http://bugs.winehq.org/show_bug.cgi?id=13718
Summary: rubber banding at start of motion (not lag) in City of Heroes Product: Wine Version: 1.0-rc3 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: jeff.mitchell+WINE@gmail.com
In City of Heroes / City of Villains, it is frequently possible to get rubber banding when attempting to move from a static location (unlike lag which is inconsistent or an intermittent slow down, this is only being able to move a couple steps and then being bounced back for the entire time the app is running).
Using the same system with the same set of steps right afterwards or before doesn't produce this affect in Cedega (which is likely irrelevant but thought I'd note it anyways). From the comments on the appdb page I'm led to believe that this could be environment specific (me: Ubuntu 8.04 / Dell m1530 laptop running game over wireless / nvidia graphics / all desktop effects disabled) to a few people but I can replicate it.
Steps to reproduce: 1. Start City of Heroes/Villains via wine 2. Login to account, choose character 3. When loaded, attempt to move the character in any direction and you will be bounced back to approximately where you started. If you're able to super jump out of the "rubber banding field" where you start, motion is normal and fluid until you land / stop and a new rubber banding field is born.
Any insight as to what debug flags to try to help isolate would be appreciated. Thanks for your time.
http://bugs.winehq.org/show_bug.cgi?id=13718
handsomepete jeff.mitchell+WINE@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |WORKSFORME
--- Comment #1 from handsomepete jeff.mitchell+WINE@gmail.com 2008-06-09 08:58:00 --- Looks like this was incidentally fixed in 1.0-rc4. I can no longer replicate it with that version, so thanks.
http://bugs.winehq.org/show_bug.cgi?id=13718
handsomepete jeff.mitchell+WINE@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|minor |trivial Status|RESOLVED |UNCONFIRMED Resolution|WORKSFORME | Version|1.0-rc3 |1.0-rc4
--- Comment #2 from handsomepete jeff.mitchell+WINE@gmail.com 2008-06-10 12:04:27 --- Sorry to close and reopen, but it does appear to be present in -rc4. I hadn't been able to get it to reoccur until this morning. Bumped down to trivial, will just hang tight until I can help debug this. Thanks.
http://bugs.winehq.org/show_bug.cgi?id=13718
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|1.0-rc4 |1.0-rc3
--- Comment #3 from Dmitry Timoshkov dmitry@codeweavers.com 2008-06-10 23:11:24 --- Please leave the version field alone.
http://bugs.winehq.org/show_bug.cgi?id=13718
Jesse L. koosemose@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |koosemose@gmail.com
--- Comment #4 from Jesse L. koosemose@gmail.com 2008-06-15 07:13:45 --- Kubuntu 8.04 - Dell Dimension 4600 - Nvidia Graphics - Wired Network - All desktop Effects Disabled
Experience roughly the same as the original post, however in my experience a lot of the time there will still be a bit of a backwards pull when superjumping. You can teleport just fine, it's only the movement that's not carrying through.
While Dualboxing I watched myself, and even when jumping out of the "rubberband field " a lot of the time the jump doesn't carry through i.e. you cant see that the person is jumping at all, so it would seem that CoH is losing the movement controls.
An oddity I've noticed is that while superjumping if I'm still experiencing the rubberbanding, if I try to go through all four directions (if I am going forwards I strafe left, then go backwards then strafe right and then back to forwards) it will stop any attempts to go back to the original location
http://bugs.winehq.org/show_bug.cgi?id=13718
Dan grinnz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |grinnz@gmail.com
--- Comment #5 from Dan grinnz@gmail.com 2008-06-20 02:22:30 --- Just got this bug. It is not latency related, and it is not the sync bug, as I was moving around the mission (my pet moved when I did) and my netgraph was completely flat (no lost packets or lag spikes). It's a client issue. Perhaps the client is resetting your observed position to where you are on the server before the server has updated your position?
I haven't been having the issue at all until just now after restarting the game again. I restarted the game several times before without inducing it, and after restarting two more times I no longer have the issue.
http://bugs.winehq.org/show_bug.cgi?id=13718
Dan grinnz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #6 from Dan grinnz@gmail.com 2008-06-22 14:04:43 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #7 from Dan grinnz@gmail.com 2008-08-17 02:52:43 --- I have not gotten this issue since I have begun following this advice from Ben in the comments section for the CoH page:
"I get this if I don't click on the small loading bar immediately after it appears, as if there was some sort of focus issue going on."
