:28 --- I confirm this bug and send additional info:
Prince of Persia crashes randomly, mainly in these circumstances: - after killing a boss - when healing a region - when going from one region to another (generally it seems that it crashes when a lot of new textures is being loaded in short ammount of time)
The problem is more frequent with high details and high-def textures (crashes almost every time, so it's impossible to proceed with the game). With low setting or medium+lowdef textures the crashes are less frequest (once per half an hour perhaps).
My settings: - Fedora 10 (up-to-date) - wine-1.1.12-1.fc10.i386 - Nvidia; 4GB ram
I'll add the log as an attachment.
http://bugs.winehq.org/show_bug.cgi?id=16854
--- Comment #5 from Michal Illich list@illich.cz 2009-02-16 14:27:34 --- Created an attachment (id=19499) --> (http://bugs.winehq.org/attachment.cgi?id=19499) logs from 2 crashes
described in previous comment
http://bugs.winehq.org/show_bug.cgi?id=16854
--- Comment #6 from Michal Illich list@illich.cz 2009-02-25 16:36:13 --- Update: It crashes even in wine-1.1.14-1.fc10.i386
I append log from several dozens of crashes. It's one file with last 1000s of lines. Search for "...end" in the file - if the game was started again in the next minute, it was a crash (happens 90% of the reported runs).
http://bugs.winehq.org/show_bug.cgi?id=16854
--- Comment #7 from Michal Illich list@illich.cz 2009-02-25 16:39:16 --- Created an attachment (id=19661) --> (http://bugs.winehq.org/attachment.cgi?id=19661) logs from crashes (last 1000 lines from several runs)
longer description is in previous comment
http://bugs.winehq.org/show_bug.cgi?id=16854
Michal Illich list@illich.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #19661|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=16854
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |DUPLICATE
--- Comment #8 from Vitaliy Margolen vitaliy@kievinfo.com 2009-03-24 10:05:22 --- Duplicate
*** This bug has been marked as a duplicate of bug 16456 ***
http://bugs.winehq.org/show_bug.cgi?id=16854
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #9 from Vitaliy Margolen vitaliy@kievinfo.com 2009-03-24 10:06:54 --- closing dup