http://bugs.winehq.org/show_bug.cgi?id=19202
Summary: eve online 100% cpu usage Product: Wine Version: 1.1.25 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: pht@spatium.org
the main eve online process (exefile.exe) almost always takes 100% cpu. graphics details settings have no impact on this, also the frame rate is acceptable (no choppy stuff) and rendering is accelerated. in windows xp x64 ed. the game takes about 25% cpu tops on the same hw. tried out various versions of wine, 1.1.17, .22, .24, .25, git. can't find a solution for this on the net.
http://bugs.winehq.org/show_bug.cgi?id=19202
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |trivial
--- Comment #1 from Ken Sharp kennybobs@o2.co.uk 2009-07-05 11:03:19 --- Your system specs might be useful.
http://bugs.winehq.org/show_bug.cgi?id=19202
Michal Svoboda pht@spatium.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|trivial |normal
--- Comment #2 from Michal Svoboda pht@spatium.org 2009-07-05 11:23:17 --- ok i forgot to say it's on an ati (amd) card and proprietary driver v9.6, the card is radeon4850, cpu is quad core phenom with 4G ram (plenty of it free), i run 64-bit kernel 2.6.28.10 with preemption off (tried it both/all three ways), xorg server 1.6.1 and wine itself runs inside a chrooted 32bit arch linux (stock packages). wine runs in a virtual desktop mode. if you need i might run some profilers just please point me to some howtos.
http://bugs.winehq.org/show_bug.cgi?id=19202
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |enhancement
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #3 from Michal Svoboda pht@spatium.org 2009-07-05 15:03:57 --- i wouldn't necessarily see this bug as mere enhancement because 100% cpu is pretty heavy compared to the 25% in windows. not everyone has a quad core so he can run the rest of the system on the remaining cores! moreover i suspect that this is the reason why the in-game voice chat, eve voice does not work for me (ie. choppy microphone sampling).
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #4 from Vitaliy Margolen vitaliy@kievinfo.com 2009-07-05 16:19:01 --- (In reply to comment #3) Is there a particular problem with your game? And you can not compare CPU usage between Windows and Wine.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #5 from Michal Svoboda pht@spatium.org 2009-07-05 16:42:10 --- (In reply to comment #4)
(In reply to comment #3) Is there a particular problem with your game? And you can not compare CPU usage between Windows and Wine.
can you please elaborate on this? maybe it's a silly question but i haven't found any info on the CPU usage anywhere.
the particular problem that leads me to this is the eve voice not working. shall i file another bug?
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #6 from Vitaliy Margolen vitaliy@kievinfo.com 2009-07-05 16:58:41 --- (In reply to comment #5)
can you please elaborate on this? maybe it's a silly question but i haven't found any info on the CPU usage anywhere.
Scheduling, priotities, drivers', kernel CPU usage, etc. are all different. Also what's the point of having 4 core CPU if programs don't use it?
the particular problem that leads me to this is the eve voice not working. shall i file another bug?
You haven't said anything about this before. Yes, open a separate bug for this. Of course make sure you are not using pulseaudio or any other sound server.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #7 from Michal Svoboda pht@spatium.org 2009-07-05 17:40:12 --- (In reply to comment #6)
Scheduling, priotities, drivers', kernel CPU usage, etc. are all different.
Sure but I doubt windows would report 75% CPU as IDLE when in fact it would be occupied by kernel or something. Besides, the task manager can show kernel times. Is there some overhead in wine itself perhaps?
Also what's the point of having 4 core CPU if programs don't use it?
I don't quite get the point of this remark. First off a lot of programs do use all available cores. EVE online is perhaps not one of them. I wonder if wine itself parallelizes its own work. All that aside, having multiple cores is the only thing that allows my system to operate on decent speed when EVE under wine is running.
You haven't said anything about this before. Yes, open a separate bug for this.
OK, 19207.
Of course make sure you are not using pulseaudio or any other sound server.