Not sure if clicking is necessary, sometimes I move my mouse over the loading bar and it disappears (as if going under the bar), then I move it back over again and it shows up above it. Other times it shows up initially.
If I do get the rubberbanding issue after doing this I will followup here but so far it looks like there is some relation (and a workaround) here.
http://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #8 from handsomepete jeff.mitchell+WINE@gmail.com 2008-09-20 16:53:39 --- I'm still testing, but this may have been permanently resolved by the work on SetLayeredWindowAttributes (or something else, I'm just guessing) in 1.1.5. Can anyone else confirm? So far so good for me.
http://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #9 from handsomepete jeff.mitchell+WINE@gmail.com 2008-09-22 20:04:46 --- I've tried and tried to recreate this problem and it appears to be fixed (and cursors look normal again!) as of 1.1.5. Unless there's objections, please close as fixed. Thanks.
http://bugs.winehq.org/show_bug.cgi?id=13718
James Hawkins truiken@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #10 from James Hawkins truiken@gmail.com 2008-09-22 20:08:30 --- Reported fixed.
http://bugs.winehq.org/show_bug.cgi?id=13718
Perry Vaughan pv2246gh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pv2246gh@gmail.com
--- Comment #11 from Perry Vaughan pv2246gh@gmail.com 2008-10-04 11:34:33 --- defiantly not fixed. got it twice this week using 1.1.15 of wine
http://bugs.winehq.org/show_bug.cgi?id=13718
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |REOPENED Resolution|FIXED |
--- Comment #12 from Austin English austinenglish@gmail.com 2008-10-04 16:31:56 --- Reopening then.
http://bugs.winehq.org/show_bug.cgi?id=13718
Leonidas Arvanitis l.arvanitis@chaosndespair.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |l.arvanitis@chaosndespair.or | |g
--- Comment #13 from Leonidas Arvanitis l.arvanitis@chaosndespair.org 2008-10-26 06:25:47 --- It still occurs using 1.1.7. What I found as a solution is to skip the updater completely by running city of heroes using:
wine "C:\Program Files\City of Heroes\CityOfHeroes.exe" -project coh
It seems to work every time now.
http://bugs.winehq.org/show_bug.cgi?id=13718
Evil wine@eternaldusk.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wine@eternaldusk.com
--- Comment #14 from Evil wine@eternaldusk.com 2008-12-06 15:11:58 --- Just ran into this one too, with Wine 1.1.10 - since CoH is having a free-weekend for previous subscribers.
I started the game earlier today, received all the new Issue 13 patches, then proceeded to create a new character and played for a few hours with no problem.
Now, when I go back, I get the instant rubberbanding with any character I pick. You can't walk a single step, it's so consistent. You can, oddly enough, jump around the world successfully.
I tried the no patch idea Leonidas mentioned in the previous note, but it appears to cause a segfault instead of starting the game - possibly due to changes in the brand new Issue 13 patches.
Still beating on it to see if I can figure out a workaround. :\
http://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #15 from Dan grinnz@gmail.com 2008-12-06 16:45:26 --- Did you try hovering your cursor over the LOADING banner until it appears over it? Worked flawlessly in the past as a workaround but haven't tried it since i13 came out.
http://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #16 from Leonidas Arvanitis l.arvanitis@chaosndespair.org 2008-12-10 04:57:06 --- The work around I mentioned in comment #14 does not work any more (after i13). It seems they removed that command line argument from the client.
Hovering on the "Loading" banner, right after the updater, still works though.
http://bugs.winehq.org/show_bug.cgi?id=13718
Korey korey.renner@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |korey.renner@gmail.com
--- Comment #17 from Korey korey.renner@gmail.com 2009-01-23 22:14:45 --- I can confirm the bug: movement rubber bands, unless two directions are pressed at once. i.e. forward and left to move diagonal forward without rubberbanding, and rubber banding doesn't reoccur until all the directional buttons are released.
