https://bugs.winehq.org/show_bug.cgi?id=56605
Bug ID: 56605 Summary: V-Rally 4 crashes right before starting a race Product: Wine Version: 9.4 Hardware: x86-64 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com CC: awesie@gmail.com, z.figura12@gmail.com Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87 Distribution: ---
Created attachment 76359 --> https://bugs.winehq.org/attachment.cgi?id=76359 +seh
0134:err:seh:call_seh_handlers invalid frame 00000001003FE340 (00007F7C48C72000-00007F7C48D70000) 0134:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.
https://bugs.winehq.org/show_bug.cgi?id=56605
--- Comment #1 from Andrey Gusev andrey.goosev@gmail.com --- For Stubbs the Zombie in Rebel Without a Pulse it results in slow performance.
0684:err:d3d:wined3d_debug_callback 00007FFFFFAC7820: "GL_INVALID_OPERATION in glIsTextureHandleResidentARB(handle)". 0684:err:d3d:wined3d_debug_callback 00007FFFFFAC7820: "GL_INVALID_OPERATION in glMakeTextureHandleResidentARB(handle)".
https://bugs.winehq.org/show_bug.cgi?id=56605
David Oftedal zerooneo@01101001.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zerooneo@01101001.net
--- Comment #2 from David Oftedal zerooneo@01101001.net --- Hello from https://bugs.winehq.org/show_bug.cgi?id=57274 ! Same GL_INVALID_OPERATION error, different game.