I'm not.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #8 from Michal Svoboda pht@spatium.org 2009-07-05 17:57:07 --- OK i have done some research and the truth is that the 100% cpu is caused by insane frame rates (something like 200 fps for the login screen). There is a frame rate limiter called "present interval" in EVE and in windows it works as described but under wine the frame rate does not drop no matter what value i set it to.
http://bugs.winehq.org/show_bug.cgi?id=19202
Michal Svoboda pht@spatium.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|enhancement |major
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #9 from Michal Svoboda pht@spatium.org 2009-07-15 11:58:01 --- I haven't seen any kind of reply here since my relevation circa 10 days ago. Frame limiter not working is IMO far from an 'enhancement' so I took the liberty of heightening the importance a bit.
http://bugs.winehq.org/show_bug.cgi?id=19202
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|major |minor
http://bugs.winehq.org/show_bug.cgi?id=19202
Marc-Olivier Barre marco@marcochapeau.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |marco@marcochapeau.org
--- Comment #10 from Marc-Olivier Barre marco@marcochapeau.org 2009-07-15 16:40:57 --- (In reply to comment #8)
OK i have done some research and the truth is that the 100% cpu is caused by insane frame rates (something like 200 fps for the login screen). There is a frame rate limiter called "present interval" in EVE and in windows it works as described but under wine the frame rate does not drop no matter what value i set it to.
Ok, I voted for this one.
It's one that could make http://bugs.winehq.org/show_bug.cgi?id=17955 worse. #17955 seems to be related to the load on the system, at least partially.
Not to mention this one too : http://bugs.winehq.org/show_bug.cgi?id=19207.
No other votes on this bug ?
http://bugs.winehq.org/show_bug.cgi?id=19202
Michal Svoboda pht@spatium.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #11 from Michal Svoboda pht@spatium.org 2009-07-15 23:07:22 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=19202
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |INVALID
--- Comment #12 from Dmitry Timoshkov dmitry@codeweavers.com 2009-07-16 02:08:15 --- (In reply to comment #11)
*** This bug has been confirmed by popular vote. ***
This is a fake, don't do that.
http://bugs.winehq.org/show_bug.cgi?id=19202
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |REOPENED Resolution|INVALID |
--- Comment #13 from Dmitry Timoshkov dmitry@codeweavers.com 2009-07-16 02:08:50 --- Reopening.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #14 from Michal Svoboda pht@spatium.org 2009-07-16 11:40:52 ---
This is a fake, don't do that.
Giving one of my votes to my bug is a fake? Why?
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #15 from Dmitry Timoshkov dmitry@codeweavers.com 2009-07-17 07:39:48 --- (In reply to comment #14)
This is a fake, don't do that.
Giving one of my votes to my bug is a fake? Why?
The reporter can't confirm his own reported bugs.
http://bugs.winehq.org/show_bug.cgi?id=19202
N3o diafoirus@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |diafoirus@gmail.com
--- Comment #16 from N3o diafoirus@gmail.com 2009-08-08 14:05:11 --- This bug still occur in current wine version (1.1.27)? if not, please close it....
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #17 from Michal Svoboda pht@spatium.org 2009-08-09 03:25:33 --- Yep, it's still there. Someone should fix it explicitly.
http://bugs.winehq.org/show_bug.cgi?id=19202
Anton Vorobyov phoenix@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |phoenix@mail.ru
--- Comment #18 from Anton Vorobyov phoenix@mail.ru 2009-08-09 03:34:21 --- Dude, probably you're messing stuff up. On linux usually 100% - 100% of one core, on Windows - 100%/<number of cores> is 100% of one core.
Please include tools you've used to measure CPU load.
On my machine in Windows XP one busy core - 50%; linux, measured via top - 100%; linux, measured via gnome system monitor - 50%.
I guess it's not bug at all.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #19 from Anton Vorobyov phoenix@mail.ru 2009-08-09 03:35:26 --- Forgot to mention that i have dual-core CPU. Quad-core should grant us with 25% instead of 50%.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #20 from Anton Vorobyov phoenix@mail.ru 2009-08-09 03:38:01 --- And regarding EVE on my rig - it eats 100% resources of only one core. Wine does not parrallelize anything.
