http://bugs.winehq.org/show_bug.cgi?id=25458
Summary: Saints Row 2 crashes when entering game. Product: Wine Version: 1.3.8 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: superppl@gmail.com
The game Saints Row 2 crashes when attempting to enter a game. Launching the game and navigating the menu appears to work fine.
http://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #1 from Austin English austinenglish@gmail.com 2010-12-08 04:10:44 CST --- Terminal output? Is there a demo/download available?
http://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #2 from mardini superppl@gmail.com 2010-12-08 12:12:20 CST --- There's no demo available that I know of. Running it in console didn't actually net any output, I guess that's the nature of Steam. I'm not sure how to get any useful information, so any help would be appreciated.
http://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #3 from W3ird_N3rd mailme667@yahoo.co.uk 2010-12-12 21:15:22 CST --- Created an attachment (id=32473) --> (http://bugs.winehq.org/attachment.cgi?id=32473) saints row 2 log
I installed the game using rzrsetup. (yeah yeah, I only buy stuff when it actually works, this game doesn't work yet)
Copied X3DAudio1_4.dll to windows\system32. Otherwise a clean .wine and running wine 1.3.8.
Start SR2_pc.exe: THQ and Volition screens are shown, Gamespy logo comes on screen and at the same time a "The program SR2_pc.exe has encountered a serious problem and needs to close." screen. After clicking close you get another screen that says something about the Havok engine and after that there's a blinking "LOADING 5%" in the bottom left corner. Nothing happens after this.
In the attachment the log.
http://bugs.winehq.org/show_bug.cgi?id=25458
W3ird_N3rd mailme667@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mailme667@yahoo.co.uk
--- Comment #4 from W3ird_N3rd mailme667@yahoo.co.uk 2010-12-12 21:31:49 CST --- I've found a little more info at codeweavers: http://www.codeweavers.com/support/tickets/browse/.../?ticket_id=809715;tick...
http://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #5 from mardini superppl@gmail.com 2010-12-12 21:47:10 CST --- Created an attachment (id=32474) --> (http://bugs.winehq.org/attachment.cgi?id=32474) Crash when run from steam prefix
I had to use a crack to generate any output, but there is no noticeable difference in how the game runs. The game does seem to get a little farther in the steam prefix than in a new prefix (IE with steam it gets to the main menu, without steam it doesn't).
http://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #6 from mardini superppl@gmail.com 2010-12-12 21:49:45 CST --- Thanks W3ird_N3rd for the post and for giving me the idea to use a crack. The thread from code weavers implies that the issue lies in d3d component, which makes me wonder if the game doesn't have a low graphics or safe mode that we could test.
http://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #7 from GyB gyebro69@gmail.com 2011-03-14 00:53:03 CDT --- Created an attachment (id=33633) --> (http://bugs.winehq.org/attachment.cgi?id=33633) backtrace from winedbg
I have the same problem with the game in wine-1.3.15-205-ge030b3c. I can get into the main menu but the game crashes when I start a new game. The backtrace indicates the crash happens in d3d9/cubetexture.c
I have the following overrides for the game: xact d3dx9
Nvidia GeForce 250 / driver 260.19.36
http://bugs.winehq.org/show_bug.cgi?id=25458
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW CC| |gyebro69@gmail.com Ever Confirmed|0 |1
--- Comment #8 from GyB gyebro69@gmail.com 2011-10-23 06:26:31 CDT --- No change as of Wine-1.3.31: Saints Row 2 crashes shortly after a new game was started. Backtrace is the same as in comment #7.
