https://bugs.winehq.org/show_bug.cgi?id=44655
Bug ID: 44655 Summary: Carmageddon Max Damage: Crash on launch Product: Wine Version: 3.3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: sa@whiz.se Distribution: ---
Created attachment 60661 --> https://bugs.winehq.org/attachment.cgi?id=60661 crash log with d3d11 trace
The game Carmageddon Max Damage (from GOG) crashes on start.
Terminal output attached. This is a DX11 title so WINEDEBUG+d3d11 was used.
https://bugs.winehq.org/show_bug.cgi?id=44655
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #60661|0 |1 is obsolete| |
--- Comment #1 from Sven Arvidsson sa@whiz.se --- Created attachment 62228 --> https://bugs.winehq.org/attachment.cgi?id=62228 crash log with d3d11 from 3.15
Here's an apitrace recorded on Windows. It just loads the game to the menu.
Replays fine with dxvk, crashes with wined3d11. Hopefully it's the same crash as in the game. 56M download, 104M uncompressed: https://www.dropbox.com/s/ahi8h9i43gvul9c/carma_md_garage.trace.xz?dl=0
Also attaching a new log from 3.15.
https://bugs.winehq.org/show_bug.cgi?id=44655
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d Keywords| |download
--- Comment #2 from Henri Verbeet hverbeet@gmail.com --- Adding the "download" keyword, since IMO apitraces count.
https://bugs.winehq.org/show_bug.cgi?id=44655
zzzzzyzz@hacari.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zzzzzyzz@hacari.org
https://bugs.winehq.org/show_bug.cgi?id=44655
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW CC| |joseph.kucia@gmail.com Ever confirmed|0 |1
--- Comment #3 from Józef Kucia joseph.kucia@gmail.com --- Thanks for the apitrace. It's fixed for Nvidia drivers. For core contexts, we need to implement swizzles for fragment shader outputs in order to support A8_UNORM render targets properly.
https://bugs.winehq.org/show_bug.cgi?id=44655
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Fixed by SHA1| |b4b55bbbb6d7654b78dd9d8c7b9 | |abab942fc18ee Resolution|--- |FIXED
--- Comment #4 from Józef Kucia joseph.kucia@gmail.com --- Should be fixed by commit b4b55bbbb6d7654b78dd9d8c7b9abab942fc18ee: https://source.winehq.org/git/wine.git/?a=commit;h=b4b55bbbb6d7654b78dd9d8c7...
https://bugs.winehq.org/show_bug.cgi?id=44655
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 3.18.