Sorry for multiple comments.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #21 from Michal Svoboda pht@spatium.org 2009-08-09 04:32:16 --- Yeah, sure. "The user is stupid and we know better" approach. Did I tell you how much I like it?
If you were so kind to read the history of this bug you'd see that I actually pointed out the exact cause of the problem. The frame rate limiter is not working and the game is rendering on full CPU usage to 200 fps or whatever ridiculous rate your system is capable of. That, by design, results in 100% CPU usage, no matter how you measure it. And yea, we probably should be grateful to EVE developers that the renderer only occupies one core.
I am not familiar with the mechanisms that are used in the frame rate limiter neither with the code that implements them on wine. But someone with the knowledge of either should probably find it easy to go and find the causes and the solutions. Not the excuses.
http://bugs.winehq.org/show_bug.cgi?id=19202
Michal Svoboda pht@spatium.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|eve online 100% cpu usage |eve online 100% cpu usage | |(frame rate limiter is not | |limiting anything)
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #22 from Anton Vorobyov phoenix@mail.ru 2009-08-09 12:54:05 --- Surei know that interval option does not work (my rig is laptop so i feel its temperature).
But previously bug stated 100% load (you've just added frame limiter option to description), which was ALWAYS the case when you measured it using top utility. By the way, you still didn't specify tool you've used for CPU load measuring - if i understand correctly, it's essential for wine dev team.
And i'm not grateful that eve is single-threaded. Please don't blame anyone but describe matter of your problem better - or nobody'd understand it.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #23 from Anton Vorobyov phoenix@mail.ru 2009-08-09 12:57:18 --- Btw i'm not a dev, just a user like you.
Gonna check it on my Vista machine tomorrow - IIRC it not just caps your framerate, it also reduces game graphics response time by noticeable amount of time, making game neraly unplayable for me as an interceptor pilot.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #24 from Michal Svoboda pht@spatium.org 2009-08-09 13:05:37 --- (In reply to comments #22 & #23)
But previously bug stated 100% load (you've just added frame limiter option to description), which was ALWAYS the case when you measured it using top utility. By the way, you still didn't specify tool you've used for CPU load measuring - if i understand correctly, it's essential for wine dev team.
I don't understand how using top (I use it) is any different than other means? When I first posted the bug I did not understand the cause, then I investigated and I added it to the comments (comment 8 from 5th july). Later I realized it would be also useful in the bug description.
And i'm not grateful that eve is single-threaded. Please don't blame anyone but describe matter of your problem better - or nobody'd understand it.
I already described the problem the best I can. If noone understands me, they should ask for more info.
IIRC it not just caps your framerate, it also reduces game graphics response time by noticeable amount of time, making game neraly unplayable for me as an interceptor pilot.
And this 100% bug likely causes eve voice to break, which is about the same pain for fleet coordination.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #25 from Anton Vorobyov phoenix@mail.ru 2009-08-09 13:54:02 --- (In reply to comment #24)
I don't understand how using top (I use it) is any different than other means? When I first posted the bug I did not understand the cause, then I investigated and I added it to the comments (comment 8 from 5th july). Later I realized it would be also useful in the bug description.
Just be aware that your maximum CPU performance is 400% when you measure it using top.
And this 100% bug likely causes eve voice to break, which is about the same pain for fleet coordination.
Most probably problem (if there's any) lies beyond 100% core load. While writing bug report you have to write matter of the problem, your guesses are optional, not vice versa.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #26 from Michal Svoboda pht@spatium.org 2009-08-09 14:53:09 --- (In reply to comment #25)
(In reply to comment #24)
I don't understand how using top (I use it) is any different than other means? When I first posted the bug I did not understand the cause, then I investigated and I added it to the comments (comment 8 from 5th july). Later I realized it would be also useful in the bug description.
