http://bugs.winehq.org/show_bug.cgi?id=26329
Summary: TrackMania: reference timer becomes corrupted after a while Product: Wine Version: 1.3.15 Platform: x86 URL: http://files.trackmaniaforever.com/tmnationsforever_se tup.exe OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=33549) --> (http://bugs.winehq.org/attachment.cgi?id=33549) terminal output
In TrackMania United Forever I noticed the following visual glitch: the timer, both on the opponent selection screen and during races (in the upper-left corner), becomes corrupted. It doesn't happen instantly after the first race is started but after I've played 4-5 races on different tracks. I can reproduce the issue with TrackMania Nations Forever, too (freeware).
When the problem happens, the following line appears in the terminal several times: err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetCompressedTexImageARB @ surface.c / 826
I can't observe any other visual anomalies in the game after the corruption occurred, only the timer becomes...smeary.
Fedora 14 Nvidia GeForce 250 GTS / driver 260.19.36
I must add this bug might be a regression: I'm new to TrackMania so I searched the Appdb page for similar issues reported there: no one wrote something like that in the test results. I've tried previous versions of Wine and the issue first appeared in 1.3.15 for me. However I failed in a quick regression testing: probably in a hurry I gave a 'good' bisect when it was actually 'bad'. The problem shows itself after a while (not instantly). I'm gonna give it another try later.
http://bugs.winehq.org/show_bug.cgi?id=26329
--- Comment #1 from GyB gyebro69@gmail.com 2011-03-06 09:44:09 CST --- Created an attachment (id=33550) --> (http://bugs.winehq.org/attachment.cgi?id=33550) screenshot
http://bugs.winehq.org/show_bug.cgi?id=26329
--- Comment #2 from GyB gyebro69@gmail.com 2011-03-06 09:44:48 CST --- Created an attachment (id=33551) --> (http://bugs.winehq.org/attachment.cgi?id=33551) screenshot #2
http://bugs.winehq.org/show_bug.cgi?id=26329
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
http://bugs.winehq.org/show_bug.cgi?id=26329
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #3 from GyB gyebro69@gmail.com 2011-03-09 14:40:04 CST --- The commit causing that minor visual glitch is:
http://source.winehq.org/git/wine.git/?a=commit;h=1de6adfbae7ac36c6649aab209...
In today's git (wine-1.3.15-126-g2520a36) the issue is no longer exists but the commit fixing the problem introduced a new bug: during races tracks have black (missing) textures when using shaders. This is most noticeable when using PC3 shader mode: the game is unplayable because most of the textures are black. With PC1 or PC2 shader modes only certain objects are missing.
I'm closing this one as fixed. The newly introduced bug likely needs a different bugreport.
http://bugs.winehq.org/show_bug.cgi?id=26329
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard julliard@winehq.org 2011-03-18 14:39:34 CDT --- Closing bugs fixed in 1.3.16.
http://bugs.winehq.org/show_bug.cgi?id=26329
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |1de6adfbae7ac36c6649aab209d | |1a62a64e80465
https://bugs.winehq.org/show_bug.cgi?id=26329
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net Component|-unknown |directx-d3d