http://bugs.winehq.com/show_bug.cgi?id=1129
Summary: bitmaps are not drawn in "Dink Smallwood" Product: Wine Version: unspecified Platform: PC URL: http://www.rtsoft.com/dink/download.htm OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx AssignedTo: wine-bugs@winehq.com ReportedBy: kniederk@math.uni-koeln.de
There is this (freeware) game called Dink Smallwood, which I would like to play and it almost works but not quite:
You walk around in this game in a view from above (like in the old zeldas or ultimas), but wine does not draw the floor tiles, which is quite annoying.
The link to the game is:
http://www.rtsoft.com/dink/download.htm
There are two function calls, which I believe to have identified as the culprits:
DIB_DirectDraw_Blt
or
DIB_DirectDraw_BltFast
The first function call complains saying that DBLT_ASYNC|DBLT_WAIT is not supported, but as far as I understand the source code, still everything should be rendered.
The second function is also called a lot and here I am not so sure, what happens. Is this function completely implemented? I think it is strange that the last argument is zero, whenever the game calls it. I read the specification on the ms-homepage and it does not say that you can call it with a zero parameter.
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