The workaround does seem to work. Hovering the mouse over the "loading" window until the main game window appears does seem to prevent the bug, for whatever reason.
http://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #18 from Korey korey.renner@gmail.com 2009-01-23 22:18:27 --- oh .. I'm using 1.0.1-0ubuntu2 in Ubuntu 8.10, which is apparently much older than what everyone else is using. But I hope the information about holding two directional keys together helps.
http://bugs.winehq.org/show_bug.cgi?id=13718
Meklon meklon@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |meklon@yahoo.com
--- Comment #19 from Meklon meklon@yahoo.com 2009-02-12 07:39:48 --- Temporary work around, try entering /sync into the chat box... seems to fix it for about 10/15 mins for me.
Ubuntu 8.04 / WinE 1.1.14 / CoX EU.
http://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #20 from Austin English austinenglish@gmail.com 2009-08-13 13:02:55 --- Is this still an issue in current (1.1.27 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #21 from handsomepete jeff.mitchell+WINE@gmail.com 2009-08-13 13:59:26 --- I'll try to test it again over the next day or two. I'm fairly sure I've run in to it in the past month or two when I took focus away from the loading window on accident (clicking on the loading banner is habit now).
http://bugs.winehq.org/show_bug.cgi?id=13718
jrharris19@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jrharris19@yahoo.com
--- Comment #22 from jrharris19@yahoo.com 2009-12-06 17:38:16 --- Not sure if this is the same bug, it happens for me every time regardless of the 'loading' bar trick.
The character does so much as rubber band as the 'jitter'. I remember the bug happening before; my character would take 3 seconds worth of movement then snap back. I could avert this by hovering cursor over loading bar. Now the character moves, but very slowly. Not quite taking steps, but standing in place and shaking or jittering. If I jump then press the movement key then movement is ok until I release the movement key, then the process starts over. Does this sound like the same bug ? I recently upgraded software to Ubuntu 9.04-x64/nvidia 180.44 from Ubuntu 8.04-x64 I don't remember what drivers I was at before.
http://bugs.winehq.org/show_bug.cgi?id=13718
Mark Wagner mark.wagner17@gte.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mark.wagner17@gte.net
--- Comment #23 from Mark Wagner mark.wagner17@gte.net 2009-12-19 19:19:13 --- (In reply to comment #21)
I'll try to test it again over the next day or two. I'm fairly sure I've run in to it in the past month or two when I took focus away from the loading window on accident (clicking on the loading banner is habit now).
I've encountered it twice recently, both times while running Wine 1.1.32
http://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #24 from Mark Wagner mark.wagner17@gte.net 2010-01-28 23:17:51 --- I can't reproduce this on demand, but I've found a symptom that strongly correlates with the rubberbanding. When the main game window is created, there are three possibilities for what will happen: 1) The loading screen will draw. 2) A black screen will draw. 3) Nothing will draw.
If #1 happens, everything will be fine. If #3 happens, the game will be stuck in perpetual rubberbanding. #2 seems to indicate rubberbanding, but I haven't seen it often enough to be sure.
http://bugs.winehq.org/show_bug.cgi?id=13718
megadragon megadragon@comcast.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |megadragon@comcast.net
--- Comment #25 from megadragon megadragon@comcast.net 2010-04-24 10:42:48 --- I believe I have solved the Rubberbanding plague Under Nvidia Server Settings go to nvidia-settings config and remove all checkmarks. Remove Check from force full scaling Arrow up to next tab: GPU scaling should be centered, digital vibrance and overscan set to zero Arrow up to Antialiasing settings and use application settings, no checks in filtering and texture quality Arrow up to OpemGL Settings put checks in Sync to Vblank and allow flipping, image settings slider moved to MAX performance. All other settings remain at default Nvidia Gforce 9600 GSO SLI Nvidia driver 195.36.15
Hope this works for all!!!
http://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #26 from megadragon megadragon@comcast.net 2010-04-24 18:26:33 --- (In reply to comment #25)
I believe I have solved the Rubberbanding plague Under Nvidia Server Settings go to nvidia-settings config and remove all checkmarks. Remove Check from force full scaling Arrow up to next tab: GPU scaling should be centered, digital vibrance and overscan set to zero Arrow up to Antialiasing settings and use application settings, no checks in filtering and texture quality Arrow up to OpemGL Settings put checks in Sync to Vblank and allow flipping, image settings slider moved to MAX performance. All other settings remain at default Nvidia Gforce 9600 GSO SLI Nvidia driver 195.36.15
Hope this works for all!!!
