http://bugs.winehq.org/show_bug.cgi?id=6976
------- Additional Comments From leffeman@gmail.com 2007-17-03 13:37 ------- I have confirmed that the textures are doubled. By doing this in drawprim.c:drawStridedSlow: - case 2: t = ptrToCoords[1]; /* drop through */ - case 1: s = ptrToCoords[0]; + case 2: t = ptrToCoords[1]*2; /* drop through */ + case 1: s = ptrToCoords[0]*2; Things look almost good (except before you start playing, where everything is really small) -- now to figure out what initially causes the doubling :/