Nvidia 250 / driver 280.13
http://bugs.winehq.org/show_bug.cgi?id=25458
Fernando Martins fernando@cmartins.nl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fernando@cmartins.nl
--- Comment #9 from Fernando Martins fernando@cmartins.nl 2012-02-25 02:23:20 CST --- I've tried the steam version with wine-1.4-rc5 and the game locks after "New Game" at the screen "Loading". I forced the quit with Alt-F4. The last messages are:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. PrintInfo: Initializing memory. PrintInfo: Initializing Ad Targeting Manager. PrintInfo: Initializing logger. PrintInfo: Initializing common. PrintInfo: Version: 3.5.372.6 PrintInfo: Loading Engine vars ... PrintInfo: Engine vars loaded! PrintInfo: Initializing bink. PrintInfo: Initializing flash. PrintInfo: Initializing server comm. PrintInfo: Initializing creative manager. PrintInfo: Initializing Cache. PrintInfo: Initializing Object Repository. PrintInfo: Initializing Network. PrintInfo: Initializing Tracker. PrintInfo: Initializing Download Manager. PrintInfo: Starting zone: <N/A> PrintInfo: Starting zone: Zone1 wine: Unhandled page fault on read access to 0x73f37413 at address 0x689f201f (thread 0070), starting debugger... couldn't load main module (2) Process of pid=005f has terminated No process loaded, cannot execute 'echo Modules:' Cannot get info on module while no process is loaded No process loaded, cannot execute 'echo Threads:' process tid prio (all id:s are in hex)
http://bugs.winehq.org/show_bug.cgi?id=25458
matthewfbrooks@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matthewfbrooks@gmail.com
--- Comment #10 from matthewfbrooks@gmail.com 2012-08-14 21:42:44 CDT --- The game crashes for me when trying to start a new game (just after selecting the difficulty level). I'm using wine 1.5.10 on a fresh prefix (note, I'm using the Steam version of the game, so whatever steam automatically installs (DirectX, etc) will of course be present in the prefix).
The most relevant part of the console output seems to be this:
wine: Unhandled page fault on read access to 0x00000004 at address 0x7e226ffd (thread 00d0), starting debugger... err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7bc47d15 err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception. wine client error:9f: write: Bad file descriptor fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x3e44ec0): stub
I can't seem to get it to generate a backtrace unfortunately. The "info process" method doesn't even list the game at all, and the "wine winedbg foo.exe" method instantly crashes the program with no output after I enter "cont" after setting $BreakOnFirstChance to 0.
http://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #11 from matthewfbrooks@gmail.com 2012-08-14 21:53:32 CDT --- Whoops. I forgot to mention that I specifically created a 32 bit wine prefix ("WINEARCH=win32"). I can try it out in a 64 bit prefix if it will help solve this issue.
http://bugs.winehq.org/show_bug.cgi?id=25458
Adam Bolte boltronics@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |boltronics@gmail.com
--- Comment #12 from Adam Bolte boltronics@gmail.com 2013-01-06 05:04:30 CST --- Just noting that the CrossOver support ticket URL mentioned above appears to have changed.
https://www.codeweavers.com/support/tickets/browse/?ticket_id=809715;list=16...
I don't actually have this game yet.
http://bugs.winehq.org/show_bug.cgi?id=25458
Isaac isaac@twopinesstudio.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |isaac@twopinesstudio.com
http://bugs.winehq.org/show_bug.cgi?id=25458
Vincent Beers VincentBeers@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |VincentBeers@gmail.com
--- Comment #13 from Vincent Beers VincentBeers@gmail.com 2013-09-01 06:08:49 CDT --- I've just tried this; still crashes. However, two separate issues seem to be reported in this bug report.
The original poster mentions the menus you see before starting/continuing a game work fine. This is true for me. It's only when I start loading a game that the game crashes. This happens during the loading screen.
http://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #14 from Vincent Beers VincentBeers@gmail.com 2013-09-01 06:10:36 CDT --- Created attachment 45800 --> http://bugs.winehq.org/attachment.cgi?id=45800 Backtrace of moment of crash (during the "Loading..." screen)
Backtrace is attached. Wine version 1.6, system is 32-bit Xubuntu. Graphics are using NVidia through optirun, though the game also crashes when trying to use just the internal Intel HD 3000 graphics.
http://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #15 from Vincent Beers VincentBeers@gmail.com 2013-09-01 06:12:16 CDT --- Sorry for posting thrice, but I just wanted to mention that W3ird_N3rd's crash happens earlier. The GameSpy logo is shown even before the main menu pops up. This would have to be reported as a separate issue, unless the source of the problem is somehow the same.
http://bugs.winehq.org/show_bug.cgi?id=25458
Jarkko K jarkko_korpi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi@hotmail.com
--- Comment #16 from Jarkko K jarkko_korpi@hotmail.com --- I don't have the game ( I do have saints row 3). But reading these comments and checking wine db I think this has some protection which doesn't work on wine.
Might be the same what saint row 3 uses.
Can anyone confirm?
http://bugs.winehq.org/show_bug.cgi?id=25458
Christopher Larson kergoth@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kergoth@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=25458
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |http://store.steampowered.c | |om/app/9480/ CC| |focht@gmx.net Summary|Saints Row 2 crashes when |Saints Row 2 (Steam) |entering game. |crashes when entering game.