4/24/10 FAIL FAIL FAIL It worked for a while, I thought that reducing demand on the video cards other services and increasing performance would be a solve...nack to the drawing board.
http://bugs.winehq.org/show_bug.cgi?id=13718
Duane Robertson duanerob@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |duanerob@gmail.com
--- Comment #27 from Duane Robertson duanerob@gmail.com 2010-05-25 01:48:42 --- Using the 1.2rc, compiled from git yesterday, the rubber-banding occurs every time, unless I click on or hold the mouse cursor over the loading bar. Starting the CityOfHeroes.exe directly does this, as does starting the updater. The /sync command does nothing. I don't always see the same loading screen, so I can't confirm or deny comment #24.
I can't for the life of me imagine why the loading bar trick would have any effect, but it makes the game playable for now.
http://bugs.winehq.org/show_bug.cgi?id=13718
John modularfish@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |modularfish@yahoo.com
--- Comment #28 from John modularfish@yahoo.com 2011-08-12 16:12:10 CDT --- I also have this rubber-banding problem.
I used this command in terminal to run CoH: wine ./cityofheroes.exe -project "coh" -renderthread 0 -auth 64.25.36.4 or ./cohlaunch.pl -project "coh" -renderthread 0 -auth 64.25.36.4
I got a AMD: Radeon HD 4830 (RV770 LE) card
I am guessing that the problem is the Nvidia drivers that are blocking some traffic? Is that the reason why I have to use "-auth 64.25.36.4" in the first place?
Is there a way to auth these map server addresses?
64.25.36.27:7006 64.25.36.46:7036 64.25.36.31:7050
Here is an example of error text from my terminal:
Connecting to mapserver 64.25.36.22:7005 (UDP) cookie: 5ffbe2cd..Error calling setsockopt, ending socket buffer size is not what we told it! (131072!=262142) Error calling setsockopt, ending socket buffer size is not what we told it! (131072!=262142) Warning: Message from server, 57 (SERVER_TASK_STATUS), was sent before we are receiving entity updates!
http://bugs.winehq.org/show_bug.cgi?id=13718
Quinn bugs-winehq.firefairy@xoxy.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |bugs-winehq.firefairy@xoxy. | |net
--- Comment #29 from Quinn bugs-winehq.firefairy@xoxy.net 2012-07-15 17:42:54 CDT --- I am getting this bug very frequently. I can sometimes clear it by restarting my computer entirely- just restarting the CoH instance doesn't seem to help.
I am getting the same setsockopt errors and the warnings about receiving various messages from the server before receiving entity updates.
I will be watching this page- not sure what other information would be helpful.
I am also getting a lot of "Lost connection to mapserver" issues as of the last two days- I suspect a recent small update to CoH broke something. Not sure if that is related or not. Will post that as a separate bug if it continues- my BF, playing on a PC two feet away from me, does not have the same issue, so I doubt it is the connection.
https://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #30 from Austin English austinenglish@gmail.com --- This is your friendly reminder that there has been no bug activity for two years. Is this still an issue in current (1.7.25 or newer) wine?
https://bugs.winehq.org/show_bug.cgi?id=13718
--- Comment #31 from Dan grinnz@gmail.com --- The game has been shut down so it's rather moot.
https://bugs.winehq.org/show_bug.cgi?id=13718
hanska2@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hanska2@luukku.com
--- Comment #32 from hanska2@luukku.com --- http://en.wikipedia.org/wiki/City_of_Heroes
"City of Heroes (CoH) was a massively multiplayer online role-playing game"
WAS
https://bugs.winehq.org/show_bug.cgi?id=13718
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|REOPENED |RESOLVED Resolution|--- |ABANDONED
--- Comment #33 from Austin English austinenglish@gmail.com --- Abandoned.
https://bugs.winehq.org/show_bug.cgi?id=13718
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #34 from Bruno Jesus 00cpxxx@gmail.com --- Closing abandoned bugs.