http://bugs.winehq.org/show_bug.cgi?id=18975
Summary: RealMYST crashes on launch Product: Wine Version: 1.1.23 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: ezekiel000@lavabit.com
RealMyst crashes on launch in wine 1.1.18-1.1.23 (it may crash on others I haven't tested) but it works in wine 1.1.4. I've attached a debug trace log.
System: Ubuntu 9.04 amd64, nVidia onboard Geforce 8200 (with nVidia drivers 180.44)
http://bugs.winehq.org/show_bug.cgi?id=18975
--- Comment #1 from David Rogers ezekiel000@lavabit.com 2009-06-17 08:38:23 --- Created an attachment (id=21839) --> (http://bugs.winehq.org/attachment.cgi?id=21839) Debug Trace Log
http://bugs.winehq.org/show_bug.cgi?id=18975
--- Comment #2 from Austin English austinenglish@gmail.com 2009-06-17 10:52:49 --- Regression test? http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=18975
David Rogers ezekiel000@lavabit.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |julliard@winehq.org Component|-unknown |ntdll
--- Comment #3 from David Rogers ezekiel000@lavabit.com 2009-06-17 15:33:43 --- Regression test result: 21453b4c2e163ec2fb5e630ef812b74e53c58083 is first bad commit commit 21453b4c2e163ec2fb5e630ef812b74e53c58083 Author: Alexandre Julliard julliard@winehq.org Date: Wed Oct 29 17:32:45 2008 +0100
ntdll: Allocate a new virtual region for large blocks, and ensure 16-byte alignment.
:040000 040000 51c8db21bc03eedb7a6585a1155b26d105359117 4ccc1ed9690e3ab20aee39ad003bb47919c2c530 M dlls
http://bugs.winehq.org/show_bug.cgi?id=18975
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Blocks| |18976
http://bugs.winehq.org/show_bug.cgi?id=18975
--- Comment #4 from Luke gaming4jc2@yahoo.com 2009-12-21 11:23:49 --- Created an attachment (id=25340) --> (http://bugs.winehq.org/attachment.cgi?id=25340) Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x004277fa).
This seems to be the same issue with my 1.1.33 on Ubuntu 9.10 x64 running ATI Radeon HD 4870 X2 as well. But it only appears in Windows 98 Compatibility mode, seems to not occur in Windows XP mode even though it still fails to start because of other bugs. Attached is my log. :-/
http://bugs.winehq.org/show_bug.cgi?id=18975
Michael Stefaniuc mstefani@redhat.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression CC| |mstefani@redhat.com
http://bugs.winehq.org/show_bug.cgi?id=18975
--- Comment #5 from Michael Stefaniuc mstefani@redhat.com 2010-06-11 18:38:56 --- This is affected by the same commit as in bug 21409. Though I'm not sure yet that both programs are affected by the same issue; the commit is fairly big thus I'm reluctant to mark it now as a duplicate.
http://bugs.winehq.org/show_bug.cgi?id=18975
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #6 from GyB gyebro69@gmail.com 2010-06-12 14:08:57 --- I can confirm the issue with the GoG.com version of the game, using Wine-1.2-rc3.
Disabling audio completely in Wine prevents the game from crashing on startup.
http://bugs.winehq.org/show_bug.cgi?id=18975
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW CC| |wylda@volny.cz Ever Confirmed|0 |1
--- Comment #7 from Wylda wylda@volny.cz 2010-06-12 14:15:48 ---
Confirming per comment 6.
http://bugs.winehq.org/show_bug.cgi?id=18975
--- Comment #8 from GyB gyebro69@gmail.com 2010-06-13 01:19:05 --- After a bit more testing I must rectify myself: realMyst really crashes for me..but not in any of the reported versions (1.1.18..1.1.23). It crashes from Wine-1.1.38 on. Now I got the result of the regression testing and it shows bug #21609
Sorry about the noise here, my crashlog showed a very similar trace as in comment #4, that's why I thought it is the same case.
Btw. there is at least one more similar crash reported when starting realMyst: bug #21105
One can easily check the issue (crashes or not/in which version) using the demo: http://www.fileplanet.com/50899/50000/fileinfo/realMyst-Test-3-Demo
Regards, GyB
http://bugs.winehq.org/show_bug.cgi?id=18975
Vincent Beers VincentBeers@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |VincentBeers@gmail.com
--- Comment #9 from Vincent Beers VincentBeers@gmail.com 2010-08-12 12:23:26 --- Game works fine for me in Wine 1.3.0 (with sound), maybe someone could confirm if it's indeed been resolved though? I remember this game not working in the past (though I never reported on it).
http://bugs.winehq.org/show_bug.cgi?id=18975
--- Comment #10 from GyB gyebro69@gmail.com 2010-12-31 10:05:33 CST --- Created an attachment (id=32683) --> (http://bugs.winehq.org/attachment.cgi?id=32683) terminal output Wine-1.3.10
Hello,
Since there are several other opened bugreports about a crash in RealMyst I didn't want to open a new one (e.g bug #18976 and bug #21119). The crash is still present with Wine-1.3.10 and I'm sure it is due to the fact that Wine/Linux runs out of the available opened files (you can see the error message in the attached log).