--- Comment #17 from Anastasius Focht focht@gmx.net --- Hello folks,
--- quote --- I think this has some protection which doesn't work on wine. Might be the same what saint row 3 uses.
Can anyone confirm? --- quote ---
I can't confirm, 'Saints Row 2' is not protected by CEG.
http://steamdb.info/app/9480/config/
A scan shows it's a standard Steam stub executable:
--- snip --- -=[ ProtectionID v0.6.5.5 OCTOBER]=- (c) 2003-2013 CDKiLLER & TippeX Build 31/10/13-21:09:09 Ready... Scanning -> Z:\home\focht\wine-games\wineprefix-steam\wineprefix\drive_c\Program Files\Steam\SteamApps\common\Saints Row 2\SR2_pc.exe File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 12185600 (0B9F000h) Byte(s) [File Heuristics] -> Flag : 00000100000000001000000000000001 (0x04008001) [Entrypoint Section Entropy] : 7.99 [Debug Info] Characteristics : 0x0 | TimeDateStamp : 0x4993F258 | MajorVer : 0 / MinorVer : 0 -> (0.0) Type : 2 -> CodeView | Size : 0x68 (104) AddressOfRawData : 0xA24DD0 | PointerToRawData : 0xA24DD0 CvSig : 0x53445352 | SigGuid 2EB50E0F-812C-4B98-918AD0A3BC813634 Age : 0xE | Pdb : g:\Projects\SaintsRow - German\sr2\main\code\SR2___Win32_Final\SR2_pc_final.pdb
[!] Steam Stub (new) detected [!] Possible CD/DVD-Key or Serial Check -> cdkey [CompilerDetect] -> Visual C++ 8.0 (Visual Studio 2005) - Scan Took : 0.703 Second(s) [0000002BFh tick(s)] [533 scan(s) done] --- snip ---
A crash is still present which happens directly after GameSpy/ESRB rating splash screen. This is different from what most comments talk about here (regression?).
--- snip --- $ WINEDEBUG=+tid,+seh,+relay,+d3d wine ./steam.exe -applaunch 9480 -no-dwrite -windowed >>log.txt 2>&1 ... 000b:Call KERNEL32.SetEnvironmentVariableA(3869fbc4 "VR_PLATFORM_INSTALL_PATH",01ef3cf0 "C:\Program Files\Steam\vr\runtime") ret=38204614 000b:Ret KERNEL32.SetEnvironmentVariableA() retval=00000001 ret=38204614 000b:Call KERNEL32.CreateProcessW(01d22400 L"C:\Program Files\Steam\steamapps\common\Saints Row 2\sr2_pc.exe",01cc0e00 L""C:\Program Files\Steam\steamapps\common\Saints Row 2\sr2_pc.exe" -no-dwrite -windowed",00000000,00000000,00000000,00000004,00000000,01ed6ba0 L"C:\Program Files\Steam\steamapps\common\Saints Row 2",05ceb73c,05ceb7f8) ret=38204763 ... 0059:Call KERNEL32.__wine_kernel_init() ret=7bc5a4b2 000b:Ret KERNEL32.CreateProcessW() retval=00000001 ret=38204763 ... 005b:Call KERNEL32.CreateFileA(0f540971 "common.vpp_pc",80000000,00000001,00000000,00000003,08000080,00000000) ret=00bddd26 005b:Ret KERNEL32.CreateFileA() retval=0000036c ret=00bddd26 005b:Call KERNEL32.SetFilePointer(0000036c,011b9000,00000000,00000000) ret=00bdde62 005b:Ret KERNEL32.SetFilePointer() retval=011b9000 ret=00bdde62 005b:Call KERNEL32.VirtualAlloc(07530000,00005000,00001000,00000004) ret=00bc3b0d 005b:Ret KERNEL32.VirtualAlloc() retval=07530000 ret=00bc3b0d 005b:Call KERNEL32.SetFilePointer(0000036c,011b9000,00000000,00000000) ret=00bde053 005b:Ret KERNEL32.SetFilePointer() retval=011b9000 ret=00bde053 005b:Call KERNEL32.ReadFile(0000036c,07530000,000041b1,0f53e82c,00000000) ret=00bdd8ad 005b:Ret KERNEL32.ReadFile() retval=00000001 ret=00bdd8ad 005b:Call KERNEL32.CloseHandle(0000036c) ret=00bddf5a 005b:Ret KERNEL32.CloseHandle() retval=00000001 ret=00bddf5a 005b:Call KERNEL32.VirtualAlloc(07535000,00001000,00001000,00000004) ret=00bc3b0d 005b:Ret KERNEL32.VirtualAlloc() retval=07535000 ret=00bc3b0d 005b:Call KERNEL32.VirtualAlloc(07536000,00001000,00001000,00000004) ret=00bc3b0d 005b:Ret KERNEL32.VirtualAlloc() retval=07536000 ret=00bc3b0d 005b:Call