http://bugs.winehq.org/show_bug.cgi?id=5846
the3dfxdude@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|major |enhancement
------- Additional Comments From the3dfxdude@gmail.com 2006-22-10 11:08 ------- Not true. I have a game that locks the mouse in virtual desktop mode.
The problem is virtual desktop is not a windows feature, so it is really up to each game to decide whether to use mouse grab. Many obviously don't because they don't know that they are windowed. Virtual desktop is really meant for debugging anyway. You should use the game how it is designed in fullscreen mode.
DXGrab has been deprecated a long time, and didn't really work anyway other than on a few ddraw apps (in fullscreen even!). This is really a request for an enhancement at this point.