Here's what I found: Right after starting RealMYST.exe (pid 28593) the output of lsof | grep 28593 | grep REG | wc -l was: 908 What's more interesting is that one of the game's video files (MystIsland_Indeo.avi, using Indeo v5 codec) is opened several hundreds of times: 'lsof | grep 28593 | grep -i MystIsland_Indeo.avi | wc -l' counted 846!
The game crashes very soon using the default 1024 fd value. Raising the value of ulimit -n (e.g. 30k) helps, but the game is very 'laggy' all the time. After some more gameplay newer and newer video files are coming into play and they're all replicated/opened several times. It seems that the ending game, the Rime Age (bug #18976) is much more demanding: after loading that part of the game, the same video files are kept opened several hundreds of times. After 2-3 minutes of gameplay the counter of opened files are well above 20k.
Note: the issue is not reproducible in the demo (it has only one video file).
Best regards and Happy New Year, Béla Gyebrószki
http://bugs.winehq.org/show_bug.cgi?id=18975
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Regression SHA1| |21453b4c2e163ec2fb5e630ef81 | |2b74e53c58083
http://bugs.winehq.org/show_bug.cgi?id=18975
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx@gmail.com
--- Comment #11 from Bruno Jesus 00cpxxx@gmail.com 2011-10-02 07:34:41 CDT --- Still present in 1.3.29?
http://bugs.winehq.org/show_bug.cgi?id=18975
jhgf bernhardloos@googlemail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bernhardloos@googlemail.com
--- Comment #12 from jhgf bernhardloos@googlemail.com 2011-10-02 07:43:45 CDT --- Please create a WINEDEBUG=+relay,+seh,+tid log. The download from rapidshare is no longer available.
http://bugs.winehq.org/show_bug.cgi?id=18975
Rafal Stanilewicz washuu@eastnews.com.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |washuu@eastnews.com.pl
--- Comment #13 from Rafal Stanilewicz washuu@eastnews.com.pl 2012-01-26 05:51:32 CST --- Wine 1.3.37 here. I downloaded RealMyst demo from link in comment 8. It run OK with default settings - Wine DirectX HAL, sound ENABLED (and correct), default resolution, high textures.
I played for 15 minutes, no glitches. Also changed resolution, enabled DirectSound, changed speed of walk - game run OK.
But when I changed HAL to Direct3D HAL, the textures started to garble. IMO it was expected, without installation DirectX first. But even then, any crash didn't occured - I cleanly closed the application.
So please retest the issues.
http://bugs.winehq.org/show_bug.cgi?id=18975
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #14 from joaopa jeremielapuree@yahoo.fr 2012-02-18 21:57:51 CST --- The original regression is clearly fixed.
Now,a sound bug makes the game crashed. But it is an other bug that deserves its own bug report.
http://bugs.winehq.org/show_bug.cgi?id=18975
Michael Stefaniuc mstefani@redhat.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #15 from Michael Stefaniuc mstefani@redhat.com 2012-02-19 02:51:43 CST --- Resolving then.
http://bugs.winehq.org/show_bug.cgi?id=18975
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard julliard@winehq.org 2012-02-24 12:49:01 CST --- Closing bugs fixed in 1.4-rc5.
https://bugs.winehq.org/show_bug.cgi?id=18975
Tristan Miller psychonaut@nothingisreal.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |psychonaut@nothingisreal.co | |m
--- Comment #17 from Tristan Miller psychonaut@nothingisreal.com --- Created attachment 57569 --> https://bugs.winehq.org/attachment.cgi?id=57569 Console output from Wine 2.3
Perhaps this bug needs to be reopened, as I am experiencing similar symptoms with Wine 2.3. When I run realMYST (as distributed by GoG), the game crashes near the end of the introductory sequence, right before the book lands at the bottom of the screen. If I abort the introduction, I can start playing the game, which seems to work fine, except that it crashes after a few minutes (usually, but not always, when I try to save). The console output gives a message about too many files open:
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased
Unfortunately, it is not possible for me to get a backtrace. When I use winedbg, the game slows to a crawl and it's impossible to do anything.
https://bugs.winehq.org/show_bug.cgi?id=18975
--- Comment #18 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Tristan Miller from comment #17)
Created attachment 57569 [details] Console output from Wine 2.3
Perhaps this bug needs to be reopened, as I am experiencing similar symptoms with Wine 2.3.
That would be a different bug and require a separate bug report.
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased
Have you tried to raise the limit?
https://bugs.winehq.org/show_bug.cgi?id=18975
--- Comment #19 from Tristan Miller psychonaut@nothingisreal.com --- (In reply to Matteo Bruni from comment #18)
That would be a different bug and require a separate bug report.
Done -- see Bug 42668.
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased
Have you tried to raise the limit?
No, but I think it would be strange for this 17-year-old game to require more than my current limit of 1024. See also Béla's Comment #10.