KERNEL32.VirtualAlloc(07537000,00001000,00001000,00000004) ret=00bc3b0d 005b:Ret KERNEL32.VirtualAlloc() retval=07537000 ret=00bc3b0d 005b:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7a45b3 ip=007a45b3 tid=005b 005b:trace:seh:raise_exception info[0]=00000000 005b:trace:seh:raise_exception info[1]=00000000 005b:trace:seh:raise_exception eax=00000000 ebx=00000007 ecx=00000000 edx=00000000 esi=07530e19 edi=00000000 005b:trace:seh:raise_exception ebp=17f00310 esp=0f53e8a0 cs=0023 ds=002b es=002b fs=0063 gs=006b flags=00010246 005b:trace:seh:call_stack_handlers calling handler at 0x7bc9ec6f code=c0000005 flags=0 005b:Call KERNEL32.UnhandledExceptionFilter(0f53e374) ret=7bc9eca9 ... Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:007a45b3 ESP:0f53e8a0 EBP:17f00310 EFLAGS:00010246( R- -- I Z- -P- ) EAX:00000000 EBX:00000007 ECX:00000000 EDX:00000000 ESI:07530e19 EDI:00000000 Stack dump: 0x0f53e8a0: ffffffff 7b87dae0 00000001 00000000 0x0f53e8b0: 00000000 07535aa4 075341d4 075309a0 0x0f53e8c0: 00000004 07534a94 7ea719b5 e7ae480f 0x0f53e8d0: 500d2a0b 2a85c085 bfc6991b 00525685 0x0f53e8e0: 003d0f00 7b82578c 0f53ea44 00000001 0x0f53e8f0: 1cffcb0e 00000031 7f001020 00129000 000c: sel=0067 base=00000000 limit=00000000 16-bit --x Backtrace: =>0 0x007a45b3 in sr2_pc (+0x3a45b3) (0x17f00310) 0x007a45b3: movw 0x0(%ecx),%si Modules: Module Address Debug info Name (127 modules) PE 340000- 347000 Deferred x3daudio1_4 PE 350000- 366000 Deferred xinput1_3 PE 400000- 3561000 Export sr2_pc PE 3570000- 3938000 Deferred d3dx9_39 PE 3940000- 39fb000 Deferred gameoverlayrenderer PE 54d0000- 550b000 Deferred xactengine3_2 PE 10000000-100a6000 Deferred dfengine PE 18000000-18037000 Deferred binkw32 ... Threads: process tid prio (all id:s are in hex) ... 00000058 (D) C:\Program Files\Steam\SteamApps\common\Saints Row 2\SR2_pc.exe 0000006e 0 0000006d 15 00000066 -1 00000065 15 00000061 1 00000060 0 0000005f 0 0000005c 0 0000005b 0 <== 0000005a 0 00000059 0 --- snip ---
$ wine --version wine-1.7.19
Regards
https://bugs.winehq.org/show_bug.cgi?id=25458
ower86@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ower86@gmail.com
--- Comment #18 from ower86@gmail.com --- with wine and gallium nine(https://wiki.ixit.cz/d3d9) i can start a game but it is still unplayable cause all text and menus are invisible
with crossover 14 (no gallium nine support) i can see main menu but game crashes on 'start new game'.
with wine 1.7.34-gallium-nine (native direct 3d on) i can start gameplay but cannot see any text
with wine 1.7.34-gallium-nine (native direct 3d off) game grashes on startup before main menu
https://bugs.winehq.org/show_bug.cgi?id=25458
Eric Molitor eric@molitor.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |eric@molitor.org
--- Comment #19 from Eric Molitor eric@molitor.org --- I've opened a separate bug (linked via See Also) for the crash on App Launch due to missing X3D_Audio when no overrides are provided. The issue in this ticket, crash when starting or loading a new game from the main menu, appears to be a D3D error but I'm having troubles narrowing down the exact issue.
https://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #20 from Eric Molitor eric@molitor.org --- (In reply to Eric Molitor from comment #19)
I've opened a separate bug (linked via See Also) for the crash on App Launch due to missing X3D_Audio when no overrides are provided. The issue in this ticket, crash when starting or loading a new game from the main menu, appears to be a D3D error but I'm having troubles narrowing down the exact issue.