Just be aware that your maximum CPU performance is 400% when you measure it using top.
The 100% total vs. one processor display depends on particular top version and on whether you read the process time or the global stats (I've seen more or less all possible/sensible combinations). Nevertheless my reading is correct. The process is using about 100% of one processor. And the principle behind the cause supports it.
And this 100% bug likely causes eve voice to break, which is about the same pain for fleet coordination.
Most probably problem (if there's any) lies beyond 100% core load. While writing bug report you have to write matter of the problem, your guesses are optional, not vice versa.
I believe I stated both and distinguished them sufficiently.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #27 from Anton Vorobyov phoenix@mail.ru 2009-08-15 14:29:47 --- Did you try to enable vertical synchronization in your video drivers? Some guys report that it actually caps EVE framerate (e.g. on login screen they get 80 fps instead of 200). Not sure if it reduces CPU load for them - can't check it myself ATM.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #28 from Michal Svoboda pht@spatium.org 2009-08-16 10:00:33 --- (In reply to comment #27)
Did you try to enable vertical synchronization in your video drivers? Some guys report that it actually caps EVE framerate (e.g. on login screen they get 80 fps instead of 200). Not sure if it reduces CPU load for them - can't check it myself ATM.
tried that, didnt work. it seems like all the amdcccle options are ignored by eve, for example FSAA.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #29 from Michal Svoboda pht@spatium.org 2009-08-16 10:05:55 --- Created an attachment (id=23113) --> (http://bugs.winehq.org/attachment.cgi?id=23113) audio config in winecfg
http://bugs.winehq.org/show_bug.cgi?id=19202
renchap@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |renchap@gmail.com
--- Comment #30 from renchap@gmail.com 2010-01-09 14:26:05 --- Still have the problem with wine-1.1.35 on Gentoo linux. Graphic card : Nvidia 9500, with proprietary driver version 190.53. This bug is here since I play Eve on linux (September 2009), and I always use latest wine.
Every Eve process use one core, and this is quite a problem as many Eve users plays multiples accounts at the same time. I also get 400 FPS (from the ingame FPS meter) on the login screen.
http://bugs.winehq.org/show_bug.cgi?id=19202
evanh evanh@clear.net.nz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |evanh@clear.net.nz
--- Comment #31 from evanh evanh@clear.net.nz 2010-02-15 19:55:59 --- Lol, you guys are idiots. This bug report should be closed as worthless.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #32 from Jeff Zaroyko jeffz@jeffz.name 2010-02-16 05:23:09 --- If you want to find out where the cpu time is spent, use oprofile.
One guess, force vsync in opengl drivers (nvidia has this option).
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #33 from Renaud Chaput renchap@gmail.com 2010-02-23 01:34:52 --- vsync option in NVidia drivers does nothing.
http://bugs.winehq.org/show_bug.cgi?id=19202
Jon Armond jon2000_uk@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jon2000_uk@yahoo.co.uk
--- Comment #34 from Jon Armond jon2000_uk@yahoo.co.uk 2010-07-13 07:04:24 --- Have you tried again in latest wine (1.2rc7)? My system is not as powerful, but nevertheless I can't get the fps over the screen refresh. Also check that glxinfo says you have GLX_SGI_swap_control support, which I believe is responsible for vsync.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #35 from Renaud Chaput renchap@gmail.com 2010-10-10 07:31:02 CDT --- (In reply to comment #34)
Have you tried again in latest wine (1.2rc7)? My system is not as powerful, but nevertheless I can't get the fps over the screen refresh. Also check that glxinfo says you have GLX_SGI_swap_control support, which I believe is responsible for vsync.
Still happening with Wine 1.3.4. I get about 70 FPS all the time, and the Eve process takes 100% of one CPU core, event if doing nothing. I changed config recently, from Athlon 64 X2 to Intel L3426, so i now have 8 cores, but each Eve client still uses one core at 100%. Graphic card is a Nvidia 460, and GLX_SGI_swap_control is supported (from glxinfo).
