https://bugs.winehq.org/show_bug.cgi?id=52115
Bug ID: 52115 Summary: Horizon Zero Dawn crashes during loading Product: vkd3d Version: 1.2 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: vkd3d Assignee: wine-bugs@winehq.org Reporter: berillions@gmail.com Distribution: ---
Hello,
I tried this game from GoG with vkd3d-git and it crashes during the 1st loading (see https://youtu.be/3qpdE9FUBQg) - The game works with vkd3d-proton without issue (https://youtu.be/MA3ehphVWsg)
I attach the WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" log
https://bugs.winehq.org/show_bug.cgi?id=52115
--- Comment #1 from Berillions berillions@gmail.com --- Created attachment 71145 --> https://bugs.winehq.org/attachment.cgi?id=71145 WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" log
https://bugs.winehq.org/show_bug.cgi?id=52115
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |INVALID
--- Comment #2 from Ken Sharp imwellcushtymelike@gmail.com ---
vkd3d-git
Report it to them. Nothing to do with this team.
https://bugs.winehq.org/show_bug.cgi?id=52115
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |REOPENED Resolution|INVALID |--- Ever confirmed|0 |1
--- Comment #3 from Henri Verbeet hverbeet@gmail.com --- (In reply to Ken Sharp from comment #2)
vkd3d-git
Report it to them. Nothing to do with this team.
vkd3d is a Wine project, and this is the correct bug tracker. Notice the "vkd3d" product field.
https://bugs.winehq.org/show_bug.cgi?id=52115
--- Comment #4 from Henri Verbeet hverbeet@gmail.com --- (In reply to Berillions from comment #1)
Created attachment 71145 [details] WINEDEBUG=+vkd3d VKD3D_DEBUG="trace" log
For what it's worth, there are a couple of things in the log worth investigating, but nothing immediately obvious as the cause of a crash. Hopefully Conor will have some time to investigate. Note that WINEDEBUG="+vkd3d" doesn't do anything and could be omitted.
https://bugs.winehq.org/show_bug.cgi?id=52115
Conor McCarthy cmccarthy@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cmccarthy@codeweavers.com
--- Comment #5 from Conor McCarthy cmccarthy@codeweavers.com --- It needs native d3dcompiler_47, but with that available the compiled shaders contain DXIL code, which means Shader Model 6. I think it will be a while before we have SM6 support.
https://bugs.winehq.org/show_bug.cgi?id=52115
Ker noa blue-t@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |blue-t@web.de
https://bugs.winehq.org/show_bug.cgi?id=52115
Christian Weiske cweiske@cweiske.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cweiske@cweiske.de
https://bugs.winehq.org/show_bug.cgi?id=52115
braiamp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |braiamp@gmail.com
--- Comment #6 from braiamp@gmail.com --- We got Shader Model 6.6 [1] but we still soft-crash later on. I think this bug can be closed and another one opened with fresh log files.
(I can get to the first start setup, language, subtitles, etc. sometimes, other times I get farther, to the publisher/developer title, but no main menu)
1: https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.6
https://bugs.winehq.org/show_bug.cgi?id=52115
--- Comment #7 from Andrey Gusev andrey.goosev@gmail.com --- Log from vkd3d-1.11-85-g03a80cde has
vkd3d:0700:fixme:d3d12_device_SetResidencyPriority iface 00007FFFFE8C6A50, object_count 1, objects 00007FFFFE1FD150, priorities 00007FFFFE1FD140 stub! vkd3d:0700:fixme:d3d12_command_list_ResourceBarrier Aliasing barriers not implemented yet. vkd3d:0700:fixme:d3d12_command_list_DiscardResource iface 00007F0608697F40, resource 00007F060877A090, region 0000000000000000 stub!
https://bugs.winehq.org/show_bug.cgi?id=52115
pioruns2019@gmx.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pioruns2019@gmx.com
--- Comment #8 from pioruns2019@gmx.com --- I am also affected by this bug. I have Lutris and Wine 8.0. How can I run this game, what extra components I need to install? I'd appreciate any response.
https://bugs.winehq.org/show_bug.cgi?id=52115
stephematician@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stephematician@gmail.com
--- Comment #9 from stephematician@gmail.com --- I'm able to run the game with wine-staging 9.22: with dxvk (which adds d3dx9 and the d3dcompiler43+47) and mfc140 via winetricks, plus vkd3d-proton (release 2.13)