Apparently I can't access the See Also field. The related item for crash on launch is https://bugs.winehq.org/show_bug.cgi?id=39295
https://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #21 from Eric Molitor eric@molitor.org --- Created attachment 52375 --> https://bugs.winehq.org/attachment.cgi?id=52375 Heap Corruption Logs
Heap corruption in Saints Row 2 when loading a level or starting a new game from the main menu. Attached log file is the preceding 5000 lines before the first err:heap. I can provide further logs if necessary (the full trace log is 2GB).
21893405-5302.386:0008:0037:trace:d3d9:d3d9_surface_AddRef iface 0x519290b8. 21893406-5302.386:0008:0037:trace:d3d9:d3d9_surface_AddRef Forwarding to 0x51e8c250. 21893407-5302.386:0008:0037:trace:d3d9:d3d9_texture_cube_AddRef 0x51e8c250 increasing refcount to 8. 21893408-5302.386:0037:Call wined3d.wined3d_mutex_unlock() ret=439ac4cc 21893409-5302.386:0037:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=439ac4cc 21893410-5302.386:0008:0037:trace:d3d9:d3d9_surface_LockRect iface 0x519290b8, locked_rect 0x3a0ec438, rect (null), flags 0. 21893411-5302.386:0037:Call wined3d.wined3d_mutex_lock() ret=439a8f43 21893412-0033: *wakeup* signaled=0 21893413-0032: event_op() = 0 21893414-5302.386:0009:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=439a3419 21893415-5302.386:0032:Ret KERNEL32.SetEvent() retval=00000001 ret=17fc081a 21893416-5302.386:0033:Ret KERNEL32.WaitForMultipleObjects() retval=00000000 ret=17fa10ee 21893417-5302.386:0009:Call wined3d.wined3d_device_set_ps_consts_f(001f1428,00000004,097a002c,00000001) ret=439a3433 21893418-5302.386:0032:Call KERNEL32.InterlockedCompareExchange(3f2c85ec,ffffffff,ffffffff) ret=3f269503 21893419:5302.386:0008:0026:err:heap:HEAP_ValidateInUseArena Heap 0x110000: block 0x5190a868 tail overwritten at 0x5190a8fb (byte 0/21 == 0x5b)
https://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #22 from Béla Gyebrószki gyebro69@gmail.com --- Still crashes in 1.9.6 but works in 1.9.9, 1.9.12 (it's just too slow to be playable).
Please retest in recent Wine (preferably 1.9.12 or newer).
https://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #23 from Adam Bolte abolte@systemsaviour.com --- I no longer get the crash in Wine 1.9.12. I was able to complete the first mission (break out of prison) without issue, whereas previously it would crash immediately after New Game or Continue was selected from the main menu. I think this bug can be closed.
Regarding performance, I get basically the same performance with Wine as I do the native GNU/Linux builds - which is to say not great (playable but frustrating), but seemingly not Wine's fault.
https://bugs.winehq.org/show_bug.cgi?id=25458
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #24 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Adam Bolte from comment #23)
I no longer get the crash in Wine 1.9.12. I was able to complete the first mission (break out of prison) without issue, whereas previously it would crash immediately after New Game or Continue was selected from the main menu. I think this bug can be closed.
Regarding performance, I get basically the same performance with Wine as I do the native GNU/Linux builds - which is to say not great (playable but frustrating), but seemingly not Wine's fault.
Thanks for testing.
I'm marking this bug fixed, based on the previous comment and my test result. I just didn't have time to do a reverse bisect to find out which commit fixed it.
I tested this on a GT 730 with binary drivers 364.19 and nouveau/mesa git.
https://bugs.winehq.org/show_bug.cgi?id=25458
--- Comment #25 from ower86@gmail.com --- (In reply to Adam Bolte from comment #23)
Regarding performance, I get basically the same performance with Wine as I do the native GNU/Linux builds - which is to say not great (playable but frustrating), but seemingly not Wine's fault.
Tested with wine-1.9.11-gallium-nine and Radeon 6850: got about 35-45 fps most of time, sometimes even 60+. After 15-25 fps with so called "native" version i think its pretty playable now. And also wine version does not contain any multi monitor or mouse bugs i got with "native" version.
https://bugs.winehq.org/show_bug.cgi?id=25458
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #26 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.9.13.