It is common in Eve to have more than 2 clients running, and with each one taking 1 core, you cant launch more clients than cores on your computer without freezes.
On Windows, each client does not uses 100% of a core, so this problem is not present. On the Mac version, which uses CrossOver, the bug is also here.
This bug can easily reproducted by downloading the Eve client (http://www.eveonline.com/download/), installing it, and launching the game (idling at login screen takes 100% of one core too).
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #36 from evanh evanh@clear.net.nz 2010-10-14 19:58:00 CDT --- 100% CPU is not a bug. That's how games work, that's how computers work even. 100% CPU is normal mode of operation for computers.
If you are concerned about vsync limiting not working then say so.
For me the vsync option in nvidia-settings has always worked. NOTE: There is two independent "Sync to VBlank" switches in nvidia-settings control panels. First one is under "X Server XVideo Settings", the second one is under "OpenGL Settings". The second one is the important one for Eve.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #37 from evanh evanh@clear.net.nz 2010-10-14 20:48:09 CDT --- Renaud, Is it possible that your display is a 75 Hz display? If so then that would explain why the vsync option doesn't make any difference. Ie: Your CPU is max'ing out at 70 Hz and not being limited by the 75 Hz cap.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #38 from Renaud Chaput renchap@gmail.com 2010-10-15 03:33:40 CDT --- Hi,
I know that some games will use 100% of your CPU, but it is not the case of Eve. Here is a screenshot of a friend's Windows process viewer running 2 Eve clients : http://renchap.com/eve_windows_cpu.jpg
He is using a Quad core, and the 2 Eve clients uses 10 and 16% of one core. When i played Eve on Windows some years ago, using a single-core CPU, i ran 2 Eve clients on 1 core, and the CPU was not at 100%.
This may not be a vsync problem but another one, the fact is that running Eve under wine uses 100% CPU of one core, and running the same client on Windows does not uses one full core.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #39 from evanh evanh@clear.net.nz 2010-10-17 00:43:41 CDT --- You have to identify where you having a problem. It doesn't matter what the cause is, 100% CPU is never a bug.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #40 from Michal Svoboda pht@spatium.org 2010-10-17 13:11:33 CDT --- (In reply to comment #39)
You have to identify where you having a problem. It doesn't matter what the cause is, 100% CPU is never a bug.
The problem is in the fact that something that EVE on Windows uses to limit its CPU usage is not operating the same under Wine. Go and find what it is instead of dismissing this issue ad infinitum. Gosh, this thing has been bugging people for one year plus.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #41 from evanh evanh@clear.net.nz 2010-10-18 21:34:18 CDT --- Not my job, sorry. I'm not the one that thinks there is any problem here.
Look, I've already covered the nvidia vsync switches. And I've covered a possible reason why, even when framerates are capped, that you can still get 100% CPU simply because the game is not able to reach the cap.
And remember the cap is different on different setups, mine, for example, is an 85 Hz display. So, unless my setup of Eve can achieve 85 Hz minimum, then 100% CPU will be needed even with the cap working correctly. And, yes, I do drop down below 50% CPU usage in quieter places.
Eve is a heavy duty game CPU wise and the need to convert from Direct3D to OpenGL adds an unfortunate burden to the CPU so don't expect identical results to Windoze.
Rule of thumb is buy a PC with a fast clocked CPU. Any nVidia GPU with it's own RAM will do the job fine.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #42 from Michal Svoboda pht@spatium.org 2010-10-18 23:40:48 CDT --- (In reply to comment #41)
And I've covered a possible reason why, even when framerates are capped, that you can still get 100% CPU simply because the game is not able to reach the cap.
Aw god. Don't you understand the simple fact that this happens IN LOGIN SCREEN where there is ABSOLUTELY NO LOAD on the graphics/cpu/whatever. That there is simply NO CAP under linux, it will burn your CPU NO MATTER HOW FAST IT IS, unlike in windows which ON THE EXACT SAME HARDWARE has like 10% cpu use.
Rule of thumb is buy a PC with a fast clocked CPU. Any nVidia GPU with it's own RAM will do the job fine.
Given the above IT DOES NOT MATTER HOW FAST CPU YOU HAVE it is simply a bug in wine's emulation of (whatever the game uses to cap cpu use). And it does not matter on graphics make either as seen from the comments. If you believe otherwise then PLEASE POST A SCREENSHOT with the login screen running and the 'top' utility showing a lot less than 100% cpu core burn.
I'm sorry pun intended. We've been trying to explain nicely all year along.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #43 from Jeff Zaroyko jeffz@jeffz.name 2010-10-19 00:23:09 CDT --- As I suggested on the 2010-02-16...
If anyone wanted to do something constructive, they could begin profiling with oprofile (if you use ubuntu there's a handy gui for stopping/starting) when the high cpu usage starts, for about ~30 seconds, stop and then generate some oprofile reports.
See the oprofile website for many examples of the reports you can generate once you've captured profiling data. Compile them into a single .txt file, attach the .txt file and then someone might be in a better position to speculate.
If you need assistance with oprofile, post on the wine users forum rather than here and I or someone else will answer.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #44 from evanh evanh@clear.net.nz 2010-10-19 10:08:04 CDT --- My last post Jeff.
For the record, I've seen a number of posts over the last year claiming that the login is doing nothing - which is clearly lacking any observation. The login graphics is live rendering the whole scene! It's just as prone to CPU/GPU burn as the main game is.
Here's my screen shots [http://i53.tinypic.com/s3j2p1.jpg with 85 Hz vsync capping] (pulling about 41% CPU usage, including all other tasks) and [http://i53.tinypic.com/2wh2e5w.jpg without vsync capping] (pulling around 106%).
I suggest concentrating on what is wrong, like poor framerate for example, rather than an unimportant side effect that doesn't impact game play or even any frilly bits.
http://bugs.winehq.org/show_bug.cgi?id=19202
cau_83@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cau_83@hotmail.com
--- Comment #45 from cau_83@hotmail.com 2010-10-23 04:47:14 CDT --- (In reply to comment #44)
Where you active vsync? In nvidia control panel? I'm doing that, (the two Sync to vblank options, both OpenGL and X Server XVideo Settings) and is not limiting nothing.
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #46 from cau_83@hotmail.com 2010-10-23 05:21:19 CDT --- In reply to comment #45) Rectract myself. I recently installed nvidia drivers 260.19.12 with Synt to vblank in the OpenGL of the nvidia control panel and now I have eve with only 20% of CPU usage.
http://bugs.winehq.org/show_bug.cgi?id=19202
Stefan Reimer it@stefanreimer.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |it@stefanreimer.de
--- Comment #47 from Stefan Reimer it@stefanreimer.de 2010-11-24 00:52:24 CST --- Hi, I confirm that turning on "Sync to VBlank" in OpenGL Settings using NVidia 260.19.21 stops EVE from maxing out one core. - Wine 1.3.7
Frame rate limiting therefore seems to work!
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #48 from evanh evanh@clear.net.nz 2011-02-11 18:17:19 CST --- For those that thought this was useful - As of a recent Wine release, we're at 1.3.13 now, The "Interval Immediate" setting in Eve is working again.
Please close bug report!
http://bugs.winehq.org/show_bug.cgi?id=19202
--- Comment #49 from N3o diafoirus@gmail.com 2011-02-12 11:48:54 CST --- ---- reporting fixed in 1.1.13 please close this bug ----
http://bugs.winehq.org/show_bug.cgi?id=19202
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|REOPENED |RESOLVED Resolution| |FIXED
--- Comment #50 from Austin English austinenglish@gmail.com 2011-02-12 12:51:24 CST --- Reported fixed, twice.
http://bugs.winehq.org/show_bug.cgi?id=19202
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #51 from Alexandre Julliard julliard@winehq.org 2011-02-18 12:37:06 CST --- Closing bugs fixed in 1.3.14.